Player Matchup

Atlas
Atlas
 
Atlas
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
BigBass8473
Hades
Level 62
God Stats
9W - 6L
1,505 SR
Queue Stats
61W - 75L
1,401 Elo+
Solo
Ne Zha
Ne Zha
ODC Wa ge
Ne Zha
Level 84
God Stats
1W - 1L
1,283 SR
Queue Stats
188W - 182L
1,462 Elo+
Solo
Bellona
Bellona
PsychicHailV
Bellona
Level 87
God Stats
1W - 0L
1,664 SR
Queue Stats
20W - 23L
1,391 Elo+
Solo
Sol
Sol
maheeon
Sol
Level 94
God Stats
8W - 7L
1,498 SR
Queue Stats
224W - 226L
1,403 Elo+
Solo
Team Averages
Level 82
1,490 SR
1,431 Elo+

VS

Team Averages
Level 66
1,476 SR
1,363 Elo+
Morgan Le Fay
Morgan Le Fay
MochaMamba27
Morgan Le Fay
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,377 Elo+
Party 1
King Arthur
King Arthur
N4MxBravoClutch
King Arthur
Level 62
God Stats
7W - 19L
1,253 SR
Queue Stats
114W - 132L
1,301 Elo+
Party 1
Charybdis
Charybdis
SNS-Superman
Charybdis
Level 59
God Stats
7W - 9L
1,490 SR
Queue Stats
208W - 234L
1,272 Elo+
Party 1
Bakasura
Bakasura
SituatedPanic95
Bakasura
Level 65
God Stats
2W - 5L
1,441 SR
Queue Stats
141W - 146L
1,477 Elo+
Solo
Atlas
Atlas
satanicXcookiez
Atlas
Level 82
God Stats
1W - 1L
1,694 SR
Queue Stats
18W - 27L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
3 / 1 / 15
11,920
542
10,346
16,202
19,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 3 / 6
11,734
533
12,109
14,604
8,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
ODC Wa ge
Ne Zha
20
3 / 2 / 7
12,961
589
13,225
22,569
10,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
PsychicHailV
Bellona
19
12 / 2 / 10
13,418
610
14,261
14,987
14,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
20
12 / 1 / 6
13,350
607
23,110
12,770
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MochaMamba27
Morgan Le Fay
14
2 / 8 / 3
9,581
436
13,461
20,876
7,420
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
N4MxBravoClutch
King Arthur
15
1 / 5 / 3
9,168
417
10,592
15,311
16,132
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
SNS-Superman
Charybdis
14
3 / 9 / 0
8,724
397
6,611
18,038
6,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
18
3 / 9 / 1
10,663
485
7,585
25,852
10,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 4 / 3
8,527
388
5,661
17,948
21,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
35
Kills
9
9
Deaths
35
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
15
10.5
W
5
3
6
2.67
L
Morgan Le Fay
MochaMamba27
Morgan Le Fay
2
8
3
0.44
L
King Arthur
N4MxBravoClutch
King Arthur
1
5
3
0.5
W
Ne Zha
ODC Wa ge
Ne Zha
3
2
7
3.25
W
Bellona
PsychicHailV
Bellona
12
2
10
8.5
L
Charybdis
SNS-Superman
Charybdis
3
9
0
0.33
L
Bakasura
3
9
1
0.39
W
Sol
12
1
6
15
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,051
Damage
43,910
81,132
Taken
98,025
57,551
Mitigated
61,845
33,384
Healing
25,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,346
3,211
900
3,248
16,202
19,238
0
4,831
11,237
37,475
0
W
12,109
433
1,061
5,050
14,604
8,601
1,124
4,651
9,784
66,462
0
L
Morgan Le Fay
MochaMamba27
Morgan Le Fay
13,461
2,084
893
5,206
20,876
7,420
0
11,816
9,060
62,369
0
L
King Arthur
N4MxBravoClutch
King Arthur
10,592
1,907
359
986
15,311
16,132
0
4,323
10,988
0
46,523
W
Ne Zha
ODC Wa ge
Ne Zha
13,225
4,836
52
10,989
22,569
10,428
2,139
2,970
19,509
0
121,778
W
Bellona
PsychicHailV
Bellona
14,261
4,942
46
3,714
14,987
14,312
3,020
3,372
11,520
0
54,825
L
Charybdis
SNS-Superman
Charybdis
6,611
3,411
0
3,962
18,038
6,518
651
9,710
8,328
0
49,724
L
Bakasura
7,585
5,165
0
11,443
25,852
10,637
0
9,320
16,532
0
63,913
W
Sol
23,110
9,546
0
8,324
12,770
4,972
3,678
3,458
9,124
99,696
10,647
L
5,661
1,747
573
1,923
17,948
21,138
191
8,732
9,216
29,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,383
Gold Earned
46,663
619
Minions Killed
451
0
Camps Cleared
0
2,107,277
Distance Traveled
1,964,970
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,920
542
39
2
0
409,445
2
W
Hades
11,734
533
126
6
0
398,263
0
L
Morgan Le Fay
9,581
436
100
5
0
332,991
0
L
King Arthur
9,168
417
94
4
0
438,398
0
W
Ne Zha
12,961
589
174
8
0
414,854
0
W
Bellona
13,418
610
109
5
0
458,032
0
L
Charybdis
8,724
397
76
3
0
377,799
6
L
Bakasura
10,663
485
146
7
0
412,052
1
W
Sol
13,350
607
171
8
0
426,683
5
L
Atlas
8,527
388
35
2
0
403,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role