Player Matchup

Awilix
Awilix
 
Awilix
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Yokatama
Danzaburou
Level 67
God Stats
32W - 29L
1,596 SR
Queue Stats
208W - 205L
1,471 Elo+
Party 1
Bellona
Bellona
chaufa
Bellona
Level 112
God Stats
84W - 57L
1,583 SR
Queue Stats
284W - 276L
1,444 Elo+
Solo
Team Averages
Level 117
1,536 SR
1,483 Elo+

VS

Team Averages
Level 93
1,594 SR
1,472 Elo+
Olorun
Olorun
 
Olorun
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Avrauri
Bastet
Level 109
God Stats
4W - 2L
1,793 SR
Queue Stats
108W - 120L
1,420 Elo+
Solo
Chang'e
Chang'e
BesoDMoza
Chang'e
Level 56
God Stats
15W - 10L
1,675 SR
Queue Stats
220W - 236L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
10 / 1 / 2
6,044
756
5,966
4,498
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
 
Ra
9
1 / 0 / 4
5,375
672
1,921
2,887
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
 
Sobek
7
0 / 0 / 7
4,703
588
2,401
6,210
4,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Yokatama
Danzaburou
8
2 / 0 / 4
4,754
594
3,647
2,940
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
chaufa
Bellona
10
1 / 0 / 2
5,552
694
2,030
5,007
3,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
8
0 / 3 / 0
4,646
581
1,195
4,674
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
 
Cernunnos
7
0 / 2 / 0
4,120
515
2,950
4,033
1,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
 
Atlas
5
0 / 4 / 0
3,763
470
1,570
8,281
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Avrauri
Bastet
5
1 / 2 / 0
4,244
531
1,392
3,340
584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
BesoDMoza
Chang'e
9
0 / 3 / 0
4,779
597
3,061
5,181
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
1
14
Kills
1
1
Deaths
14
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
10
1
2
11
W
Ra
 
Ra
1
0
4
3
W
Sobek
 
Sobek
0
0
7
3.5
L
Olorun
 
Olorun
0
3
0
0
L
Cernunnos
 
Cernunnos
0
2
0
0
L
Atlas
 
Atlas
0
4
0
0
L
Bastet
Avrauri
Bastet
1
2
0
0.5
L
Chang'e
BesoDMoza
Chang'e
0
3
0
0
W
Danzaburou
Yokatama
Danzaburou
2
0
4
4
W
Bellona
chaufa
Bellona
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,965
Damage
10,168
21,542
Taken
25,509
10,656
Mitigated
7,442
9,073
Healing
6,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,966
2,138
0
1,090
4,498
1,841
199
783
3,715
0
19,660
W
Ra
 
Ra
1,921
157
272
1,589
2,887
800
495
855
2,032
28,388
0
W
Sobek
 
Sobek
2,401
227
0
2,625
6,210
4,097
104
698
5,512
10,709
0
L
Olorun
 
Olorun
1,195
710
56
1,117
4,674
1,274
0
1,312
3,362
25,084
0
L
Cernunnos
 
Cernunnos
2,950
1,034
0
873
4,033
1,012
0
1,272
2,761
0
17,885
L
Atlas
 
Atlas
1,570
632
0
1,491
8,281
2,932
0
1,481
6,800
9,187
0
L
Bastet
Avrauri
Bastet
1,392
418
0
1,122
3,340
584
0
257
3,083
0
10,230
L
Chang'e
BesoDMoza
Chang'e
3,061
177
0
1,962
5,181
1,640
0
0
5,181
25,883
0
W
Danzaburou
Yokatama
Danzaburou
3,647
1,355
0
1,272
2,940
730
368
535
2,405
0
17,361
W
Bellona
chaufa
Bellona
2,030
239
0
2,225
5,007
3,188
0
2,955
2,052
0
30,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,428
Gold Earned
21,552
216
Minions Killed
206
0
Camps Cleared
0
859,550
Distance Traveled
702,518
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,044
756
40
5
0
183,775
5
W
Ra
5,375
672
61
8
0
175,907
2
W
Sobek
4,703
588
15
2
0
168,149
3
L
Olorun
4,646
581
55
7
0
140,567
3
L
Cernunnos
4,120
515
37
5
0
128,931
1
L
Atlas
3,763
470
21
3
0
155,683
1
L
Bastet
4,244
531
32
4
0
114,278
1
L
Chang'e
4,779
597
61
8
0
163,059
1
W
Danzaburou
4,754
594
30
4
0
154,273
4
W
Bellona
5,552
694
70
9
0
177,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role