Player Matchup

Sol
Sol
JuzoTzume
Sol
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 78L
1,569 Elo+
Party 2
Atlas
Atlas
NickolaBraunlich
Atlas
Level 81
God Stats
24W - 12L
1,697 SR
Queue Stats
104W - 83L
1,572 Elo+
Party 2
Danzaburou
Danzaburou
RyianFrost
Danzaburou
Level 78
God Stats
7W - 4L
1,670 SR
Queue Stats
104W - 84L
1,572 Elo+
Party 2
Team Averages
Level 69
1,622 SR
1,571 Elo+

VS

Team Averages
Level 92
1,572 SR
1,541 Elo+
Sun Wukong
Sun Wukong
X3-way-killa-33
Sun Wukong
Level 94
God Stats
7W - 4L
1,609 SR
Queue Stats
317W - 240L
1,577 Elo+
Party 1
Neith
Neith
iAmYungZeus
Neith
Level 76
God Stats
8W - 3L
1,494 SR
Queue Stats
162W - 143L
1,505 Elo+
Party 1
Scylla
Scylla
vCrispy--
Scylla
Level 106
God Stats
10W - 1L
1,612 SR
Queue Stats
252W - 172L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 12 / 1
11,891
595
12,504
19,190
6,267
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 9 / 3
10,078
504
6,227
22,145
26,939
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
RyianFrost
Danzaburou
14
2 / 10 / 1
11,383
569
9,937
17,250
6,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
X3-way-killa-33
Sun Wukong
18
13 / 0 / 18
14,640
732
21,072
17,002
14,327
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
4 / 3 / 19
12,784
639
9,924
10,972
4,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
vCrispy--
Scylla
18
14 / 2 / 16
14,587
729
21,104
11,646
4,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
84
5
Kills
31
31
Deaths
5
5
Assists
53
Player
Kills
Deaths
Assists
KDA
L
3
12
1
0.29
L
0
9
3
0.17
L
Danzaburou
RyianFrost
Danzaburou
2
10
1
0.25
W
Sun Wukong
X3-way-killa-33
Sun Wukong
13
0
18
22
W
4
3
19
4.5
W
Scylla
vCrispy--
Scylla
14
2
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,668
Damage
52,100
58,585
Taken
39,620
39,406
Mitigated
23,271
5,441
Healing
10,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,504
1,838
105
3,194
19,190
6,267
0
6,520
12,440
45,189
0
L
6,227
1,920
406
686
22,145
26,939
0
6,805
14,870
13,507
0
L
Danzaburou
RyianFrost
Danzaburou
9,937
4,107
0
1,050
17,250
6,200
0
7,093
9,859
0
39,156
W
Sun Wukong
X3-way-killa-33
Sun Wukong
21,072
2,155
0
4,803
17,002
14,327
15
5,751
11,251
0
47,888
W
9,924
4,861
0
2,413
10,972
4,676
1,645
7,267
3,705
0
45,540
W
Scylla
vCrispy--
Scylla
21,104
1,135
106
3,368
11,646
4,268
675
6,272
5,374
59,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,352
Gold Earned
42,011
149
Minions Killed
225
0
Camps Cleared
17
765,373
Distance Traveled
1,058,701
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,891
595
73
4
0
265,184
1
L
Atlas
10,078
504
15
1
0
261,296
0
L
Danzaburou
11,383
569
61
3
0
238,893
4
W
Sun Wukong
14,640
732
63
3
4
390,129
2
W
Neith
12,784
639
77
4
4
318,076
2
W
Scylla
14,587
729
85
4
9
350,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role