Player Matchup

Izanami
Izanami
Asphyxioo
Izanami
Level 47
God Stats
12W - 11L
1,560 SR
Queue Stats
79W - 93L
1,426 Elo+
Party 2
Tiamat
Tiamat
ProStrats1347
Tiamat
Level 54
God Stats
97W - 112L
1,450 SR
Queue Stats
155W - 185L
1,377 Elo+
Party 2
Ymir
Ymir
RevoITU
Ymir
Level 68
God Stats
6W - 6L
1,498 SR
Queue Stats
206W - 236L
1,427 Elo+
Solo
Bastet
Bastet
miguelm101154
Bastet
Level 32
God Stats
7W - 3L
1,500 SR
Queue Stats
120W - 110L
1,414 Elo+
Party 3
Achilles
Achilles
vastobuu
Achilles
Level 36
God Stats
20W - 22L
1,477 SR
Queue Stats
126W - 116L
1,447 Elo+
Party 3
Team Averages
Level 47
1,497 SR
1,418 Elo+

VS

Team Averages
Level 49
1,298 SR
1,352 Elo+
Neith
Neith
DEATHBR3AKR
Neith
Level 59
God Stats
0W - 5L
1,460 SR
Queue Stats
11W - 24L
1,343 Elo+
Party 4
Cu Chulainn
Cu Chulainn
NoFrontCape
Cu Chulainn
Level 79
God Stats
1W - 4L
1,307 SR
Queue Stats
29W - 61L
1,300 Elo+
Party 1
Pele
Pele
RT6 Jordan
Pele
Level 35
God Stats
1W - 9L
1,141 SR
Queue Stats
61W - 83L
1,287 Elo+
Party 1
Ymir
Ymir
ShakieBakie
Ymir
Level 25
God Stats
1W - 4L
1,294 SR
Queue Stats
51W - 51L
1,422 Elo+
Party 4
Merlin
Merlin
luisegh
Merlin
Level 49
God Stats
5W - 12L
1,287 SR
Queue Stats
138W - 162L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Asphyxioo
Izanami
14
5 / 1 / 4
8,305
554
6,274
6,499
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 1 / 1
8,746
583
2,233
6,775
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
RevoITU
Ymir
11
3 / 2 / 5
6,933
462
2,879
11,777
10,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 8
7,848
523
8,742
10,191
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
vastobuu
Achilles
15
6 / 0 / 3
9,399
627
8,410
9,392
5,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,685
446
8,107
6,176
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
NoFrontCape
Cu Chulainn
13
1 / 5 / 0
7,878
525
5,187
9,856
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 4 / 0
7,162
477
788
10,705
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 3
6,770
451
3,805
9,625
6,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
luisegh
Merlin
12
3 / 4 / 0
7,618
508
6,777
7,974
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
19
Kills
6
6
Deaths
19
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
Asphyxioo
Izanami
5
1
4
7
L
1
2
1
0.75
L
Cu Chulainn
NoFrontCape
Cu Chulainn
1
5
0
0.2
W
3
1
1
3.5
L
1
4
0
0.25
W
Ymir
RevoITU
Ymir
3
2
5
2.75
L
0
4
3
0.38
L
Merlin
luisegh
Merlin
3
4
0
0.75
W
2
2
8
3
W
Achilles
vastobuu
Achilles
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,538
Damage
24,664
44,634
Taken
44,336
24,181
Mitigated
17,868
16,243
Healing
10,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Asphyxioo
Izanami
6,274
3,387
0
2,807
6,499
1,766
1,869
1,010
5,449
0
49,788
L
8,107
2,547
0
2,640
6,176
1,579
367
655
5,459
0
42,721
L
Cu Chulainn
NoFrontCape
Cu Chulainn
5,187
1,819
0
1,615
9,856
4,725
403
0
9,856
0
47,179
W
2,233
726
92
3,840
6,775
3,142
1,026
3,052
3,466
48,626
0
L
788
51
0
3,427
10,705
2,857
0
751
9,889
0
45,135
W
Ymir
RevoITU
Ymir
2,879
808
311
1,883
11,777
10,522
264
2,137
9,640
22,159
0
L
3,805
778
0
1,143
9,625
6,149
0
1,645
7,712
18,691
0
L
Merlin
luisegh
Merlin
6,777
103
0
1,240
7,974
2,558
0
1,543
6,308
40,046
0
W
8,742
2,996
0
3,844
10,191
3,178
385
3,067
6,992
0
44,695
W
Achilles
vastobuu
Achilles
8,410
3,165
32
3,434
9,392
5,573
1,473
1,050
8,284
0
49,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,231
Gold Earned
36,113
417
Minions Killed
429
0
Camps Cleared
0
1,446,418
Distance Traveled
1,429,262
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,305
554
88
6
0
255,893
1
L
Neith
6,685
446
96
6
0
293,854
8
L
Cu Chulainn
7,878
525
112
7
0
271,817
3
W
Tiamat
8,746
583
114
8
0
290,960
2
L
Pele
7,162
477
98
7
0
317,419
0
W
Ymir
6,933
462
24
2
0
258,103
3
L
Ymir
6,770
451
24
2
0
282,860
0
L
Merlin
7,618
508
99
7
0
263,312
0
W
Bastet
7,848
523
89
6
0
327,613
2
W
Achilles
9,399
627
102
7
0
313,849
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role