Player Matchup

Nox
Nox
BabiChimkin
Nox
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,511 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Blinam223
Ah Muzen Cab
Level 25
God Stats
3W - 1L
1,600 SR
Queue Stats
45W - 38L
1,547 Elo+
Party 2
Geb
Geb
Konanimo
Geb
Level 20
God Stats
16W - 7L
1,610 SR
Queue Stats
25W - 21L
1,507 Elo+
Party 2
Eset
Eset
eggrelated
Eset
Level 121
God Stats
29W - 31L
1,529 SR
Queue Stats
586W - 584L
1,577 Elo+
Party 1
Artio
Artio
shumboii
Artio
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
55W - 49L
1,594 Elo+
Party 1
Team Averages
Level 63
1,548 SR
1,547 Elo+

VS

Team Averages
Level 28
1,319 SR
1,507 Elo+
Fenrir
Fenrir
Evilvitamins
Fenrir
Level 13
God Stats
0W - 5L
1,113 SR
Queue Stats
8W - 16L
1,343 Elo+
Party 3
Mulan
Mulan
Flying_Mattress
Mulan
Level 56
God Stats
31W - 36L
1,484 SR
Queue Stats
156W - 158L
1,436 Elo+
Party 3
Tyr
Tyr
K43Sniper
Tyr
Level 20
God Stats
0W - 3L
1,197 SR
Queue Stats
25W - 16L
1,661 Elo+
Party 3
Sol
Sol
PyroPR0T0TYPE
Sol
Level 12
God Stats
1W - 2L
1,515 SR
Queue Stats
8W - 5L
1,641 Elo+
Party 3
Anubis
Anubis
WildCard0341
Anubis
Level 40
God Stats
4W - 9L
1,286 SR
Queue Stats
66W - 77L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
8,033
574
5,563
6,973
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Blinam223
Ah Muzen Cab
12
3 / 3 / 7
7,264
519
5,206
9,851
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 1 / 11
6,691
478
3,523
9,142
7,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 1 / 7
8,144
582
12,346
6,956
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
shumboii
Artio
14
8 / 1 / 4
8,621
616
8,605
11,633
9,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 5 / 1
7,344
525
2,559
9,165
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 7 / 1
5,936
424
4,411
10,749
5,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
0 / 2 / 5
7,046
503
5,409
15,818
10,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 4 / 0
7,308
522
8,176
10,394
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
12
1 / 3 / 2
7,432
531
2,820
8,347
3,526
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
21
Kills
6
7
Deaths
21
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
W
Ah Muzen Cab
Blinam223
Ah Muzen Cab
3
3
7
2.17
L
Fenrir
1
5
1
0.3
L
0
7
1
0.07
L
0
2
5
1.25
W
0
1
11
5.5
L
4
4
0
1
L
Anubis
1
3
2
0.67
W
5
1
7
8.5
W
Artio
shumboii
Artio
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,243
Damage
23,375
44,555
Taken
54,473
25,217
Mitigated
25,615
15,415
Healing
15,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,563
1,526
0
158
6,973
2,483
240
1,002
5,934
50,693
0
W
Ah Muzen Cab
Blinam223
Ah Muzen Cab
5,206
1,893
0
3,988
9,851
3,105
770
3,309
6,505
0
48,193
L
Fenrir
2,559
939
0
2,673
9,165
2,960
0
5,231
3,797
0
32,065
L
4,411
800
0
1,492
10,749
5,278
62
8,177
1,809
0
18,911
L
5,409
610
0
3,993
15,818
10,886
100
5,266
10,312
0
18,258
W
3,523
764
0
729
9,142
7,604
0
3,018
6,054
10,159
0
L
8,176
2,310
0
3,727
10,394
2,965
2,537
3,868
6,355
51,227
6,859
L
Anubis
2,820
149
0
3,238
8,347
3,526
0
5,816
2,163
35,241
0
W
12,346
650
560
2,617
6,956
2,522
638
2,358
4,598
57,946
0
W
Artio
shumboii
Artio
8,605
770
1,868
5,495
11,633
9,503
0
701
10,523
41,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,753
Gold Earned
35,066
382
Minions Killed
327
0
Camps Cleared
0
1,371,001
Distance Traveled
1,317,241
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,033
574
94
7
0
256,907
1
W
Ah Muzen Cab
7,264
519
79
6
0
272,297
0
L
Fenrir
7,344
525
70
5
0
257,648
1
L
Mulan
5,936
424
40
3
0
267,445
0
L
Tyr
7,046
503
24
2
0
281,507
1
W
Geb
6,691
478
14
1
0
270,994
0
L
Sol
7,308
522
107
8
0
266,656
1
L
Anubis
7,432
531
86
6
0
243,985
10
W
Eset
8,144
582
98
7
0
271,935
3
W
Artio
8,621
616
97
7
0
298,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role