Player Matchup

Merlin
Merlin
ApoloCreed15618
Merlin
Level 84
God Stats
16W - 18L
1,514 SR
Queue Stats
259W - 274L
1,464 Elo+
Party 3
Hera
Hera
BolilloDuro4305
Hera
Level 100
God Stats
88W - 90L
1,450 SR
Queue Stats
291W - 314L
1,462 Elo+
Party 3
Ne Zha
Ne Zha
FarShadow4492
Ne Zha
Level 151
God Stats
1W - 0L
1,592 SR
Queue Stats
56W - 51L
1,517 Elo+
Party 1
Fenrir
Fenrir
Masaxxx
Fenrir
Level 105
God Stats
10W - 15L
1,453 SR
Queue Stats
126W - 126L
1,486 Elo+
Party 1
Charybdis
Charybdis
adelote
Charybdis
Level 126
God Stats
2W - 1L
1,609 SR
Queue Stats
3W - 6L
1,355 Elo+
Party 1
Team Averages
Level 113
1,524 SR
1,457 Elo+

VS

Team Averages
Level 102
1,468 SR
1,450 Elo+
Bellona
Bellona
Asharose
Bellona
Level 149
God Stats
4W - 4L
1,584 SR
Queue Stats
221W - 225L
1,484 Elo+
Party 2
Hachiman
Hachiman
Dante InfernoSx
Hachiman
Level 87
God Stats
8W - 9L
1,440 SR
Queue Stats
501W - 494L
1,441 Elo+
Solo
Fenrir
Fenrir
K9Minty
Fenrir
Level 59
God Stats
15W - 22L
1,472 SR
Queue Stats
21W - 33L
1,422 Elo+
Party 2
Ra
Ra
LadyAmethyst883
Ra
Level 149
God Stats
2W - 3L
1,263 SR
Queue Stats
105W - 112L
1,461 Elo+
Party 2
Bacchus
Bacchus
MajikkuMaximus
Bacchus
Level 67
God Stats
132W - 110L
1,583 SR
Queue Stats
147W - 137L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 4
10,901
606
12,141
8,998
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
3 / 0 / 10
10,340
574
12,929
10,454
8,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
6 / 2 / 5
9,291
516
10,123
17,257
14,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
Masaxxx
Fenrir
17
10 / 6 / 8
11,085
616
15,788
16,179
7,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
adelote
Charybdis
13
0 / 5 / 3
8,303
461
3,596
9,474
2,664
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Asharose
Bellona
14
4 / 6 / 1
8,560
476
8,896
17,958
14,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
15
5 / 5 / 0
9,351
520
10,604
11,675
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
K9Minty
Fenrir
12
1 / 9 / 3
7,565
420
8,519
15,279
5,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 4 / 0
9,922
551
9,755
16,330
7,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 5
7,813
434
5,890
11,480
12,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
26
Kills
16
16
Deaths
27
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
L
Bellona
Asharose
Bellona
4
6
1
0.75
W
3
0
10
8
L
Hachiman
5
5
0
1
W
6
2
5
4.25
L
Fenrir
K9Minty
Fenrir
1
9
3
0.28
L
6
4
0
1.5
L
0
3
5
0.83
W
Fenrir
Masaxxx
Fenrir
10
6
8
2.33
W
Charybdis
adelote
Charybdis
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,577
Damage
43,664
62,362
Taken
72,722
37,237
Mitigated
43,216
17,879
Healing
20,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,141
46
0
2,670
8,998
3,322
470
4,031
4,967
81,163
0
L
Bellona
Asharose
Bellona
8,896
3,062
99
4,519
17,958
14,631
358
10,340
7,618
0
47,320
W
12,929
4,801
542
4,447
10,454
8,689
990
1,437
9,017
62,507
0
L
Hachiman
10,604
5,716
0
1,752
11,675
3,317
0
616
11,059
0
65,776
W
10,123
2,442
284
3,894
17,257
14,685
0
4,403
12,854
1,015
32,539
L
Fenrir
K9Minty
Fenrir
8,519
2,832
0
2,960
15,279
5,242
110
4,255
11,024
0
34,100
L
9,755
2,020
567
7,074
16,330
7,462
584
7,637
8,693
68,348
2,344
L
5,890
794
530
3,404
11,480
12,564
455
3,037
8,443
18,454
0
W
Fenrir
Masaxxx
Fenrir
15,788
5,104
0
4,804
16,179
7,877
32
3,067
13,112
0
65,460
W
Charybdis
adelote
Charybdis
3,596
1,988
0
1,238
9,474
2,664
3,026
2,501
6,973
0
42,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,920
Gold Earned
43,211
469
Minions Killed
413
0
Camps Cleared
0
1,559,711
Distance Traveled
1,603,259
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,901
606
134
7
0
326,796
1
L
Bellona
8,560
476
85
5
0
352,494
1
W
Hera
10,340
574
118
7
0
324,981
4
L
Hachiman
9,351
520
113
6
0
280,314
4
W
Ne Zha
9,291
516
27
2
0
312,119
5
L
Fenrir
7,565
420
52
3
0
308,262
3
L
Ra
9,922
551
143
8
0
319,729
4
L
Bacchus
7,813
434
20
1
0
342,460
4
W
Fenrir
11,085
616
97
5
0
317,742
2
W
Charybdis
8,303
461
93
5
0
278,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role