Player Matchup

Awilix
Awilix
ButtNakedCrazy
Awilix
Level 148
God Stats
13W - 15L
1,507 SR
Queue Stats
437W - 400L
1,628 Elo+
Party 1
Danzaburou
Danzaburou
DoshTheDough
Danzaburou
Level 123
God Stats
2W - 2L
1,543 SR
Queue Stats
250W - 197L
1,681 Elo+
Party 3
Sobek
Sobek
EPICpretzel179
Sobek
Level 128
God Stats
6W - 2L
1,659 SR
Queue Stats
129W - 117L
1,615 Elo+
Party 3
Mulan
Mulan
PapiiChullo
Mulan
Level 129
God Stats
13W - 10L
1,778 SR
Queue Stats
222W - 155L
1,648 Elo+
Solo
Janus
Janus
Vehril
Janus
Level 128
God Stats
8W - 5L
1,619 SR
Queue Stats
566W - 531L
1,533 Elo+
Party 1
Team Averages
Level 131
1,621 SR
1,621 Elo+

VS

Team Averages
Level 112
1,616 SR
1,558 Elo+
Amaterasu
Amaterasu
CusTom Kronic
Amaterasu
Level 78
God Stats
1W - 3L
1,375 SR
Queue Stats
13W - 12L
1,331 Elo+
Party 2
Cerberus
Cerberus
FnR Joker
Cerberus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,605 Elo+
Party 2
Poseidon
Poseidon
Quiperstein
Poseidon
Level 125
God Stats
4W - 2L
1,775 SR
Queue Stats
170W - 126L
1,663 Elo+
Party 2
Nemesis
Nemesis
SteveJobsAlive
Nemesis
Level 156
God Stats
21W - 11L
1,734 SR
Queue Stats
320W - 275L
1,691 Elo+
Party 2
Izanami
Izanami
papanick
Izanami
Level 102
God Stats
4W - 8L
1,697 SR
Queue Stats
562W - 508L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 2
10,737
632
7,040
9,721
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
DoshTheDough
Danzaburou
18
8 / 2 / 3
11,261
662
11,403
10,769
3,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 3 / 5
8,197
482
2,911
12,478
9,867
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

17
8 / 3 / 4
10,882
640
15,350
14,386
8,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Vehril
Janus
15
3 / 4 / 4
9,472
557
3,407
6,822
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CusTom Kronic
Amaterasu
8
0 / 8 / 2
6,268
369
2,793
11,436
4,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cerberus
FnR Joker
Cerberus
13
0 / 5 / 5
7,511
442
3,688
9,994
8,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Quiperstein
Poseidon
12
1 / 7 / 3
7,493
441
4,731
7,426
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
11 / 3 / 2
10,317
607
13,670
14,004
7,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
papanick
Izanami
14
3 / 6 / 0
8,533
502
9,025
13,120
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
29
Kills
15
15
Deaths
29
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
3
2
3
L
Amaterasu
CusTom Kronic
Amaterasu
0
8
2
0.13
W
Danzaburou
DoshTheDough
Danzaburou
8
2
3
4.75
W
2
3
5
1.5
L
Cerberus
FnR Joker
Cerberus
0
5
5
0.5
W
8
3
4
3.33
L
Poseidon
Quiperstein
Poseidon
1
7
3
0.36
L
11
3
2
4
W
Janus
Vehril
Janus
3
4
4
1.25
L
Izanami
papanick
Izanami
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,111
Damage
33,907
54,176
Taken
55,980
25,069
Mitigated
25,041
17,361
Healing
10,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,040
3,092
0
2,922
9,721
2,378
1,496
1,269
8,452
0
45,317
L
Amaterasu
CusTom Kronic
Amaterasu
2,793
1,188
0
995
11,436
4,854
400
334
10,710
0
17,293
W
Danzaburou
DoshTheDough
Danzaburou
11,403
5,032
0
5,134
10,769
3,017
2,508
451
10,318
0
93,126
W
2,911
280
87
2,154
12,478
9,867
330
2,629
9,849
18,531
0
L
Cerberus
FnR Joker
Cerberus
3,688
229
0
1,285
9,994
8,340
284
2,856
7,022
32,108
0
W
15,350
4,620
0
6,236
14,386
8,439
0
2,299
11,792
6,589
68,761
L
Poseidon
Quiperstein
Poseidon
4,731
579
0
330
7,426
1,868
0
1,495
5,806
45,742
0
L
13,670
6,896
0
4,509
14,004
7,041
0
1,779
12,012
0
67,322
W
Janus
Vehril
Janus
3,407
756
0
828
6,822
1,368
1,078
1,771
5,020
60,114
0
L
Izanami
papanick
Izanami
9,025
4,821
0
3,273
13,120
2,938
0
823
12,248
0
66,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,549
Gold Earned
40,122
526
Minions Killed
395
0
Camps Cleared
0
1,677,526
Distance Traveled
1,344,930
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,737
632
77
5
0
354,480
7
L
Amaterasu
6,268
369
39
2
0
171,435
0
W
Danzaburou
11,261
662
158
9
0
327,278
5
W
Sobek
8,197
482
24
1
0
348,745
5
L
Cerberus
7,511
442
65
4
0
302,997
0
W
Mulan
10,882
640
140
8
0
337,509
4
L
Poseidon
7,493
441
79
5
0
263,541
3
L
Nemesis
10,317
607
85
5
0
349,505
4
W
Janus
9,472
557
127
7
0
309,514
6
L
Izanami
8,533
502
127
7
0
257,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role