Player Matchup

Ymir
Ymir
BabiChimkin
Ymir
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,520 Elo+
Party 2
Bellona
Bellona
Blinam223
Bellona
Level 25
God Stats
1W - 7L
1,439 SR
Queue Stats
45W - 38L
1,557 Elo+
Party 2
Artemis
Artemis
EV3LYN-H4RRISON2
Artemis
Level 36
God Stats
1W - 2L
1,738 SR
Queue Stats
90W - 105L
1,500 Elo+
Party 1
Scylla
Scylla
Konanimo
Scylla
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,518 Elo+
Party 2
Ares
Ares
trent_wrighteous
Ares
Level 148
God Stats
68W - 72L
1,508 SR
Queue Stats
1,625W - 1,574L
1,485 Elo+
Party 1
Team Averages
Level 72
1,537 SR
1,516 Elo+

VS

Team Averages
Level 91
1,708 SR
1,586 Elo+
Zhong Kui
Zhong Kui
Akuaburu
Zhong Kui
Level 157
God Stats
4W - 2L
1,661 SR
Queue Stats
320W - 269L
1,563 Elo+
Party 3
Bellona
Bellona
DaBlueNova
Bellona
Level 87
God Stats
32W - 21L
1,672 SR
Queue Stats
151W - 101L
1,622 Elo+
Party 3
Thanatos
Thanatos
LoliHentaiMaster
Thanatos
Level 26
God Stats
4W - 0L
1,938 SR
Queue Stats
78W - 40L
1,578 Elo+
Party 3
Thoth
Thoth
MisterDankMemes
Thoth
Level 148
God Stats
1W - 0L
1,772 SR
Queue Stats
62W - 37L
1,656 Elo+
Party 3
Chaac
Chaac
banzali
Chaac
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 44L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,777
642
3,334
7,655
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Blinam223
Bellona
8
1 / 5 / 2
5,285
587
3,846
8,776
5,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
0 / 4 / 0
4,282
476
2,738
6,534
1,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
Konanimo
Scylla
6
0 / 7 / 0
3,781
420
485
4,494
917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 2 / 0
4,007
445
1,679
5,765
1,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Akuaburu
Zhong Kui
10
3 / 0 / 2
5,831
648
6,239
4,780
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
DaBlueNova
Bellona
10
4 / 2 / 1
6,095
677
6,807
6,883
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
7 / 1 / 0
6,224
692
4,456
6,114
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 0 / 6
6,575
731
4,628
2,244
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
banzali
Chaac
8
3 / 0 / 3
5,117
569
1,836
3,712
1,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
21
21
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Akuaburu
Zhong Kui
3
0
2
4
L
2
3
0
0.67
L
Bellona
Blinam223
Bellona
1
5
2
0.4
W
Bellona
DaBlueNova
Bellona
4
2
1
2.25
L
0
4
0
0
L
Scylla
Konanimo
Scylla
0
7
0
0
W
7
1
0
7
W
4
0
6
7
W
Chaac
banzali
Chaac
3
0
3
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,082
Damage
23,966
33,224
Taken
23,733
12,615
Mitigated
12,052
9,241
Healing
14,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Akuaburu
Zhong Kui
6,239
2,098
0
2,542
4,780
3,320
999
778
4,002
29,950
6,371
L
3,334
1,204
0
2,948
7,655
3,189
397
820
6,730
29,743
0
L
Bellona
Blinam223
Bellona
3,846
1,211
0
2,238
8,776
5,040
231
799
7,939
0
21,842
W
Bellona
DaBlueNova
Bellona
6,807
2,324
0
3,565
6,883
4,023
0
1,281
5,206
0
31,793
L
2,738
1,252
0
1,772
6,534
1,528
0
3,937
2,513
0
15,613
L
Scylla
Konanimo
Scylla
485
218
0
0
4,494
917
0
1,765
2,477
5,643
0
W
4,456
1,104
0
5,328
6,114
2,351
0
2,005
4,073
0
27,169
W
4,628
56
0
500
2,244
641
150
596
1,648
33,345
0
W
Chaac
banzali
Chaac
1,836
320
0
2,264
3,712
1,717
348
838
2,874
0
15,550
L
1,679
82
279
2,004
5,765
1,941
0
2,057
3,708
7,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,132
Gold Earned
29,842
176
Minions Killed
298
0
Camps Cleared
0
731,708
Distance Traveled
902,405
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,831
648
79
9
0
160,214
2
L
Ymir
5,777
642
74
8
0
163,634
0
L
Bellona
5,285
587
45
5
0
184,831
0
W
Bellona
6,095
677
69
8
0
191,443
1
L
Artemis
4,282
476
36
4
0
150,801
0
L
Scylla
3,781
420
12
1
0
129,990
0
W
Thanatos
6,224
692
50
6
0
202,035
1
W
Thoth
6,575
731
71
8
0
183,536
0
W
Chaac
5,117
569
29
3
0
165,177
0
L
Ares
4,007
445
9
1
0
102,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role