Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JackSDz
Sol
Level 148
God Stats
0W - 1L
1,304 SR
Queue Stats
13W - 10L
1,540 Elo+
Solo
Sun Wukong
Sun Wukong
Tianam
Sun Wukong
Level 124
God Stats
3W - 3L
1,463 SR
Queue Stats
136W - 138L
1,515 Elo+
Party 1
Nox
Nox
Toffmeister3000
Nox
Level 126
God Stats
1W - 1L
1,739 SR
Queue Stats
46W - 56L
1,454 Elo+
Party 1
Cernunnos
Cernunnos
Хлеебушек
Cernunnos
Level 86
God Stats
6W - 9L
1,344 SR
Queue Stats
350W - 354L
1,606 Elo+
Solo
Team Averages
Level 127
1,470 SR
1,523 Elo+

VS

Team Averages
Level 121
1,479 SR
1,520 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ELDIIIABLO333
Thor
Level 114
God Stats
4W - 4L
1,314 SR
Queue Stats
217W - 217L
1,506 Elo+
Solo
Hun Batz
Hun Batz
SKOTHBERT
Hun Batz
Level 109
God Stats
1W - 0L
1,581 SR
Queue Stats
10W - 9L
1,580 Elo+
Solo
Ares
Ares
lufinkaaa
Ares
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
394W - 357L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 7 / 5
9,231
769
10,300
9,895
3,227
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
15
2 / 8 / 7
9,337
778
10,354
14,260
4,904
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
Tianam
Sun Wukong
17
5 / 5 / 8
9,792
816
12,311
18,486
24,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 5 / 7
8,168
681
6,464
8,369
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 9 / 6
8,772
731
9,416
14,431
5,813
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
2 / 2 / 25
10,049
837
15,007
10,111
4,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
 
Fenrir
17
3 / 4 / 23
9,910
826
8,239
14,359
10,251
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
10 / 2 / 16
11,019
918
9,525
12,807
5,834
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
SKOTHBERT
Hun Batz
17
12 / 8 / 15
11,090
924
16,966
14,761
6,747
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
18
7 / 2 / 18
11,188
932
9,359
13,474
15,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
131
18
Kills
34
34
Deaths
18
33
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
7
5
0.93
W
Nu Wa
 
Nu Wa
2
2
25
7.25
W
Fenrir
 
Fenrir
3
4
23
3.63
W
10
2
16
9
L
Sol
2
8
7
0.69
W
Hun Batz
SKOTHBERT
Hun Batz
12
8
15
2.44
L
Sun Wukong
Tianam
Sun Wukong
5
5
8
1.8
L
3
5
7
1.3
W
Ares
7
2
18
8
L
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,845
Damage
59,096
65,441
Taken
65,512
41,917
Mitigated
42,529
12,955
Healing
22,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,300
2,125
0
435
9,895
3,227
469
3,040
6,855
18,880
0
W
Nu Wa
 
Nu Wa
15,007
3,568
2,477
2,792
10,111
4,302
1,569
3,031
6,899
46,673
0
W
Fenrir
 
Fenrir
8,239
1,592
3,493
2,545
14,359
10,251
1,306
6,406
7,780
0
14,333
W
9,525
724
3,210
3,243
12,807
5,834
751
5,183
7,463
0
25,687
L
Sol
10,354
1,999
524
3,398
14,260
4,904
1,165
6,275
7,985
31,301
0
W
Hun Batz
SKOTHBERT
Hun Batz
16,966
4,593
637
1,135
14,761
6,747
1,656
6,590
7,866
0
32,542
L
Sun Wukong
Tianam
Sun Wukong
12,311
1,535
1,019
3,270
18,486
24,613
668
6,753
11,733
0
28,465
L
6,464
313
296
855
8,369
3,360
56
2,994
5,375
15,370
0
W
Ares
9,359
453
2,054
1,227
13,474
15,395
510
5,908
7,395
17,051
0
L
9,416
3,193
1,253
1,905
14,431
5,813
930
5,304
9,127
0
22,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,300
Gold Earned
53,256
140
Minions Killed
153
0
Camps Cleared
0
966,694
Distance Traveled
1,110,683
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,231
769
21
2
0
193,538
0
W
Nu Wa
10,049
837
60
5
0
223,337
2
W
Fenrir
9,910
826
17
1
0
225,595
0
W
Thor
11,019
918
36
3
0
233,068
2
L
Sol
9,337
778
48
4
0
174,108
0
W
Hun Batz
11,090
924
29
2
0
197,764
0
L
Sun Wukong
9,792
816
18
2
0
222,347
1
L
Nox
8,168
681
30
3
0
202,306
0
W
Ares
11,188
932
11
1
0
230,919
3
L
Cernunnos
8,772
731
23
2
0
174,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role