Player Matchup

Ra
Ra
DubZyyyy
Ra
Level 105
God Stats
2W - 4L
1,298 SR
Queue Stats
180W - 195L
1,456 Elo+
Party 2
Khepri
Khepri
MarkNatal
Khepri
Level 120
God Stats
13W - 16L
1,486 SR
Queue Stats
121W - 196L
1,464 Elo+
Party 4
Bacchus
Bacchus
TheBotchedKing
Bacchus
Level 127
God Stats
13W - 14L
1,511 SR
Queue Stats
328W - 373L
1,503 Elo+
Party 2
Rama
Rama
gamer7891
Rama
Level 124
God Stats
2W - 4L
1,445 SR
Queue Stats
133W - 213L
1,401 Elo+
Party 4
Mulan
Mulan
kiddarness
Mulan
Level 158
God Stats
8W - 11L
1,661 SR
Queue Stats
147W - 165L
1,429 Elo+
Solo
Team Averages
Level 127
1,480 SR
1,451 Elo+

VS

Team Averages
Level 62
1,476 SR
1,404 Elo+
Izanami
Izanami
BlueNH
Izanami
Level 17
God Stats
15W - 8L
1,498 SR
Queue Stats
78W - 75L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
No-v-aa
Danzaburou
Level 100
God Stats
7W - 7L
1,512 SR
Queue Stats
86W - 86L
1,435 Elo+
Party 1
Sobek
Sobek
charlielikesmen
Sobek
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 120L
1,382 Elo+
Party 3
Achilles
Achilles
iSchneidah
Achilles
Level 57
God Stats
1W - 2L
1,369 SR
Queue Stats
193W - 183L
1,322 Elo+
Party 3
Baron Samedi
Baron Samedi
tacticsmatt
Baron Samedi
Level 105
God Stats
6W - 6L
1,499 SR
Queue Stats
334W - 398L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
8,589
537
6,348
10,089
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
MarkNatal
Khepri
12
1 / 1 / 4
7,904
494
4,906
10,368
4,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
5 / 1 / 5
9,199
575
7,403
7,778
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
13
5 / 3 / 3
8,357
522
11,243
11,496
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
16
3 / 2 / 2
9,652
603
13,720
14,486
10,191
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlueNH
Izanami
11
0 / 5 / 4
6,483
405
5,371
8,759
2,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
No-v-aa
Danzaburou
14
2 / 2 / 3
8,601
538
6,348
12,494
4,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 2
6,913
432
3,839
14,003
10,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
iSchneidah
Achilles
13
0 / 5 / 2
7,521
470
9,211
15,786
12,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
tacticsmatt
Baron Samedi
13
6 / 6 / 0
8,409
526
12,139
9,821
4,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
19
Kills
9
9
Deaths
19
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
BlueNH
Izanami
0
5
4
0.4
W
5
2
3
3.25
W
Khepri
MarkNatal
Khepri
1
1
4
3
L
Danzaburou
No-v-aa
Danzaburou
2
2
3
1.75
W
5
1
5
7.5
L
1
1
2
2
W
Rama
5
3
3
2.17
L
Achilles
iSchneidah
Achilles
0
5
2
0.2
W
Mulan
3
2
2
2
L
Baron Samedi
tacticsmatt
Baron Samedi
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,620
Damage
36,908
54,217
Taken
60,863
26,694
Mitigated
34,374
25,056
Healing
17,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BlueNH
Izanami
5,371
4,121
0
980
8,759
2,574
0
3,132
5,555
0
42,103
W
6,348
695
736
4,901
10,089
3,470
116
6,119
3,479
44,881
0
W
Khepri
MarkNatal
Khepri
4,906
168
1,770
3,402
10,368
4,834
64
3,181
7,123
25,670
0
L
Danzaburou
No-v-aa
Danzaburou
6,348
2,539
566
5,776
12,494
4,283
0
5,812
6,584
0
50,698
W
7,403
735
0
4,440
7,778
4,379
0
2,186
5,403
48,662
0
L
3,839
739
505
5,714
14,003
10,470
0
2,831
11,126
21,835
0
W
Rama
11,243
8,028
0
3,596
11,496
3,820
960
3,803
7,604
0
61,292
L
Achilles
iSchneidah
Achilles
9,211
3,607
0
1,994
15,786
12,125
0
2,773
13,013
1,915
39,402
W
Mulan
13,720
2,505
0
6,211
14,486
10,191
172
846
12,690
11,503
58,130
L
Baron Samedi
tacticsmatt
Baron Samedi
12,139
729
380
2,003
9,821
4,922
626
6,441
3,066
46,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,701
Gold Earned
37,927
463
Minions Killed
353
0
Camps Cleared
0
1,470,704
Distance Traveled
1,445,410
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,483
405
73
5
0
257,491
0
W
Ra
8,589
537
78
5
0
323,949
6
W
Khepri
7,904
494
36
2
0
282,357
9
L
Danzaburou
8,601
538
91
6
0
315,802
1
W
Bacchus
9,199
575
98
6
0
332,695
4
L
Sobek
6,913
432
27
2
0
314,150
2
W
Rama
8,357
522
103
6
0
242,402
2
L
Achilles
7,521
470
80
5
0
284,510
3
W
Mulan
9,652
603
148
9
0
289,301
0
L
Baron Samedi
8,409
526
82
5
0
273,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role