Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ElMoulwen
Chaac
Level 123
God Stats
4W - 2L
1,603 SR
Queue Stats
249W - 162L
1,580 Elo+
Party 1
Terra
Terra
Ishbala
Terra
Level 68
God Stats
5W - 3L
1,589 SR
Queue Stats
270W - 188L
1,554 Elo+
Party 1
Susano
Susano
Lyje
Susano
Level 104
God Stats
11W - 7L
1,599 SR
Queue Stats
471W - 369L
1,569 Elo+
Party 1
Nox
Nox
Pandaka
Nox
Level 146
God Stats
14W - 11L
1,578 SR
Queue Stats
514W - 417L
1,557 Elo+
Party 1
Team Averages
Level 114
1,574 SR
1,552 Elo+

VS

Team Averages
Level 119
1,446 SR
1,526 Elo+
Thor
Thor
HazedNs
Thor
Level 110
God Stats
2W - 2L
1,607 SR
Queue Stats
255W - 231L
1,544 Elo+
Solo
Sylvanus
Sylvanus
MajorSheep
Sylvanus
Level 112
God Stats
0W - 2L
1,232 SR
Queue Stats
252W - 243L
1,519 Elo+
Solo
Zeus
Zeus
TALIFAN777
Zeus
Level 128
God Stats
4W - 4L
1,643 SR
Queue Stats
193W - 190L
1,500 Elo+
Solo
Merlin
Merlin
Xyligan4ik74
Merlin
Level 154
God Stats
13W - 20L
1,473 SR
Queue Stats
1,038W - 1,057L
1,501 Elo+
Solo
Thanatos
Thanatos
antondekin
Thanatos
Level 93
God Stats
0W - 1L
1,276 SR
Queue Stats
10W - 12L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
5 / 2 / 10
12,628
702
16,969
16,675
8,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
ElMoulwen
Chaac
19
3 / 5 / 14
11,788
655
14,233
27,259
42,919
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Terra
Ishbala
Terra
19
3 / 3 / 14
11,494
639
8,892
24,189
22,324
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Susano
Lyje
Susano
20
7 / 7 / 13
13,217
734
18,923
16,241
14,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nox
20
5 / 2 / 17
12,742
708
23,390
12,270
6,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
HazedNs
Thor
20
6 / 6 / 9
12,488
694
13,259
17,301
13,060
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
MajorSheep
Sylvanus
20
2 / 3 / 15
12,450
692
16,539
27,292
35,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 2 / 7
11,725
651
23,285
11,094
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
19
2 / 5 / 13
11,002
611
18,562
17,929
8,029
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
antondekin
Thanatos
17
2 / 7 / 11
10,429
579
10,505
15,756
19,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
74
23
Kills
19
19
Deaths
23
68
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
10
5
W
Chaac
ElMoulwen
Chaac
3
5
14
2
L
Thor
HazedNs
Thor
6
6
9
1.75
W
Terra
Ishbala
Terra
3
3
14
3.33
W
Susano
Lyje
Susano
7
7
13
1.93
L
Sylvanus
MajorSheep
Sylvanus
2
3
15
3.17
W
Nox
5
2
17
6.75
L
7
2
7
5.25
L
Merlin
2
5
13
1.7
L
Thanatos
antondekin
Thanatos
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,407
Damage
82,150
96,634
Taken
89,372
94,368
Mitigated
80,728
50,055
Healing
49,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,969
7,798
912
4,987
16,675
8,210
1,940
11,126
5,381
0
51,953
W
Chaac
ElMoulwen
Chaac
14,233
1,910
1,610
6,025
27,259
42,919
531
14,540
12,242
0
22,900
L
Thor
HazedNs
Thor
13,259
1,094
2,054
1,754
17,301
13,060
534
7,960
9,341
0
34,574
W
Terra
Ishbala
Terra
8,892
1,219
19,957
11,843
24,189
22,324
165
15,629
8,345
14,816
0
W
Susano
Lyje
Susano
18,923
2,116
2,129
1,127
16,241
14,471
1,370
9,243
6,742
0
36,121
L
Sylvanus
MajorSheep
Sylvanus
16,539
3,346
10,963
15,276
27,292
35,944
65
10,130
17,162
26,774
0
W
Nox
23,390
1,173
627
838
12,270
6,444
1,512
7,848
4,329
48,184
0
L
23,285
626
1,897
3,139
11,094
4,323
426
3,454
7,640
52,415
0
L
Merlin
18,562
654
3,234
2,945
17,929
8,029
348
4,691
13,238
38,168
0
L
Thanatos
antondekin
Thanatos
10,505
1,614
2,415
6,203
15,756
19,372
0
6,047
9,709
0
12,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,869
Gold Earned
58,094
208
Minions Killed
174
0
Camps Cleared
0
1,691,469
Distance Traveled
1,537,082
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,628
702
86
5
0
328,231
0
W
Chaac
11,788
655
19
1
0
349,395
0
L
Thor
12,488
694
41
2
0
296,137
2
W
Terra
11,494
639
16
1
0
297,895
0
W
Susano
13,217
734
31
2
0
335,680
5
L
Sylvanus
12,450
692
17
1
0
299,191
0
W
Nox
12,742
708
56
3
0
380,268
1
L
Zeus
11,725
651
75
4
0
328,049
1
L
Merlin
11,002
611
36
2
0
286,741
0
L
Thanatos
10,429
579
5
0
0
326,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role