Player Matchup

Sol
Sol
G0ds_SPEED24
Sol
Level 146
God Stats
2W - 3L
1,579 SR
Queue Stats
194W - 158L
1,625 Elo+
Party 1
Amaterasu
Amaterasu
HYAKU-SHlKl
Amaterasu
Level 153
God Stats
1W - 0L
1,307 SR
Queue Stats
408W - 317L
1,568 Elo+
Party 1
Danzaburou
Danzaburou
g-u-t-t-a
Danzaburou
Level 160
God Stats
60W - 29L
1,678 SR
Queue Stats
922W - 679L
1,632 Elo+
Party 1
Team Averages
Level 153
1,521 SR
1,608 Elo+

VS

Team Averages
Level 139
1,614 SR
1,746 Elo+
Neith
Neith
 
Neith
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
VICEJUAREZ
Terra
Level 141
God Stats
2W - 2L
1,584 SR
Queue Stats
343W - 168L
1,850 Elo+
Party 2
Nox
Nox
iNz Diogenes
Nox
Level 143
God Stats
13W - 4L
1,757 SR
Queue Stats
347W - 91L
1,888 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 5
9,516
732
10,886
10,847
3,826
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
HYAKU-SHlKl
Amaterasu
13
2 / 3 / 6
8,967
690
4,403
13,569
12,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
g-u-t-t-a
Danzaburou
13
3 / 3 / 4
9,175
706
17,875
9,657
4,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 4 / 7
9,187
707
11,126
10,783
3,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
12
1 / 3 / 10
9,056
697
3,750
13,497
10,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 2 / 5
9,665
743
6,412
13,911
5,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
9
Kills
11
11
Deaths
9
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
7
1.88
W
4
5
5
1.3
W
Amaterasu
HYAKU-SHlKl
Amaterasu
2
3
6
1.67
L
Terra
1
3
10
2
W
Danzaburou
g-u-t-t-a
Danzaburou
3
3
4
1.67
L
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,164
Damage
21,288
34,073
Taken
38,191
21,274
Mitigated
20,253
7,245
Healing
15,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,126
4,473
461
2,074
10,783
3,453
982
2,566
7,903
0
34,957
W
10,886
2,872
0
2,299
10,847
3,826
1,914
4,812
6,035
37,626
0
W
Amaterasu
HYAKU-SHlKl
Amaterasu
4,403
1,470
0
2,383
13,569
12,621
496
4,061
9,508
0
16,884
L
Terra
3,750
577
4,397
5,197
13,497
10,987
41
5,456
7,845
8,236
0
W
Danzaburou
g-u-t-t-a
Danzaburou
17,875
6,350
0
2,563
9,657
4,827
591
1,814
7,843
0
44,338
L
6,412
1,073
785
2,655
13,911
5,813
333
3,102
10,214
32,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,658
Gold Earned
27,908
136
Minions Killed
137
6
Camps Cleared
6
676,825
Distance Traveled
638,797
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,187
707
60
5
2
200,610
4
W
Sol
9,516
732
59
5
1
211,924
1
W
Amaterasu
8,967
690
18
1
3
245,909
0
L
Terra
9,056
697
13
1
1
208,615
3
W
Danzaburou
9,175
706
59
5
2
218,992
2
L
Nox
9,665
743
64
5
3
229,572
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role