Player Matchup

Sol
Sol
FunGun_Games
Sol
Level 86
God Stats
12W - 4L
1,677 SR
Queue Stats
55W - 55L
1,461 Elo+
Party 1
Ganesha
Ganesha
Michau36_PL
Ganesha
Level 37
God Stats
20W - 24L
1,476 SR
Queue Stats
52W - 62L
1,411 Elo+
Party 1
Fenrir
Fenrir
NiemyKrzyk
Fenrir
Level 115
God Stats
3W - 5L
1,234 SR
Queue Stats
77W - 92L
1,418 Elo+
Party 1
Ra
Ra
OldSchool_Janusz
Ra
Level 139
God Stats
1W - 0L
1,880 SR
Queue Stats
45W - 47L
1,425 Elo+
Party 1
Ullr
Ullr
raman270
Ullr
Level 115
God Stats
7W - 3L
2,013 SR
Queue Stats
66W - 79L
1,384 Elo+
Party 1
Team Averages
Level 98
1,656 SR
1,420 Elo+

VS

Team Averages
Level 26
1,382 SR
1,385 Elo+
Atlas
Atlas
ClaSick71
Atlas
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,441 Elo+
Party 2
Neith
Neith
MadaraUchiaNT
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,248 Elo+
Party 2
Bellona
Bellona
ObitoUchihaDT
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,585 Elo+
Party 2
Poseidon
Poseidon
SsELvaGGio_11
Poseidon
Level 46
God Stats
0W - 4L
1,225 SR
Queue Stats
2W - 10L
1,336 Elo+
Party 2
Fenrir
Fenrir
mateonome
Fenrir
Level 47
God Stats
0W - 2L
1,186 SR
Queue Stats
30W - 42L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 5 / 4
11,908
627
14,715
12,489
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Michau36_PL
Ganesha
14
1 / 3 / 19
10,068
530
8,166
21,819
23,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
NiemyKrzyk
Fenrir
15
9 / 3 / 11
10,660
561
12,749
11,959
4,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
16 / 0 / 12
12,129
638
26,551
13,808
6,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
14
2 / 3 / 8
9,440
497
10,772
10,863
4,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ClaSick71
Atlas
11
0 / 7 / 3
7,622
401
5,636
20,671
17,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 5 / 2
9,353
492
8,669
18,957
8,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
15
7 / 7 / 1
9,897
521
10,867
21,153
21,920
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
SsELvaGGio_11
Poseidon
12
1 / 11 / 1
7,462
393
8,256
14,584
4,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
mateonome
Fenrir
13
1 / 8 / 3
8,151
429
4,535
15,659
6,149
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
23
37
Kills
13
14
Deaths
38
54
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Atlas
ClaSick71
Atlas
0
7
3
0.21
W
9
5
4
2.2
L
4
5
2
1
W
Ganesha
Michau36_PL
Ganesha
1
3
19
3.5
W
Fenrir
NiemyKrzyk
Fenrir
9
3
11
4.83
L
Bellona
7
7
1
1.07
W
16
0
12
22
L
Poseidon
SsELvaGGio_11
Poseidon
1
11
1
0.14
L
Fenrir
mateonome
Fenrir
1
8
3
0.31
W
Ullr
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,953
Damage
37,963
70,938
Taken
91,024
42,876
Mitigated
58,831
32,453
Healing
14,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
ClaSick71
Atlas
5,636
3,384
2,034
1,746
20,671
17,964
0
10,924
9,492
15,878
0
W
14,715
4,706
0
5,541
12,489
4,049
3,124
0
12,489
73,086
0
L
8,669
3,380
418
5,295
18,957
8,053
468
6,272
12,561
0
62,856
W
Ganesha
Michau36_PL
Ganesha
8,166
806
2,922
5,417
21,819
23,924
1,128
4,819
17,000
25,394
0
W
Fenrir
NiemyKrzyk
Fenrir
12,749
2,132
0
4,221
11,959
4,146
0
1,500
9,250
0
52,797
L
Bellona
10,867
3,746
0
3,214
21,153
21,920
436
14,196
6,800
0
38,164
W
26,551
3,707
3,530
8,336
13,808
6,503
2,280
5,856
7,952
79,331
0
L
Poseidon
SsELvaGGio_11
Poseidon
8,256
1,884
0
945
14,584
4,745
117
9,952
4,237
45,074
0
L
Fenrir
mateonome
Fenrir
4,535
1,503
0
1,140
15,659
6,149
0
7,055
8,502
0
51,323
W
Ullr
10,772
6,682
281
2,205
10,863
4,254
8,412
1,717
9,146
0
50,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,205
Gold Earned
42,485
452
Minions Killed
356
0
Camps Cleared
0
1,796,924
Distance Traveled
1,564,907
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,622
401
17
1
0
326,018
1
W
Sol
11,908
627
117
6
0
312,207
2
L
Neith
9,353
492
120
6
0
297,234
1
W
Ganesha
10,068
530
9
0
0
368,271
2
W
Fenrir
10,660
561
77
4
0
406,053
2
L
Bellona
9,897
521
69
4
0
350,681
0
W
Ra
12,129
638
142
7
0
391,959
0
L
Poseidon
7,462
393
63
3
0
301,484
1
L
Fenrir
8,151
429
87
5
0
289,490
5
W
Ullr
9,440
497
107
6
0
318,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role