Player Matchup

Danzaburou
Danzaburou
Is-so-easy_4_me
Danzaburou
Level 40
God Stats
40W - 39L
1,526 SR
Queue Stats
105W - 117L
1,460 Elo+
Party 1
Cliodhna
Cliodhna
XxThony-TruandxX
Cliodhna
Level 146
God Stats
5W - 3L
1,660 SR
Queue Stats
100W - 73L
1,580 Elo+
Party 1
Hades
Hades
Zv_Skuud_-
Hades
Level 67
God Stats
48W - 30L
1,570 SR
Queue Stats
259W - 262L
1,477 Elo+
Party 1
Scylla
Scylla
floSR06
Scylla
Level 116
God Stats
2W - 0L
1,812 SR
Queue Stats
94W - 71L
1,559 Elo+
Party 1
Atlas
Atlas
i92iTT_QuyTo
Atlas
Level 77
God Stats
2W - 0L
1,753 SR
Queue Stats
240W - 228L
1,508 Elo+
Party 1
Team Averages
Level 89
1,664 SR
1,517 Elo+

VS

Team Averages
Level 51
1,404 SR
1,458 Elo+
Ra
Ra
ILGDI Sea
Ra
Level 13
God Stats
4W - 4L
1,635 SR
Queue Stats
11W - 15L
1,432 Elo+
Party 2
Medusa
Medusa
ILGDI Winning
Medusa
Level 120
God Stats
0W - 3L
1,454 SR
Queue Stats
15W - 17L
1,483 Elo+
Party 2
King Arthur
King Arthur
Merlot409
King Arthur
Level 87
God Stats
6W - 11L
1,404 SR
Queue Stats
206W - 251L
1,419 Elo+
Party 3
Khepri
Khepri
PuttEmAin
Khepri
Level 17
God Stats
3W - 3L
1,308 SR
Queue Stats
30W - 22L
1,512 Elo+
Party 3
Awilix
Awilix
omenacogrov2
Awilix
Level 20
God Stats
0W - 2L
1,222 SR
Queue Stats
16W - 18L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Is-so-easy_4_me
Danzaburou
16
9 / 4 / 3
10,767
633
12,404
11,323
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
21 / 2 / 6
11,542
679
20,587
11,050
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
16
9 / 3 / 9
10,533
620
11,505
14,021
5,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
floSR06
Scylla
15
5 / 3 / 16
10,005
589
12,934
8,647
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 4 / 13
9,921
584
7,609
14,059
12,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 11 / 0
6,329
372
1,398
10,899
2,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 9 / 9
9,277
546
11,135
18,612
3,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Merlot409
King Arthur
11
0 / 12 / 0
6,563
386
7,504
18,064
8,542
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Khepri
PuttEmAin
Khepri
13
2 / 9 / 0
7,577
446
4,732
15,285
4,920
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
14
6 / 9 / 4
10,138
596
9,540
17,458
4,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
28
49
Kills
15
16
Deaths
50
47
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
11
0
0.09
L
6
9
9
1.17
W
Danzaburou
Is-so-easy_4_me
Danzaburou
9
4
3
2.63
L
King Arthur
Merlot409
King Arthur
0
12
0
0
L
Khepri
PuttEmAin
Khepri
2
9
0
0.22
W
21
2
6
12
W
Hades
9
3
9
4.5
W
Scylla
floSR06
Scylla
5
3
16
4.33
W
5
4
13
2.88
L
Awilix
6
9
4
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,039
Damage
34,309
59,100
Taken
80,318
30,034
Mitigated
24,434
22,760
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,398
244
90
935
10,899
2,334
128
3,481
7,198
19,008
0
L
11,135
5,645
0
2,849
18,612
3,911
0
5,499
12,979
0
33,556
W
Danzaburou
Is-so-easy_4_me
Danzaburou
12,404
5,445
227
3,291
11,323
4,285
7,552
1,152
10,129
0
71,072
L
King Arthur
Merlot409
King Arthur
7,504
718
0
2,896
18,064
8,542
0
9,561
8,468
0
36,152
L
Khepri
PuttEmAin
Khepri
4,732
399
0
1,657
15,285
4,920
0
6,376
8,783
34,219
0
W
20,587
2,814
0
2,856
11,050
4,259
2,462
1,574
9,426
0
73,270
W
Hades
11,505
1,745
584
8,214
14,021
5,704
1,515
1,459
12,518
56,507
0
W
Scylla
floSR06
Scylla
12,934
721
466
2,183
8,647
3,010
955
540
8,077
46,319
0
W
7,609
1,985
112
4,827
14,059
12,776
928
1,239
12,820
30,414
0
L
Awilix
9,540
3,445
0
2,402
17,458
4,727
0
6,468
10,842
0
38,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,768
Gold Earned
39,884
457
Minions Killed
262
0
Camps Cleared
0
1,675,756
Distance Traveled
1,391,714
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,329
372
28
2
0
187,868
0
L
Medusa
9,277
546
47
3
0
301,182
3
W
Danzaburou
10,767
633
139
8
0
301,886
0
L
King Arthur
6,563
386
56
3
0
291,658
1
L
Khepri
7,577
446
60
4
0
285,898
3
W
Cliodhna
11,542
679
96
6
0
412,499
0
W
Hades
10,533
620
112
7
0
302,158
0
W
Scylla
10,005
589
73
4
0
340,662
1
W
Atlas
9,921
584
37
2
0
318,551
6
L
Awilix
10,138
596
71
4
0
325,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role