Player Matchup

Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
FriarFax
Charybdis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 77L
1,517 Elo+
Party 2
Hel
Hel
RayCab86
Hel
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
279W - 234L
1,530 Elo+
Party 2
King Arthur
King Arthur
SupplyR50
King Arthur
Level 84
God Stats
21W - 16L
1,574 SR
Queue Stats
249W - 216L
1,524 Elo+
Party 2
Team Averages
Level 85
1,515 SR
1,514 Elo+

VS

Team Averages
Level 53
1,552 SR
1,459 Elo+
Kali
Kali
Bilsy 94
Kali
Level 127
God Stats
1W - 0L
1,683 SR
Queue Stats
42W - 47L
1,499 Elo+
Party 1
Mulan
Mulan
Gemmastahh
Mulan
Level 17
God Stats
3W - 2L
1,690 SR
Queue Stats
5W - 6L
1,452 Elo+
Party 1
Agni
Agni
Iso_Luckyy
Agni
Level 38
God Stats
4W - 5L
1,640 SR
Queue Stats
33W - 39L
1,395 Elo+
Solo
Artemis
Artemis
RaguWagu
Artemis
Level 68
God Stats
3W - 1L
1,247 SR
Queue Stats
136W - 72L
1,449 Elo+
Party 3
Bacchus
Bacchus
TonysSmurfin
Bacchus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 50L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
6 / 3 / 5
9,920
551
11,085
17,583
10,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
 
Atlas
13
1 / 4 / 6
7,871
437
6,971
16,507
14,891
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
FriarFax
Charybdis
14
0 / 8 / 3
7,983
444
5,587
13,782
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 2 / 2
9,516
529
14,737
12,421
5,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
SupplyR50
King Arthur
13
3 / 6 / 1
8,509
473
10,321
15,832
12,393
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
1 / 4 / 6
8,947
497
5,640
17,564
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
18
8 / 2 / 3
11,622
646
21,878
17,093
15,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
1 / 8 / 0
8,020
446
6,631
11,363
3,775
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
RaguWagu
Artemis
18
7 / 3 / 5
10,927
607
11,914
12,538
3,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
TonysSmurfin
Bacchus
13
6 / 1 / 6
9,269
515
8,201
13,398
14,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
43
18
Kills
23
23
Deaths
18
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
6
3
5
2.83
L
Atlas
 
Atlas
1
4
6
1
W
Kali
1
4
6
1
L
Charybdis
FriarFax
Charybdis
0
8
3
0.19
W
Mulan
8
2
3
4.75
W
1
8
0
0.13
W
Artemis
RaguWagu
Artemis
7
3
5
3.17
L
8
2
2
4.5
L
King Arthur
SupplyR50
King Arthur
3
6
1
0.58
W
Bacchus
TonysSmurfin
Bacchus
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,701
Damage
54,264
76,125
Taken
71,956
47,124
Mitigated
43,941
26,204
Healing
24,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,085
3,680
0
4,734
17,583
10,424
204
3,350
13,915
0
67,050
L
Atlas
 
Atlas
6,971
1,769
131
1,638
16,507
14,891
244
4,320
11,997
32,207
0
W
Kali
5,640
3,247
0
8,187
17,564
6,394
0
2,801
14,555
0
45,277
L
Charybdis
FriarFax
Charybdis
5,587
4,237
0
3,603
13,782
3,994
388
2,057
11,725
0
47,629
W
Mulan
21,878
2,797
182
7,335
17,093
15,217
0
2,924
14,129
9,821
80,775
W
6,631
165
0
1,522
11,363
3,775
130
7,651
3,236
41,390
0
W
Artemis
RaguWagu
Artemis
11,914
7,844
0
5,045
12,538
3,808
1,528
3,883
8,583
0
85,917
L
14,737
1,423
5,089
7,386
12,421
5,422
140
5,708
6,617
50,882
0
L
King Arthur
SupplyR50
King Arthur
10,321
1,426
0
3,623
15,832
12,393
0
2,035
12,928
3,092
40,588
W
Bacchus
TonysSmurfin
Bacchus
8,201
1,229
0
2,200
13,398
14,747
0
4,608
8,699
23,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,799
Gold Earned
48,785
399
Minions Killed
483
0
Camps Cleared
0
1,676,572
Distance Traveled
1,660,313
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,920
551
99
6
0
384,419
4
L
Atlas
7,871
437
40
2
0
353,005
3
W
Kali
8,947
497
89
5
0
374,718
3
L
Charybdis
7,983
444
76
4
0
286,089
0
W
Mulan
11,622
646
159
9
0
342,737
4
W
Agni
8,020
446
83
5
0
329,570
0
W
Artemis
10,927
607
127
7
0
284,963
3
L
Hel
9,516
529
100
6
0
364,585
4
L
King Arthur
8,509
473
84
5
0
288,474
0
W
Bacchus
9,269
515
25
1
0
328,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role