Player Matchup

Kali
Kali
DankKrill
Kali
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,337 Elo+
Party 2
King Arthur
King Arthur
Dsc412
King Arthur
Level 26
God Stats
0W - 2L
1,237 SR
Queue Stats
3W - 7L
1,260 Elo+
Party 2
Nox
Nox
FarquAaAaAaAad
Nox
Level 17
God Stats
1W - 3L
1,277 SR
Queue Stats
1W - 3L
1,141 Elo+
Party 2
Cupid
Cupid
HorridCrow
Cupid
Level 104
God Stats
11W - 14L
1,490 SR
Queue Stats
258W - 298L
1,397 Elo+
Solo
Nu Wa
Nu Wa
belsbelsbels
Nu Wa
Level 78
God Stats
20W - 18L
1,494 SR
Queue Stats
270W - 260L
1,406 Elo+
Solo
Team Averages
Level 55
1,400 SR
1,308 Elo+

VS

Team Averages
Level 46
1,403 SR
1,354 Elo+
Atlas
Atlas
 
Atlas
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Eliher
Izanami
Level 28
God Stats
13W - 9L
1,531 SR
Queue Stats
15W - 14L
1,450 Elo+
Party 1
Zhong Kui
Zhong Kui
KamGC
Zhong Kui
Level 79
God Stats
17W - 21L
1,438 SR
Queue Stats
60W - 63L
1,417 Elo+
Party 1
Thanatos
Thanatos
Yes_u_suxs
Thanatos
Level 25
God Stats
2W - 11L
1,093 SR
Queue Stats
44W - 77L
1,175 Elo+
Party 3
Nike
Nike
javabruin
Nike
Level 40
God Stats
3W - 2L
1,451 SR
Queue Stats
79W - 115L
1,225 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
0 / 4 / 3
6,187
442
2,940
8,481
3,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Dsc412
King Arthur
11
2 / 2 / 0
6,466
462
2,279
6,944
2,390
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
1 / 3 / 1
5,747
411
3,855
4,444
1,412
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
11
1 / 2 / 1
6,669
476
5,026
7,504
2,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 1 / 0
7,367
526
3,461
3,692
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 1 / 4
6,438
460
3,074
7,917
6,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Eliher
Izanami
12
2 / 2 / 2
7,163
512
3,632
8,531
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
KamGC
Zhong Kui
15
3 / 0 / 2
8,469
605
3,268
5,957
3,681
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Yes_u_suxs
Thanatos
12
2 / 2 / 5
7,426
530
3,817
8,606
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
14
3 / 1 / 0
8,415
601
2,764
5,234
4,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
11
12
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
4
3
L
Kali
0
4
3
0.38
L
King Arthur
Dsc412
King Arthur
2
2
0
1
W
Izanami
Eliher
Izanami
2
2
2
1.5
L
1
3
1
0.5
L
Cupid
1
2
1
0.75
W
Zhong Kui
KamGC
Zhong Kui
3
0
2
4
W
Thanatos
Yes_u_suxs
Thanatos
2
2
5
2.25
L
2
1
0
2
W
Nike
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,561
Damage
16,555
31,065
Taken
36,245
10,297
Mitigated
19,704
7,963
Healing
14,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,074
709
0
1,061
7,917
6,601
0
2,935
4,940
15,677
0
L
Kali
2,940
1,616
0
2,580
8,481
3,058
0
1,206
7,275
0
35,937
L
King Arthur
Dsc412
King Arthur
2,279
741
0
1,582
6,944
2,390
0
365
6,579
0
28,440
W
Izanami
Eliher
Izanami
3,632
1,443
0
3,106
8,531
2,198
1,068
1,468
7,049
0
53,194
L
3,855
680
0
0
4,444
1,412
0
1,906
2,538
13,849
0
L
Cupid
5,026
1,887
190
2,765
7,504
2,285
0
2,192
5,312
0
48,489
W
Zhong Kui
KamGC
Zhong Kui
3,268
437
0
4,455
5,957
3,681
168
1,685
4,122
55,500
0
W
Thanatos
Yes_u_suxs
Thanatos
3,817
1,013
0
6,105
8,606
3,154
0
891
7,569
0
44,235
L
3,461
944
0
846
3,692
1,152
0
1,100
2,592
42,401
0
W
Nike
2,764
516
0
135
5,234
4,070
254
170
5,022
7,677
40,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,436
Gold Earned
37,911
351
Minions Killed
477
0
Camps Cleared
0
1,234,365
Distance Traveled
1,299,053
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,438
460
21
2
0
233,324
1
L
Kali
6,187
442
53
4
0
259,648
2
L
King Arthur
6,466
462
68
5
0
240,885
0
W
Izanami
7,163
512
117
8
0
234,219
1
L
Nox
5,747
411
38
3
0
243,381
1
L
Cupid
6,669
476
94
7
0
249,698
7
W
Zhong Kui
8,469
605
128
9
0
266,939
3
W
Thanatos
7,426
530
76
5
0
292,049
7
L
Nu Wa
7,367
526
98
7
0
240,753
6
W
Nike
8,415
601
135
10
0
272,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role