Player Matchup

Bastet
Bastet
 
Bastet
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Animefu
Cerberus
Level 149
God Stats
5W - 5L
1,588 SR
Queue Stats
170W - 171L
1,517 Elo+
Party 3
Vulcan
Vulcan
Dout4HARAMBE21
Vulcan
Level 18
God Stats
0W - 1L
1,495 SR
Queue Stats
1W - 1L
1,667 Elo+
Solo
Hel
Hel
T3rran1st
Hel
Level 62
God Stats
1W - 2L
1,592 SR
Queue Stats
16W - 14L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
Tygor23
Sun Wukong
Level 130
God Stats
29W - 20L
1,664 SR
Queue Stats
118W - 119L
1,512 Elo+
Party 3
Team Averages
Level 83
1,568 SR
1,548 Elo+

VS

Team Averages
Level 91
1,430 SR
1,408 Elo+
Bacchus
Bacchus
Foley
Bacchus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,412 Elo+
Party 4
Ra
Ra
Jácób
Ra
Level 108
God Stats
4W - 5L
1,211 SR
Queue Stats
10W - 12L
1,460 Elo+
Party 4
Jing Wei
Jing Wei
PhasedShadow
Jing Wei
Level 78
God Stats
1W - 1L
1,530 SR
Queue Stats
40W - 45L
1,129 Elo+
Solo
Chaac
Chaac
ThyStickyTea
Chaac
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,504 Elo+
Party 2
Thanatos
Thanatos
ximLethaLx
Thanatos
Level 104
God Stats
1W - 0L
1,410 SR
Queue Stats
18W - 14L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 7 / 2
8,484
771
6,412
11,688
3,943
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Animefu
Cerberus
13
0 / 6 / 7
7,423
675
8,628
14,627
13,348
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 3 / 2
8,012
728
9,608
6,348
2,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
2 / 4 / 2
8,341
758
7,141
9,136
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Tygor23
Sun Wukong
15
3 / 5 / 3
8,500
773
5,729
10,351
7,076
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Foley
Bacchus
15
4 / 1 / 14
9,668
879
11,668
10,927
13,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 3 / 11
9,680
880
8,951
9,177
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
PhasedShadow
Jing Wei
14
4 / 1 / 8
8,699
791
4,840
11,424
3,849
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 9
8,218
747
4,550
5,554
2,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ximLethaLx
Thanatos
17
9 / 2 / 8
10,731
976
14,748
10,172
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
75
9
Kills
25
25
Deaths
9
16
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
7
2
0.57
L
Cerberus
Animefu
Cerberus
0
6
7
0.58
L
1
3
2
0.67
W
Bacchus
Foley
Bacchus
4
1
14
11
W
6
3
11
3.83
W
Jing Wei
PhasedShadow
Jing Wei
4
1
8
8
L
2
4
2
0.75
W
2
2
9
3.25
L
Sun Wukong
Tygor23
Sun Wukong
3
5
3
0.9
W
Thanatos
ximLethaLx
Thanatos
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,518
Damage
44,757
52,150
Taken
47,254
30,679
Mitigated
27,823
9,724
Healing
18,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,412
1,034
0
448
11,688
3,943
0
3,381
8,307
0
10,245
L
Cerberus
Animefu
Cerberus
8,628
629
0
2,596
14,627
13,348
0
3,860
10,767
20,638
0
L
9,608
4,462
0
420
6,348
2,297
0
3,623
2,725
35,065
0
W
Bacchus
Foley
Bacchus
11,668
1,439
0
3,367
10,927
13,955
0
4,364
6,563
23,416
0
W
8,951
605
1,612
3,853
9,177
3,405
64
4,380
4,797
42,127
0
W
Jing Wei
PhasedShadow
Jing Wei
4,840
4,313
0
648
11,424
3,849
25
7,839
3,585
0
17,027
L
7,141
505
2,289
3,154
9,136
4,015
0
5,737
3,399
29,767
0
W
4,550
691
0
1,702
5,554
2,572
0
2,842
2,712
0
23,816
L
Sun Wukong
Tygor23
Sun Wukong
5,729
949
0
817
10,351
7,076
1
4,197
6,154
0
25,246
W
Thanatos
ximLethaLx
Thanatos
14,748
5,980
635
6,648
10,172
4,042
0
6,130
4,042
0
33,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,760
Gold Earned
46,996
239
Minions Killed
261
7
Camps Cleared
7
1,038,271
Distance Traveled
1,104,384
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,484
771
9
1
1
209,230
2
L
Cerberus
7,423
675
44
4
1
191,212
5
L
Vulcan
8,012
728
62
6
1
211,553
0
W
Bacchus
9,668
879
24
2
0
207,516
0
W
Ra
9,680
880
93
8
2
203,246
2
W
Jing Wei
8,699
791
41
4
0
244,845
2
L
Hel
8,341
758
62
6
1
210,596
4
W
Chaac
8,218
747
50
5
0
217,273
0
L
Sun Wukong
8,500
773
62
6
3
215,680
0
W
Thanatos
10,731
976
53
5
5
231,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role