Player Matchup

Atlas
Atlas
PriorAchiever57
Atlas
Level 116
God Stats
0W - 5L
1,153 SR
Queue Stats
32W - 35L
1,370 Elo+
Party 2
Neith
Neith
Riitalox
Neith
Level 44
God Stats
3W - 2L
1,414 SR
Queue Stats
105W - 127L
1,358 Elo+
Party 4
Bastet
Bastet
XHyperSpaceX496
Bastet
Level 3
God Stats
1W - 1L
1,691 SR
Queue Stats
1W - 2L
1,639 Elo+
Party 2
The Morrigan
The Morrigan
dfletcher07
The Morrigan
Level 85
God Stats
0W - 3L
1,356 SR
Queue Stats
24W - 35L
1,383 Elo+
Party 2
Nike
Nike
incube96
Nike
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
20W - 40L
1,311 Elo+
Party 4
Team Averages
Level 53
1,423 SR
1,412 Elo+

VS

Team Averages
Level 112
1,502 SR
1,415 Elo+
Hera
Hera
Bilsy 94
Hera
Level 127
God Stats
5W - 1L
1,614 SR
Queue Stats
42W - 47L
1,490 Elo+
Party 1
Da Ji
Da Ji
Chiggs 117
Da Ji
Level 149
God Stats
8W - 4L
1,749 SR
Queue Stats
345W - 341L
1,495 Elo+
Party 3
Cupid
Cupid
Dutty Fiend
Cupid
Level 128
God Stats
4W - 7L
1,274 SR
Queue Stats
10W - 17L
1,234 Elo+
Party 3
Mulan
Mulan
Gemmastahh
Mulan
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 6L
1,380 Elo+
Party 1
Ymir
Ymir
spartenezio
Ymir
Level 138
God Stats
4W - 5L
1,376 SR
Queue Stats
353W - 354L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 2
7,483
440
5,674
14,147
10,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Neith
Riitalox
Neith
12
1 / 6 / 2
7,554
444
7,983
12,911
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 7 / 1
6,685
393
6,022
14,175
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
dfletcher07
The Morrigan
10
1 / 10 / 0
7,215
424
4,557
12,888
4,226
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
12
0 / 5 / 0
6,449
379
1,726
11,276
6,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
9 / 1 / 10
9,731
572
14,308
7,714
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
15
10 / 2 / 6
9,528
560
9,457
10,328
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 1 / 6
8,348
491
5,501
7,567
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
18
8 / 0 / 5
11,170
657
14,510
12,392
12,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 14
8,578
505
4,911
12,963
13,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
75
5
Kills
34
34
Deaths
5
5
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hera
9
1
10
14
W
Da Ji
10
2
6
6.5
W
4
1
6
7
W
Mulan
8
0
5
10.5
L
2
6
2
0.5
L
Neith
Riitalox
Neith
1
6
2
0.33
L
1
7
1
0.21
L
The Morrigan
dfletcher07
The Morrigan
1
10
0
0.1
L
Nike
0
5
0
0
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,962
Damage
48,687
65,397
Taken
50,964
30,025
Mitigated
35,042
12,228
Healing
16,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
14,308
2,400
0
2,024
7,714
2,589
2,594
2,548
5,166
60,802
0
W
Da Ji
9,457
2,322
0
3,034
10,328
4,099
2,301
2,445
7,883
0
54,852
W
5,501
3,676
681
2,833
7,567
2,251
1,871
887
6,680
0
34,865
W
Mulan
14,510
1,278
0
6,260
12,392
12,549
743
1,371
11,021
10,502
72,440
L
5,674
2,044
533
1,841
14,147
10,214
96
6,319
7,776
22,651
0
L
Neith
Riitalox
Neith
7,983
3,206
0
4,351
12,911
3,572
285
5,707
7,204
0
45,455
L
6,022
2,078
0
3,099
14,175
5,035
0
2,866
11,060
0
36,011
L
The Morrigan
dfletcher07
The Morrigan
4,557
1,202
196
1,958
12,888
4,226
353
4,412
8,289
29,174
0
L
Nike
1,726
192
0
250
11,276
6,978
0
1,357
9,391
0
24,821
W
4,911
970
0
1,616
12,963
13,554
47
3,564
9,399
27,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,386
Gold Earned
47,355
300
Minions Killed
443
0
Camps Cleared
0
1,411,384
Distance Traveled
1,613,374
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,731
572
101
6
0
335,920
4
W
Da Ji
9,528
560
90
5
0
335,317
3
W
Cupid
8,348
491
70
4
0
305,925
4
W
Mulan
11,170
657
148
9
0
338,016
4
L
Atlas
7,483
440
29
2
0
279,394
2
L
Neith
7,554
444
90
5
0
263,903
2
L
Bastet
6,685
393
63
4
0
333,988
1
L
The Morrigan
7,215
424
53
3
0
242,733
2
L
Nike
6,449
379
65
4
0
291,366
3
W
Ymir
8,578
505
34
2
0
298,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role