Player Matchup

Sol
Sol
Platinum I
Xperia3344
Sol
Platinum I
Level 122
God Stats
140W - 80L
1,818 SR
Queue Stats
377W - 332L
1,817 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,818 SR
1,817 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,509 SR
1,132 MMR
Kumbhakarna
Kumbhakarna
Silver III
FuRRChan
Kumbhakarna
Silver III
Level 106
God Stats
0W - 1L
1,509 SR
Queue Stats
15W - 38L
1,132 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 0
11,131
795
10,771
13,394
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Hou YiBastetUllrCu ChulainnChronos

VS

Bans
MulanHadesSkadiBakasuraAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FuRRChan
Kumbhakarna
14
0 / 0 / 0
8,609
615
6,340
18,223
18,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
FuRRChan
Kumbhakarna
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,771
Damage
6,340
13,394
Taken
18,223
4,979
Mitigated
18,759
9,760
Healing
5,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
FuRRChan
Kumbhakarna
6,340
756
0
5,685
18,223
18,759
0
10,828
7,395
41,070
0
W
10,771
4,896
0
9,760
13,394
4,979
2,466
6,620
6,774
84,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,131
Gold Earned
8,609
154
Minions Killed
66
10
Camps Cleared
1
231,293
Distance Traveled
264,138
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,609
615
66
5
1
264,138
5
W
Sol
11,131
795
154
11
10
231,293
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role