Player Matchup

Osiris
Osiris
BatBandit64
Osiris
Level 18
God Stats
1W - 5L
1,299 SR
Queue Stats
3W - 10L
1,180 Elo+
Party 3
Discordia
Discordia
Pengting1234852
Discordia
Level 38
God Stats
1W - 3L
1,478 SR
Queue Stats
58W - 61L
1,355 Elo+
Party 3
Rama
Rama
ScorpionLars074
Rama
Level 140
God Stats
1W - 2L
1,578 SR
Queue Stats
122W - 85L
1,634 Elo+
Party 1
Bastet
Bastet
SmikkelSmurfje69
Bastet
Level 47
God Stats
2W - 1L
1,843 SR
Queue Stats
173W - 102L
1,641 Elo+
Party 1
Jormungandr
Jormungandr
ryuunjakka3
Jormungandr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 65L
1,580 Elo+
Party 1
Team Averages
Level 78
1,540 SR
1,478 Elo+

VS

Team Averages
Level 92
1,561 SR
1,555 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
 
Amaterasu
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
M4ST_Galaxy_
Thor
Level 47
God Stats
9W - 0L
2,026 SR
Queue Stats
141W - 40L
1,761 Elo+
Party 2
Neith
Neith
pakifalcon
Neith
Level 34
God Stats
6W - 10L
1,309 SR
Queue Stats
74W - 95L
1,321 Elo+
Solo
Geb
Geb
s22_Liam
Geb
Level 138
God Stats
3W - 2L
1,468 SR
Queue Stats
248W - 185L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 5 / 2
6,359
489
2,794
7,912
5,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Pengting1234852
Discordia
9
0 / 9 / 4
5,906
454
6,751
8,960
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 3 / 1
6,938
534
3,996
6,270
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
10 / 4 / 1
7,763
597
10,221
10,047
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ryuunjakka3
Jormungandr
10
1 / 3 / 5
6,293
484
7,122
12,198
10,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
8 / 5 / 8
8,126
625
12,360
11,094
3,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
 
Amaterasu
13
6 / 3 / 6
7,864
605
6,739
13,309
7,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
9 / 0 / 4
8,750
673
9,184
8,302
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
11
0 / 3 / 0
6,175
475
1,577
5,151
1,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 8
6,238
480
4,198
10,218
6,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
13
Kills
24
24
Deaths
13
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
5
8
2.4
W
Amaterasu
 
Amaterasu
6
3
6
3
L
Osiris
1
5
2
0.4
W
9
0
4
11
L
Discordia
Pengting1234852
Discordia
0
9
4
0.22
L
1
3
1
0.5
L
10
4
1
2.63
W
Neith
0
3
0
0
L
Jormungandr
ryuunjakka3
Jormungandr
1
3
5
1.17
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,884
Damage
34,058
45,387
Taken
48,074
24,646
Mitigated
21,447
8,822
Healing
12,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,360
6,686
0
4,270
11,094
3,167
2,211
3,888
6,946
39,425
0
W
Amaterasu
 
Amaterasu
6,739
3,066
320
5,671
13,309
7,795
85
2,036
11,175
3,380
38,375
L
Osiris
2,794
1,017
0
1,415
7,912
5,625
1,062
884
6,535
0
25,082
W
9,184
3,971
0
500
8,302
2,807
0
2,058
6,174
0
55,943
L
Discordia
Pengting1234852
Discordia
6,751
379
0
911
8,960
3,116
288
6,417
2,500
27,079
0
L
3,996
2,071
0
901
6,270
2,469
1,105
1,854
4,332
0
45,707
L
10,221
2,776
0
2,978
10,047
3,026
9
2,641
7,333
0
32,299
W
Neith
1,577
367
0
1,109
5,151
1,641
799
938
4,213
0
34,008
L
Jormungandr
ryuunjakka3
Jormungandr
7,122
2,097
144
2,473
12,198
10,410
0
5,049
7,022
27,345
0
W
4,198
389
0
1,121
10,218
6,037
28
4,253
5,693
15,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,259
Gold Earned
37,153
305
Minions Killed
324
0
Camps Cleared
0
1,213,996
Distance Traveled
1,295,964
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,126
625
63
5
0
231,228
0
W
Amaterasu
7,864
605
86
7
0
276,824
0
L
Osiris
6,359
489
55
4
0
237,034
0
W
Thor
8,750
673
92
7
0
290,883
0
L
Discordia
5,906
454
57
4
0
228,097
2
L
Rama
6,938
534
91
7
0
212,943
6
L
Bastet
7,763
597
61
5
0
287,078
1
W
Neith
6,175
475
66
5
0
230,683
3
L
Jormungandr
6,293
484
41
3
0
248,844
3
W
Geb
6,238
480
17
1
0
266,346
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role