Player Matchup

Fenrir
Fenrir
A-Blood-Hunter
Fenrir
Level 147
God Stats
1W - 0L
1,814 SR
Queue Stats
27W - 25L
1,505 Elo+
Party 2
Horus
Horus
ArgentumLuna
Horus
Level 127
God Stats
2W - 1L
1,460 SR
Queue Stats
44W - 23L
1,603 Elo+
Party 2
Set
Set
BigSteppaSupreme
Set
Level 24
God Stats
1W - 0L
1,281 SR
Queue Stats
15W - 4L
1,824 Elo+
Party 2
Hades
Hades
OmegaBryant657
Hades
Level 157
God Stats
2W - 0L
1,517 SR
Queue Stats
34W - 33L
1,498 Elo+
Party 2
Ares
Ares
TRU-_-JUDGEMENT
Ares
Level 118
God Stats
2W - 0L
1,942 SR
Queue Stats
44W - 30L
1,595 Elo+
Party 2
Team Averages
Level 115
1,603 SR
1,605 Elo+

VS

Team Averages
Level 56
1,624 SR
1,577 Elo+
Ah Puch
Ah Puch
ANHURKNEES
Ah Puch
Level 156
God Stats
2W - 5L
1,648 SR
Queue Stats
369W - 236L
1,634 Elo+
Party 1
Sobek
Sobek
CraziestMonk2
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 21L
1,464 Elo+
Party 1
Sylvanus
Sylvanus
CrimsonFizzy
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Koolkidhunter
Izanami
Level 29
God Stats
1W - 1L
1,969 SR
Queue Stats
9W - 8L
1,663 Elo+
Solo
Gilgamesh
Gilgamesh
ZitBot
Gilgamesh
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 28
9,946
995
15,191
13,460
9,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
8 / 2 / 23
9,313
931
6,999
16,410
21,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
12 / 3 / 20
10,337
1,034
17,956
14,676
10,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 0 / 24
10,198
1,020
22,116
13,182
9,662
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 2 / 26
8,962
896
8,310
18,116
20,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ANHURKNEES
Ah Puch
15
3 / 6 / 2
8,523
852
16,025
10,290
5,020
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 3
7,764
776
7,522
14,864
16,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sylvanus
CrimsonFizzy
Sylvanus
13
2 / 7 / 2
7,929
793
7,891
16,992
17,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
12
0 / 10 / 3
6,697
670
6,386
14,171
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
ZitBot
Gilgamesh
12
1 / 8 / 3
7,889
789
7,913
20,363
12,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
20
37
Kills
7
7
Deaths
37
121
Assists
13
Player
Kills
Deaths
Assists
KDA
W
9
0
28
23
L
Ah Puch
ANHURKNEES
Ah Puch
3
6
2
0.67
W
8
2
23
9.75
W
12
3
20
7.33
L
1
6
3
0.42
L
Sylvanus
CrimsonFizzy
Sylvanus
2
7
2
0.43
L
Izanami
0
10
3
0.15
W
6
0
24
18
W
2
2
26
7.5
L
Gilgamesh
ZitBot
Gilgamesh
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,572
Damage
45,737
75,844
Taken
76,680
71,559
Mitigated
56,619
43,890
Healing
11,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,191
3,535
1,365
3,758
13,460
9,413
1,602
6,263
7,041
0
20,181
L
Ah Puch
ANHURKNEES
Ah Puch
16,025
1,348
1,156
1,613
10,290
5,020
0
3,009
7,160
33,927
0
W
6,999
3,531
10,568
7,014
16,410
21,051
284
4,293
11,993
0
8,179
W
17,956
8,390
3,376
5,118
14,676
10,786
2,296
5,289
9,271
0
30,167
L
7,522
615
543
1,246
14,864
16,388
0
5,988
8,620
11,741
0
L
Sylvanus
CrimsonFizzy
Sylvanus
7,891
1,254
1,113
1,991
16,992
17,721
0
7,466
9,289
11,028
0
L
Izanami
6,386
5,003
49
530
14,171
5,014
0
4,350
9,607
0
14,758
W
22,116
2,186
3,852
5,361
13,182
9,662
1,143
5,280
7,796
40,835
0
W
8,310
736
925
2,553
18,116
20,647
683
9,645
8,305
13,172
0
L
Gilgamesh
ZitBot
Gilgamesh
7,913
1,580
790
2,204
20,363
12,476
0
9,613
10,498
0
13,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,756
Gold Earned
38,802
111
Minions Killed
85
0
Camps Cleared
0
971,399
Distance Traveled
729,912
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,946
995
10
1
0
202,248
0
L
Ah Puch
8,523
852
48
5
0
151,367
0
W
Horus
9,313
931
11
1
0
210,377
1
W
Set
10,337
1,034
25
3
0
194,620
1
L
Sobek
7,764
776
3
0
0
155,752
1
L
Sylvanus
7,929
793
5
1
0
154,088
0
L
Izanami
6,697
670
23
2
0
115,346
1
W
Hades
10,198
1,020
57
6
0
179,306
0
W
Ares
8,962
896
8
1
0
184,848
2
L
Gilgamesh
7,889
789
6
1
0
153,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role