Player Matchup

Merlin
Merlin
AustinDale2002
Merlin
Level 86
God Stats
6W - 2L
1,665 SR
Queue Stats
48W - 47L
1,472 Elo+
Solo
Cerberus
Cerberus
GG_Breezi
Cerberus
Level 86
God Stats
4W - 1L
1,620 SR
Queue Stats
125W - 113L
1,514 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Vybx-z
Tsukuyomi
Level 67
God Stats
2W - 1L
1,716 SR
Queue Stats
80W - 80L
1,441 Elo+
Party 2
Freya
Freya
pantiecat
Freya
Level 154
God Stats
7W - 3L
1,652 SR
Queue Stats
147W - 149L
1,450 Elo+
Solo
Nike
Nike
sharklug
Nike
Level 65
God Stats
2W - 2L
1,289 SR
Queue Stats
96W - 96L
1,480 Elo+
Party 2
Team Averages
Level 92
1,588 SR
1,471 Elo+

VS

Team Averages
Level 101
1,493 SR
1,460 Elo+
Aphrodite
Aphrodite
Kxokka
Aphrodite
Level 100
God Stats
2W - 4L
1,592 SR
Queue Stats
226W - 234L
1,443 Elo+
Party 3
Ymir
Ymir
TwitR
Ymir
Level 124
God Stats
41W - 46L
1,527 SR
Queue Stats
54W - 56L
1,483 Elo+
Party 1
Apollo
Apollo
Weaken Kelp
Apollo
Level 108
God Stats
19W - 16L
1,500 SR
Queue Stats
263W - 279L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
highcommand92
Hun Batz
Level 106
God Stats
1W - 2L
1,639 SR
Queue Stats
175W - 168L
1,482 Elo+
Solo
Achilles
Achilles
sourtadpole3879
Achilles
Level 68
God Stats
4W - 7L
1,208 SR
Queue Stats
176W - 177L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
6,390
581
5,437
6,317
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
GG_Breezi
Cerberus
10
3 / 0 / 6
6,306
573
6,156
7,290
3,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
Vybx-z
Tsukuyomi
11
3 / 2 / 2
6,270
570
3,911
7,167
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
pantiecat
Freya
10
1 / 1 / 4
5,772
525
4,926
5,885
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nike
11
2 / 0 / 3
6,397
582
5,018
5,549
3,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kxokka
Aphrodite
9
2 / 3 / 0
5,878
534
5,210
9,556
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
TwitR
Ymir
8
0 / 3 / 2
5,053
459
2,838
9,821
3,809
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
10
1 / 2 / 0
5,572
507
3,891
6,360
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
highcommand92
Hun Batz
10
1 / 2 / 1
5,594
509
2,869
8,059
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
7
0 / 3 / 0
4,639
422
3,150
7,126
3,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
13
Kills
4
4
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
W
Cerberus
GG_Breezi
Cerberus
3
0
6
6
L
Aphrodite
Kxokka
Aphrodite
2
3
0
0.67
L
Ymir
TwitR
Ymir
0
3
2
0.33
W
Tsukuyomi
Vybx-z
Tsukuyomi
3
2
2
2
L
Apollo
1
2
0
0.5
L
Hun Batz
highcommand92
Hun Batz
1
2
1
0.75
W
Freya
pantiecat
Freya
1
1
4
3
W
Nike
2
0
3
3.5
L
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,448
Damage
17,958
32,208
Taken
40,922
12,295
Mitigated
14,849
13,016
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,437
267
0
2,252
6,317
1,872
288
2,952
3,331
32,570
0
W
Cerberus
GG_Breezi
Cerberus
6,156
779
0
2,948
7,290
3,813
0
1,714
5,576
16,944
0
L
Aphrodite
Kxokka
Aphrodite
5,210
833
0
5,629
9,556
3,151
0
5,455
3,799
31,591
0
L
Ymir
TwitR
Ymir
2,838
756
90
2,298
9,821
3,809
0
5,702
4,086
17,366
0
W
Tsukuyomi
Vybx-z
Tsukuyomi
3,911
1,383
0
2,759
7,167
2,093
0
1,682
5,420
0
32,754
L
Apollo
3,891
2,072
0
3,404
6,360
1,833
0
3,010
3,348
0
34,468
L
Hun Batz
highcommand92
Hun Batz
2,869
672
0
2,921
8,059
2,187
0
1,801
6,220
0
30,626
W
Freya
pantiecat
Freya
4,926
1,937
0
3,309
5,885
1,514
0
1,700
4,185
28,761
0
W
Nike
5,018
644
37
1,711
5,549
3,003
721
0
5,173
0
35,561
L
Achilles
3,150
600
0
1,343
7,126
3,869
0
170
6,950
0
15,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,135
Gold Earned
26,736
293
Minions Killed
259
0
Camps Cleared
0
1,115,712
Distance Traveled
981,810
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,390
581
80
7
0
220,335
2
W
Cerberus
6,306
573
33
3
0
215,660
1
L
Aphrodite
5,878
534
61
6
0
191,231
3
L
Ymir
5,053
459
20
2
0
202,474
3
W
Tsukuyomi
6,270
570
67
6
0
241,248
1
L
Apollo
5,572
507
80
7
0
196,470
1
L
Hun Batz
5,594
509
68
6
0
236,412
1
W
Freya
5,772
525
49
4
0
215,217
1
W
Nike
6,397
582
64
6
0
223,252
3
L
Achilles
4,639
422
30
3
0
155,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role