Player Matchup

Chronos
Chronos
 
Chronos
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
GhostPurex
Sobek
Level 57
God Stats
3W - 17L
1,216 SR
Queue Stats
38W - 50L
1,375 Elo+
Party 3
Neith
Neith
Kill X Kill5143
Neith
Level 41
God Stats
2W - 5L
1,368 SR
Queue Stats
18W - 19L
1,380 Elo+
Party 3
Ymir
Ymir
Wasabi240
Ymir
Level 67
God Stats
39W - 43L
1,437 SR
Queue Stats
94W - 103L
1,398 Elo+
Party 3
Thanatos
Thanatos
alehandro04
Thanatos
Level 23
God Stats
4W - 10L
1,335 SR
Queue Stats
4W - 16L
1,210 Elo+
Party 3
Team Averages
Level 50
1,371 SR
1,373 Elo+

VS

Team Averages
Level 86
1,440 SR
1,428 Elo+
Pele
Pele
AleSan3612
Pele
Level 25
God Stats
6W - 7L
1,410 SR
Queue Stats
57W - 71L
1,393 Elo+
Party 2
Ymir
Ymir
M2S T GOTTI
Ymir
Level 127
God Stats
30W - 29L
1,462 SR
Queue Stats
246W - 246L
1,461 Elo+
Party 1
Hera
Hera
Sammieb44
Hera
Level 160
God Stats
5W - 5L
1,707 SR
Queue Stats
148W - 162L
1,461 Elo+
Party 1
Mulan
Mulan
Serving_fishh
Mulan
Level 68
God Stats
9W - 9L
1,355 SR
Queue Stats
289W - 323L
1,429 Elo+
Solo
Skadi
Skadi
asianboy00769
Skadi
Level 50
God Stats
5W - 7L
1,266 SR
Queue Stats
108W - 136L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
1 / 6 / 0
5,416
542
2,512
7,774
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
6
0 / 4 / 1
4,733
473
2,886
9,246
4,000
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
0 / 6 / 2
4,749
475
4,132
5,971
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
10
3 / 2 / 0
6,051
605
4,962
7,734
6,145
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Thanatos
alehandro04
Thanatos
10
3 / 0 / 1
6,090
609
3,001
6,261
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
6,141
614
4,633
7,877
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
3 / 1 / 4
5,219
522
4,236
6,430
2,508
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
12
5 / 1 / 1
6,744
674
5,909
3,920
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 1
5,955
596
4,882
7,702
4,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
5 / 1 / 4
5,802
580
6,369
4,696
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
18
18
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
6
0
0.17
W
4
1
3
5.5
L
Sobek
0
4
1
0.13
L
0
6
2
0.17
W
3
1
4
5
W
Hera
5
1
1
5.5
W
1
3
1
0.5
L
Ymir
3
2
0
1.5
L
Thanatos
alehandro04
Thanatos
3
0
1
3.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,493
Damage
26,029
36,986
Taken
30,625
15,542
Mitigated
11,169
14,024
Healing
10,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,512
1,297
0
1,642
7,774
2,667
0
5,149
2,263
23,321
2,232
W
4,633
1,712
0
2,961
7,877
2,106
0
1,233
6,644
0
32,306
L
Sobek
2,886
385
0
2,630
9,246
4,000
0
2,660
6,586
10,804
0
L
4,132
1,627
0
1,036
5,971
1,058
0
995
4,976
0
16,886
W
4,236
1,402
139
1,730
6,430
2,508
0
1,265
5,165
13,792
0
W
Hera
5,909
1,366
61
1,017
3,920
1,246
701
1,761
2,159
37,506
0
W
4,882
1,605
0
1,926
7,702
4,013
0
4,270
3,432
0
30,387
L
Ymir
4,962
2,297
0
3,407
7,734
6,145
0
0
7,734
32,439
0
L
Thanatos
alehandro04
Thanatos
3,001
833
0
5,309
6,261
1,672
0
939
5,282
0
23,468
W
6,369
3,049
317
1,972
4,696
1,296
490
1,455
3,241
0
27,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,039
Gold Earned
29,861
220
Minions Killed
276
0
Camps Cleared
0
900,197
Distance Traveled
949,242
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,416
542
49
5
0
152,870
1
W
Pele
6,141
614
59
6
0
218,005
4
L
Sobek
4,733
473
14
1
0
190,952
4
L
Neith
4,749
475
31
3
0
176,322
0
W
Ymir
5,219
522
24
2
0
188,598
1
W
Hera
6,744
674
74
7
0
186,886
0
W
Mulan
5,955
596
78
8
0
170,058
2
L
Ymir
6,051
605
69
7
0
155,411
0
L
Thanatos
6,090
609
57
6
0
224,642
0
W
Skadi
5,802
580
41
4
0
185,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role