Player Matchup

Izanami
Izanami
Diamond II
Ruubsylon
Izanami
Diamond II
Level 145
God Stats
10W - 8L
1,643 SR
Queue Stats
224W - 193L
2,254 MMR
Solo
Sobek
Sobek
Diamond II
Rеесе
Sobek
Diamond II
Level 146
God Stats
10W - 11L
1,665 SR
Queue Stats
79W - 75L
2,281 MMR
Solo
Ymir
Ymir
Diamond III
ShawnyThaGawd
Ymir
Diamond III
Level 158
God Stats
9W - 9L
1,519 SR
Queue Stats
454W - 425L
2,248 MMR
Party 3
Fenrir
Fenrir
Diamond II
Snoopydoo
Fenrir
Diamond II
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 15L
2,391 MMR
Party 3
Scylla
Scylla
Diamond II
iMMortalRaM
Scylla
Diamond II
Level 160
God Stats
7W - 6L
1,626 SR
Queue Stats
96W - 87L
2,277 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,591 SR
2,290 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,648 SR
2,301 MMR
Mercury
Mercury
Diamond V
Feertwaster
Mercury
Diamond V
Level 155
God Stats
13W - 7L
1,712 SR
Queue Stats
63W - 48L
2,222 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
Lord0fNiqht
Sun Wukong
Diamond III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 73L
2,228 MMR
Solo
Chronos
Chronos
Diamond IV
Murdôck
Chronos
Diamond IV
Level 124
God Stats
2W - 2L
1,740 SR
Queue Stats
76W - 60L
2,274 MMR
Party 2
Charybdis
Charybdis
Diamond III
Parei
Charybdis
Diamond III
Level 148
God Stats
2W - 3L
1,786 SR
Queue Stats
239W - 220L
2,302 MMR
Party 1
Fafnir
Fafnir
Masters
ShadowMurlocc
Fafnir
Masters
Level 158
God Stats
2W - 6L
1,500 SR
Queue Stats
277W - 246L
2,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ruubsylon
Izanami
20
7 / 1 / 6
13,191
660
11,885
15,234
5,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Rеесе
Sobek
14
1 / 1 / 17
10,294
515
7,549
18,605
20,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 1 / 8
12,212
611
11,836
12,379
15,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Snoopydoo
Fenrir
17
8 / 7 / 7
11,814
591
16,621
20,363
9,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
20
9 / 0 / 6
13,061
653
16,681
11,324
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
HeimdallrZeusCamazotzAthena

VS

Bans
BastetSolLokiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Feertwaster
Mercury
14
2 / 8 / 2
8,753
438
5,004
14,311
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Lord0fNiqht
Sun Wukong
14
2 / 7 / 2
9,159
458
7,028
19,621
10,517
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
Murdôck
Chronos
15
2 / 5 / 3
9,587
479
11,488
14,577
4,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
Parei
Charybdis
16
2 / 4 / 3
9,677
484
9,206
12,705
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 5
8,959
448
7,589
19,954
22,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
31
Kills
9
10
Deaths
31
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
Feertwaster
Mercury
2
8
2
0.38
L
Sun Wukong
Lord0fNiqht
Sun Wukong
2
7
2
0.43
L
Chronos
Murdôck
Chronos
2
5
3
0.7
L
Charybdis
Parei
Charybdis
2
4
3
0.88
W
Izanami
Ruubsylon
Izanami
7
1
6
10
W
Sobek
Rеесе
Sobek
1
1
17
9.5
L
1
7
5
0.5
W
6
1
8
10
W
Fenrir
Snoopydoo
Fenrir
8
7
7
1.64
W
Scylla
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,572
Damage
40,315
77,905
Taken
81,168
55,910
Mitigated
45,258
32,442
Healing
14,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Feertwaster
Mercury
5,004
2,087
0
451
14,311
4,016
0
6,489
7,560
0
54,987
L
Sun Wukong
Lord0fNiqht
Sun Wukong
7,028
933
0
2,966
19,621
10,517
0
5,093
14,099
64
40,783
L
Chronos
Murdôck
Chronos
11,488
3,533
0
3,609
14,577
4,893
0
10,048
4,157
71,417
0
L
Charybdis
Parei
Charybdis
9,206
3,843
0
3,366
12,705
3,373
0
3,846
8,779
0
72,645
W
Izanami
Ruubsylon
Izanami
11,885
8,824
0
8,772
15,234
5,940
5,652
1,562
13,672
0
151,344
W
Sobek
Rеесе
Sobek
7,549
605
0
6,729
18,605
20,681
45
5,793
11,147
17,754
0
L
7,589
2,296
130
4,368
19,954
22,459
0
9,037
10,291
22,260
0
W
11,836
2,889
569
5,595
12,379
15,842
193
4,099
8,280
71,134
0
W
Fenrir
Snoopydoo
Fenrir
16,621
4,797
0
6,607
20,363
9,044
294
3,032
17,331
0
77,843
W
Scylla
16,681
1,576
0
4,170
11,324
4,403
1,310
5,821
4,717
116,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,572
Gold Earned
46,135
661
Minions Killed
481
0
Camps Cleared
0
2,009,632
Distance Traveled
1,923,119
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,753
438
91
5
0
427,338
2
L
Sun Wukong
9,159
458
96
5
0
376,755
4
L
Chronos
9,587
479
143
7
0
367,501
6
L
Charybdis
9,677
484
131
7
0
385,949
3
W
Izanami
13,191
660
224
11
0
392,158
6
W
Sobek
10,294
515
10
1
0
429,802
5
L
Fafnir
8,959
448
20
1
0
365,576
7
W
Ymir
12,212
611
121
6
0
389,999
0
W
Fenrir
11,814
591
118
6
0
395,055
3
W
Scylla
13,061
653
188
9
0
402,618
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role