Player Matchup

Bacchus
Bacchus
JSCHWAM
Bacchus
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 42L
1,520 Elo+
Solo
Medusa
Medusa
SoHi Guy
Medusa
Level 77
God Stats
30W - 24L
1,552 SR
Queue Stats
71W - 85L
1,403 Elo+
Solo
Achilles
Achilles
xptzz
Achilles
Level 42
God Stats
3W - 1L
1,584 SR
Queue Stats
185W - 213L
1,370 Elo+
Solo
Team Averages
Level 82
1,545 SR
1,431 Elo+

VS

Team Averages
Level 101
1,440 SR
1,368 Elo+
Morgan Le Fay
Morgan Le Fay
Bokertov86
Morgan Le Fay
Level 124
God Stats
127W - 147L
1,545 SR
Queue Stats
580W - 732L
1,402 Elo+
Solo
Bacchus
Bacchus
CamionneurQC
Bacchus
Level 141
God Stats
13W - 14L
1,526 SR
Queue Stats
202W - 265L
1,526 Elo+
Solo
Kukulkan
Kukulkan
Gu Flow1002635
Kukulkan
Level 37
God Stats
0W - 2L
1,249 SR
Queue Stats
70W - 135L
1,175 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JSCHWAM
Bacchus
11
2 / 1 / 13
8,266
827
5,421
12,702
14,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
SoHi Guy
Medusa
12
10 / 2 / 4
8,744
874
9,907
6,185
2,842
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
xptzz
Achilles
11
3 / 2 / 6
7,261
726
9,356
9,570
7,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bokertov86
Morgan Le Fay
10
2 / 2 / 1
6,612
661
8,111
8,552
4,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
CamionneurQC
Bacchus
11
3 / 3 / 1
8,152
815
6,394
10,414
11,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
9
0 / 10 / 3
6,425
643
3,399
9,537
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
15
Kills
5
5
Deaths
15
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Bokertov86
Morgan Le Fay
2
2
1
1.25
L
Bacchus
CamionneurQC
Bacchus
3
3
1
1.17
L
Kukulkan
0
10
3
0.15
W
Bacchus
JSCHWAM
Bacchus
2
1
13
8.5
W
Medusa
SoHi Guy
Medusa
10
2
4
6
W
Achilles
xptzz
Achilles
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,684
Damage
17,904
28,457
Taken
28,503
23,944
Mitigated
18,614
6,587
Healing
3,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Bokertov86
Morgan Le Fay
8,111
796
0
882
8,552
4,120
0
1,685
6,665
17,003
0
L
Bacchus
CamionneurQC
Bacchus
6,394
1,328
489
1,998
10,414
11,179
0
2,454
7,686
15,409
0
L
Kukulkan
3,399
148
185
190
9,537
3,315
0
1,591
7,663
15,788
0
W
Bacchus
JSCHWAM
Bacchus
5,421
819
0
3,347
12,702
14,032
0
6,401
5,976
10,185
0
W
Medusa
SoHi Guy
Medusa
9,907
4,155
600
654
6,185
2,842
1,254
5,329
650
0
29,369
W
Achilles
xptzz
Achilles
9,356
3,149
0
1,986
9,570
7,070
215
5,272
3,906
0
23,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,271
Gold Earned
21,189
100
Minions Killed
72
3
Camps Cleared
3
604,721
Distance Traveled
525,449
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,612
661
19
2
0
187,003
2
L
Bacchus
8,152
815
26
3
0
182,137
3
L
Kukulkan
6,425
643
27
3
3
156,309
0
W
Bacchus
8,266
827
10
1
0
206,658
0
W
Medusa
8,744
874
56
6
0
191,265
2
W
Achilles
7,261
726
34
3
3
206,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role