Player Matchup

Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
 
Cabrakan
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
xTheStrange1x
Kukulkan
Level 6
God Stats
4W - 4L
1,121 SR
Queue Stats
7W - 9L
1,165 Elo+
Party 2
Team Averages
Level 59
1,374 SR
1,388 Elo+

VS

Team Averages
Level 24
1,221 SR
1,152 Elo+
Nemesis
Nemesis
BreBaby447107
Nemesis
Level 8
God Stats
0W - 8L
1,045 SR
Queue Stats
1W - 13L
917 Elo+
Party 1
Chang'e
Chang'e
LastFlamz
Chang'e
Level 35
God Stats
2W - 3L
1,239 SR
Queue Stats
108W - 141L
1,298 Elo+
Party 1
Sun Wukong
Sun Wukong
itsGrimGaming
Sun Wukong
Level 29
God Stats
6W - 13L
1,380 SR
Queue Stats
102W - 146L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
12 / 1 / 5
10,817
773
17,958
11,629
4,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
 
Cabrakan
14
5 / 2 / 10
10,042
717
9,317
10,367
9,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
xTheStrange1x
Kukulkan
13
3 / 1 / 9
9,170
655
9,637
4,951
1,937
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 5 / 2
7,308
522
2,389
14,119
4,205
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
LastFlamz
Chang'e
12
3 / 9 / 0
8,747
625
8,718
14,054
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
itsGrimGaming
Sun Wukong
11
1 / 6 / 3
8,380
599
7,369
17,944
10,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
20
Kills
4
4
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
12
1
5
14.5
W
Cabrakan
 
Cabrakan
5
2
10
5
L
Nemesis
0
5
2
0.2
L
Chang'e
LastFlamz
Chang'e
3
9
0
0.33
L
Sun Wukong
itsGrimGaming
Sun Wukong
1
6
3
0.42
W
Kukulkan
xTheStrange1x
Kukulkan
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,912
Damage
18,476
26,947
Taken
46,117
16,850
Mitigated
19,014
4,964
Healing
6,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
17,958
4,677
0
4,510
11,629
4,933
694
3,577
7,796
0
47,761
W
Cabrakan
 
Cabrakan
9,317
1,041
0
0
10,367
9,980
203
3,675
6,387
28,237
0
L
Nemesis
2,389
1,453
0
249
14,119
4,205
114
6,595
7,514
0
4,451
L
Chang'e
LastFlamz
Chang'e
8,718
885
2,399
3,329
14,054
3,912
52
5,605
8,449
26,666
0
L
Sun Wukong
itsGrimGaming
Sun Wukong
7,369
1,387
0
882
17,944
10,897
0
6,649
11,200
0
20,545
W
Kukulkan
xTheStrange1x
Kukulkan
9,637
801
188
266
4,951
1,937
746
1,566
3,283
35,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,029
Gold Earned
24,435
165
Minions Killed
89
10
Camps Cleared
1
752,239
Distance Traveled
632,688
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,817
773
63
5
6
295,115
1
W
Cabrakan
10,042
717
51
4
4
224,424
0
L
Nemesis
7,308
522
7
1
0
222,721
0
L
Chang'e
8,747
625
60
4
1
191,300
0
L
Sun Wukong
8,380
599
22
2
0
218,667
2
W
Kukulkan
9,170
655
51
4
0
232,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role