Player Matchup

Bacchus
Bacchus
Farmer2k5
Bacchus
Level 35
God Stats
0W - 1L
1,772 SR
Queue Stats
12W - 26L
1,338 Elo+
Party 2
Merlin
Merlin
SamuelDMK
Merlin
Level 64
God Stats
10W - 6L
1,593 SR
Queue Stats
167W - 170L
1,415 Elo+
Solo
Cliodhna
Cliodhna
StarPiggyy89
Cliodhna
Level 121
God Stats
2W - 4L
1,572 SR
Queue Stats
210W - 163L
1,614 Elo+
Party 3
Heimdallr
Heimdallr
Teluxin_06
Heimdallr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,702 Elo+
Party 3
Jormungandr
Jormungandr
jondep28
Jormungandr
Level 33
God Stats
2W - 5L
1,391 SR
Queue Stats
5W - 10L
1,404 Elo+
Party 2
Team Averages
Level 54
1,566 SR
1,495 Elo+

VS

Team Averages
Level 91
1,535 SR
1,459 Elo+
Ravana
Ravana
BigFellaIvry
Ravana
Level 125
God Stats
8W - 2L
1,633 SR
Queue Stats
389W - 364L
1,477 Elo+
Party 1
Thor
Thor
CG3K
Thor
Level 123
God Stats
3W - 3L
1,423 SR
Queue Stats
378W - 334L
1,524 Elo+
Party 1
Bacchus
Bacchus
FasterBrute83
Bacchus
Level 46
God Stats
3W - 3L
1,632 SR
Queue Stats
77W - 94L
1,387 Elo+
Solo
Olorun
Olorun
HUNXHO3k
Olorun
Level 123
God Stats
3W - 6L
1,426 SR
Queue Stats
501W - 461L
1,484 Elo+
Party 1
Heimdallr
Heimdallr
V1BEEZZ 3K
Heimdallr
Level 38
God Stats
23W - 17L
1,560 SR
Queue Stats
29W - 30L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Farmer2k5
Bacchus
16
5 / 6 / 8
11,595
464
10,932
24,871
27,869
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
SamuelDMK
Merlin
18
4 / 8 / 4
11,463
459
13,904
18,699
7,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
StarPiggyy89
Cliodhna
20
11 / 6 / 4
12,521
501
17,558
20,894
9,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
Teluxin_06
Heimdallr
13
0 / 8 / 7
8,199
328
7,616
13,950
4,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
jondep28
Jormungandr
15
0 / 6 / 4
9,556
382
9,645
19,654
22,043
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
20
8 / 6 / 11
13,423
537
12,064
19,343
8,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
CG3K
Thor
20
14 / 0 / 8
15,047
602
29,274
19,641
16,611
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
18
6 / 6 / 12
12,050
482
14,876
18,191
10,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
HUNXHO3k
Olorun
19
1 / 5 / 10
12,766
511
10,556
23,574
10,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
V1BEEZZ 3K
Heimdallr
17
5 / 4 / 12
12,243
490
10,840
13,143
5,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
87
20
Kills
34
34
Deaths
21
27
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ravana
8
6
11
2.25
W
Thor
CG3K
Thor
14
0
8
18
L
Bacchus
Farmer2k5
Bacchus
5
6
8
1.5
W
Bacchus
6
6
12
2
W
Olorun
HUNXHO3k
Olorun
1
5
10
1.2
L
Merlin
SamuelDMK
Merlin
4
8
4
0.75
L
Cliodhna
StarPiggyy89
Cliodhna
11
6
4
2.17
L
Heimdallr
Teluxin_06
Heimdallr
0
8
7
0.44
W
Heimdallr
V1BEEZZ 3K
Heimdallr
5
4
12
2.75
L
Jormungandr
jondep28
Jormungandr
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,655
Damage
77,610
98,068
Taken
93,892
71,493
Mitigated
51,283
21,483
Healing
33,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
12,064
1,847
1,465
5,053
19,343
8,666
787
5,039
14,058
0
99,645
W
Thor
CG3K
Thor
29,274
5,859
0
11,210
19,641
16,611
1,320
5,754
13,659
177
99,805
L
Bacchus
Farmer2k5
Bacchus
10,932
1,097
2,589
5,080
24,871
27,869
70
7,337
17,348
36,916
0
W
Bacchus
14,876
1,422
626
2,642
18,191
10,593
1,124
8,070
10,022
43,158
0
W
Olorun
HUNXHO3k
Olorun
10,556
4,510
1,731
10,990
23,574
10,032
1,515
9,376
13,700
104,214
0
L
Merlin
SamuelDMK
Merlin
13,904
203
0
3,324
18,699
7,498
465
4,533
13,736
73,996
0
L
Cliodhna
StarPiggyy89
Cliodhna
17,558
1,735
0
7,287
20,894
9,665
0
4,641
16,005
0
96,635
L
Heimdallr
Teluxin_06
Heimdallr
7,616
1,489
0
268
13,950
4,418
0
3,311
10,342
0
27,600
W
Heimdallr
V1BEEZZ 3K
Heimdallr
10,840
5,923
0
208
13,143
5,381
2,815
5,161
7,906
0
78,191
L
Jormungandr
jondep28
Jormungandr
9,645
1,623
0
2,935
19,654
22,043
608
5,755
13,142
54,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,334
Gold Earned
65,529
452
Minions Killed
617
0
Camps Cleared
0
2,311,399
Distance Traveled
2,377,038
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
13,423
537
136
5
0
518,533
2
W
Thor
15,047
602
151
6
0
528,236
1
L
Bacchus
11,595
464
35
1
0
576,966
6
W
Bacchus
12,050
482
53
2
0
452,255
5
W
Olorun
12,766
511
165
7
0
425,120
3
L
Merlin
11,463
459
130
5
0
405,519
3
L
Cliodhna
12,521
501
166
7
0
465,529
3
L
Heimdallr
8,199
328
27
1
0
446,465
0
W
Heimdallr
12,243
490
112
4
0
452,894
3
L
Jormungandr
9,556
382
94
4
0
416,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role