Player Matchup

Ymir
Ymir
REV_beamer3
Ymir
Level 27
God Stats
2W - 8L
1,297 SR
Queue Stats
11W - 20L
1,197 Elo+
Party 1
Anubis
Anubis
SUNSET_Gio-10
Anubis
Level 43
God Stats
13W - 12L
1,473 SR
Queue Stats
35W - 42L
1,389 Elo+
Party 1
Freya
Freya
SUNSET_SniperFC
Freya
Level 60
God Stats
4W - 4L
1,427 SR
Queue Stats
47W - 43L
1,383 Elo+
Party 1
Team Averages
Level 43
1,399 SR
1,323 Elo+

VS

Team Averages
Level 145
1,458 SR
1,363 Elo+
Medusa
Medusa
Bulls_Fan773
Medusa
Level 147
God Stats
44W - 57L
1,463 SR
Queue Stats
228W - 302L
1,356 Elo+
Solo
Ra
Ra
MrTimeprfct
Ra
Level 141
God Stats
12W - 18L
1,426 SR
Queue Stats
540W - 653L
1,378 Elo+
Solo
Atlas
Atlas
PapaiJulim
Atlas
Level 148
God Stats
6W - 4L
1,485 SR
Queue Stats
75W - 107L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
8,431
602
2,243
12,142
10,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 5 / 0
8,338
596
5,815
10,870
5,259
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 2
7,970
569
7,798
12,605
4,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
9 / 0 / 2
10,805
772
8,746
5,917
2,654
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 9
9,447
675
9,883
7,212
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
14
3 / 1 / 11
9,838
703
9,465
11,235
12,270
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
14
14
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
0
2
10
W
2
1
9
6.5
W
Atlas
3
1
11
8.5
L
0
3
1
0.17
L
2
5
0
0.4
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,856
Damage
28,094
35,617
Taken
24,364
21,073
Mitigated
18,137
10,224
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,746
2,569
0
344
5,917
2,654
1,581
2,796
3,121
0
56,939
W
9,883
547
2,376
3,009
7,212
3,213
617
5,821
1,391
27,992
0
W
Atlas
9,465
3,523
528
2,439
11,235
12,270
124
6,720
4,515
20,893
0
L
2,243
226
768
1,146
12,142
10,833
0
4,938
7,204
16,329
0
L
5,815
423
423
3,930
10,870
5,259
0
6,874
3,996
31,614
0
L
7,798
2,449
0
3,957
12,605
4,981
0
7,917
4,688
27,520
3,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,739
Gold Earned
30,090
147
Minions Killed
173
5
Camps Cleared
7
738,513
Distance Traveled
766,250
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,805
772
104
7
4
251,638
3
W
Ra
9,447
675
51
4
2
271,733
1
W
Atlas
9,838
703
18
1
1
242,879
3
L
Ymir
8,431
602
30
2
1
270,275
0
L
Anubis
8,338
596
60
4
0
230,862
5
L
Freya
7,970
569
57
4
4
237,376
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role