Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Spiitfire64
Raijin
Level 123
God Stats
2W - 2L
1,262 SR
Queue Stats
119W - 104L
1,488 Elo+
Party 2
Bellona
Bellona
Xema CraZy
Bellona
Level 143
God Stats
11W - 10L
1,538 SR
Queue Stats
628W - 663L
1,407 Elo+
Party 2
He Bo
He Bo
dmay58
He Bo
Level 88
God Stats
3W - 1L
1,614 SR
Queue Stats
71W - 75L
1,469 Elo+
Solo
Danzaburou
Danzaburou
zEbUbbLy1
Danzaburou
Level 82
God Stats
5W - 2L
1,441 SR
Queue Stats
292W - 295L
1,402 Elo+
Solo
Team Averages
Level 112
1,471 SR
1,453 Elo+

VS

Team Averages
Level 95
1,600 SR
1,476 Elo+
Hercules
Hercules
 
Hercules
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
I Monie I
Janus
Level 115
God Stats
2W - 6L
1,408 SR
Queue Stats
251W - 218L
1,401 Elo+
Party 1
Tiamat
Tiamat
V3TEMENTS
Tiamat
Level 141
God Stats
0W - 1L
1,701 SR
Queue Stats
40W - 41L
1,516 Elo+
Solo
He Bo
He Bo
babtunda
He Bo
Level 44
God Stats
0W - 1L
1,893 SR
Queue Stats
1W - 4L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
1 / 2 / 15
10,635
665
8,844
7,703
3,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
19
6 / 3 / 10
11,934
746
17,723
13,736
7,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Xema CraZy
Bellona
18
4 / 4 / 13
11,068
692
10,126
19,897
28,022
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
dmay58
He Bo
17
2 / 7 / 13
10,850
678
12,659
13,325
5,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
zEbUbbLy1
Danzaburou
20
6 / 3 / 12
12,499
781
18,057
15,322
7,935
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
1 / 2 / 8
10,777
674
5,814
23,345
30,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
 
King Arthur
16
0 / 6 / 12
9,497
594
7,453
18,772
14,217
Janus
I Monie I
Janus
19
6 / 3 / 8
11,074
692
14,410
9,470
4,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
V3TEMENTS
Tiamat
18
6 / 3 / 10
10,913
682
13,065
12,917
8,802
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

He Bo
babtunda
He Bo
19
6 / 5 / 8
11,281
705
14,579
14,911
6,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
65
19
Kills
19
19
Deaths
19
63
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
15
4.25
L
Hercules
 
Hercules
1
2
8
2.5
L
King Arthur
 
King Arthur
0
6
12
1
L
Janus
I Monie I
Janus
6
3
8
3.33
W
Raijin
6
3
10
3.67
L
Tiamat
V3TEMENTS
Tiamat
6
3
10
3.67
W
Bellona
Xema CraZy
Bellona
4
4
13
2.63
L
He Bo
babtunda
He Bo
6
5
8
2
W
He Bo
dmay58
He Bo
2
7
13
1.21
W
Danzaburou
zEbUbbLy1
Danzaburou
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,409
Damage
55,321
69,983
Taken
79,415
52,675
Mitigated
64,750
29,761
Healing
35,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,844
851
961
1,681
7,703
3,670
556
3,360
4,343
27,326
0
L
Hercules
 
Hercules
5,814
701
1,747
10,267
23,345
30,885
425
9,105
13,782
0
11,876
L
King Arthur
 
King Arthur
7,453
487
3,353
3,221
18,772
14,217
568
9,145
9,321
0
21,396
L
Janus
I Monie I
Janus
14,410
275
567
2,719
9,470
4,165
660
4,197
5,109
35,070
0
W
Raijin
17,723
551
2,344
3,318
13,736
7,083
597
7,773
5,963
37,083
0
L
Tiamat
V3TEMENTS
Tiamat
13,065
907
1,990
4,416
12,917
8,802
560
6,872
5,790
22,235
0
W
Bellona
Xema CraZy
Bellona
10,126
2,051
2,075
4,910
19,897
28,022
637
11,598
8,299
0
16,543
L
He Bo
babtunda
He Bo
14,579
894
2,160
5,195
14,911
6,681
1,099
8,468
6,187
31,820
0
W
He Bo
dmay58
He Bo
12,659
332
3,070
3,176
13,325
5,965
1,383
9,959
3,366
20,218
0
W
Danzaburou
zEbUbbLy1
Danzaburou
18,057
5,875
2,301
5,925
15,322
7,935
2,188
9,364
5,958
0
45,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,986
Gold Earned
53,542
165
Minions Killed
150
0
Camps Cleared
0
1,362,718
Distance Traveled
1,455,648
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,635
665
35
2
0
256,700
0
L
Hercules
10,777
674
19
1
0
338,981
1
L
King Arthur
9,497
594
10
1
0
280,145
0
L
Janus
11,074
692
55
3
0
294,767
0
W
Raijin
11,934
746
37
2
0
274,345
0
L
Tiamat
10,913
682
21
1
0
266,280
0
W
Bellona
11,068
692
9
1
0
285,240
0
L
He Bo
11,281
705
45
3
0
275,475
0
W
He Bo
10,850
678
19
1
0
271,365
0
W
Danzaburou
12,499
781
65
4
0
275,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role