Player Matchup

Sol
Sol
Dextroni
Sol
Level 131
God Stats
2W - 0L
1,872 SR
Queue Stats
54W - 58L
1,461 Elo+
Party 1
Fenrir
Fenrir
Duodez
Fenrir
Level 124
God Stats
5W - 4L
1,334 SR
Queue Stats
163W - 146L
1,485 Elo+
Party 3
Jing Wei
Jing Wei
Polciaa
Jing Wei
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,408 Elo+
Party 1
Cliodhna
Cliodhna
Y6JIioDoK
Cliodhna
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 94L
1,446 Elo+
Solo
Vulcan
Vulcan
yryiker99
Vulcan
Level 108
God Stats
4W - 0L
1,646 SR
Queue Stats
39W - 27L
1,467 Elo+
Party 3
Team Averages
Level 115
1,570 SR
1,453 Elo+

VS

Team Averages
Level 77
1,613 SR
1,473 Elo+
Da Ji
Da Ji
AstroMineFun
Da Ji
Level 113
God Stats
3W - 2L
1,726 SR
Queue Stats
107W - 102L
1,518 Elo+
Solo
Kumbhakarna
Kumbhakarna
DENDROP
Kumbhakarna
Level 43
God Stats
4W - 3L
1,560 SR
Queue Stats
204W - 264L
1,432 Elo+
Solo
Raijin
Raijin
KiryainIVK
Raijin
Level 46
God Stats
1W - 1L
1,712 SR
Queue Stats
98W - 132L
1,427 Elo+
Solo
Discordia
Discordia
Melamorika
Discordia
Level 105
God Stats
7W - 5L
1,550 SR
Queue Stats
329W - 353L
1,491 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Nefly
Ah Muzen Cab
Level 79
God Stats
2W - 2L
1,519 SR
Queue Stats
91W - 100L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 10
12,995
812
20,150
15,763
7,022
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Duodez
Fenrir
20
9 / 5 / 12
13,788
862
8,500
14,888
13,831
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
Polciaa
Jing Wei
20
3 / 5 / 10
12,024
752
6,405
20,763
7,971
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
Y6JIioDoK
Cliodhna
15
0 / 6 / 9
9,968
623
5,695
9,766
3,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
yryiker99
Vulcan
20
8 / 5 / 9
13,309
832
16,061
13,883
6,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 10 / 14
11,303
706
10,321
15,339
8,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Kumbhakarna
DENDROP
Kumbhakarna
1
0 / 0 / 0
3,908
244
0
0
0
Raijin
KiryainIVK
Raijin
18
1 / 8 / 12
10,489
656
12,264
16,362
5,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Melamorika
Discordia
20
10 / 7 / 13
12,672
792
14,607
16,087
6,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Nefly
Ah Muzen Cab
20
9 / 4 / 14
13,070
817
23,289
13,961
5,892
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
80
29
Kills
27
27
Deaths
29
50
Assists
53
Player
Kills
Deaths
Assists
KDA
L
7
10
14
1.4
L
Kumbhakarna
DENDROP
Kumbhakarna
0
0
0
0
W
9
6
10
2.33
W
Fenrir
Duodez
Fenrir
9
5
12
3
L
Raijin
KiryainIVK
Raijin
1
8
12
0.88
L
Discordia
Melamorika
Discordia
10
7
13
2.36
L
Ah Muzen Cab
Nefly
Ah Muzen Cab
9
4
14
4
W
Jing Wei
Polciaa
Jing Wei
3
5
10
1.6
W
Cliodhna
Y6JIioDoK
Cliodhna
0
6
9
0.75
W
Vulcan
yryiker99
Vulcan
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,811
Damage
60,481
75,063
Taken
61,749
38,592
Mitigated
26,404
27,571
Healing
16,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,321
954
1,302
1,050
15,339
8,245
0
7,555
7,629
0
14,873
L
Kumbhakarna
DENDROP
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
20,150
6,440
1,223
5,452
15,763
7,022
3,921
4,417
11,346
40,352
2,640
W
Fenrir
Duodez
Fenrir
8,500
544
983
1,997
14,888
13,831
282
2,552
12,336
0
15,509
L
Raijin
KiryainIVK
Raijin
12,264
559
1,050
3,693
16,362
5,623
104
7,131
8,961
31,557
0
L
Discordia
Melamorika
Discordia
14,607
1,009
829
2,829
16,087
6,644
0
11,621
4,466
40,642
0
L
Ah Muzen Cab
Nefly
Ah Muzen Cab
23,289
6,345
608
4,937
13,961
5,892
88
8,707
5,111
0
56,015
W
Jing Wei
Polciaa
Jing Wei
6,405
4,098
1,631
8,739
20,763
7,971
1,424
10,135
10,628
0
28,473
W
Cliodhna
Y6JIioDoK
Cliodhna
5,695
0
989
693
9,766
3,590
369
5,045
4,721
0
13,300
W
Vulcan
yryiker99
Vulcan
16,061
5,855
1,564
4,300
13,883
6,178
248
4,722
9,161
44,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,084
Gold Earned
51,442
201
Minions Killed
172
0
Camps Cleared
0
1,485,124
Distance Traveled
999,249
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,303
706
4
0
0
215,677
0
L
Kumbhakarna
3,908
244
0
0
0
0
0
W
Sol
12,995
812
56
4
0
264,298
0
W
Fenrir
13,788
862
12
1
0
303,651
0
L
Raijin
10,489
656
41
3
0
249,680
0
L
Discordia
12,672
792
55
3
0
232,035
0
L
Ah Muzen Cab
13,070
817
72
5
0
301,857
0
W
Jing Wei
12,024
752
45
3
0
297,965
1
W
Cliodhna
9,968
623
25
2
0
292,649
0
W
Vulcan
13,309
832
63
4
0
326,561
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role