Player Matchup

Camazotz
Camazotz
BasicPoint
Camazotz
Level 104
God Stats
1W - 1L
1,400 SR
Queue Stats
115W - 90L
1,540 Elo+
Solo
Nemesis
Nemesis
LeMoNNoSheento
Nemesis
Level 100
God Stats
4W - 3L
1,563 SR
Queue Stats
28W - 19L
1,596 Elo+
Solo
Vulcan
Vulcan
SH1NKI
Vulcan
Level 129
God Stats
3W - 4L
1,725 SR
Queue Stats
110W - 119L
1,571 Elo+
Party 2
Hachiman
Hachiman
SalvajiBestia
Hachiman
Level 139
God Stats
1W - 4L
1,557 SR
Queue Stats
108W - 119L
1,571 Elo+
Party 2
Geb
Geb
edisantomos
Geb
Level 134
God Stats
20W - 14L
1,654 SR
Queue Stats
162W - 133L
1,593 Elo+
Solo
Team Averages
Level 121
1,580 SR
1,574 Elo+

VS

Team Averages
Level 73
1,514 SR
1,511 Elo+
Khepri
Khepri
AtivaSeuWindows
Khepri
Level 81
God Stats
65W - 59L
1,637 SR
Queue Stats
286W - 247L
1,553 Elo+
Solo
Scylla
Scylla
Hechecero
Scylla
Level 66
God Stats
7W - 10L
1,441 SR
Queue Stats
276W - 251L
1,541 Elo+
Solo
Guan Yu
Guan Yu
Pandita-Max
Guan Yu
Level 88
God Stats
15W - 21L
1,444 SR
Queue Stats
570W - 557L
1,510 Elo+
Party 1
Medusa
Medusa
Rsz-Maxi7
Medusa
Level 81
God Stats
12W - 18L
1,438 SR
Queue Stats
378W - 415L
1,463 Elo+
Party 1
Cliodhna
Cliodhna
mc7436633mc74366
Cliodhna
Level 49
God Stats
7W - 5L
1,609 SR
Queue Stats
157W - 188L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BasicPoint
Camazotz
16
5 / 0 / 1
9,580
532
9,733
12,435
3,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
1 / 0 / 1
9,720
540
10,514
11,109
6,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
SH1NKI
Vulcan
17
0 / 0 / 2
9,656
536
9,127
5,864
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
SalvajiBestia
Hachiman
16
1 / 1 / 3
9,552
531
10,306
12,828
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 0 / 3
8,122
451
3,084
12,097
7,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
6,867
382
3,245
9,365
8,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Hechecero
Scylla
16
0 / 0 / 0
8,789
488
9,448
5,905
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Pandita-Max
Guan Yu
15
0 / 1 / 0
8,725
485
6,998
16,028
15,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Rsz-Maxi7
Medusa
14
0 / 3 / 0
8,329
463
6,559
12,582
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 0
8,130
452
5,012
13,740
4,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
7
Kills
1
1
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Camazotz
BasicPoint
Camazotz
5
0
1
5.5
L
Scylla
Hechecero
Scylla
0
0
0
0
W
1
0
1
1.5
L
Guan Yu
Pandita-Max
Guan Yu
0
1
0
0
L
Medusa
Rsz-Maxi7
Medusa
0
3
0
0
W
Vulcan
SH1NKI
Vulcan
0
0
2
1
W
Hachiman
SalvajiBestia
Hachiman
1
1
3
2.5
W
0
0
3
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,764
Damage
31,262
54,333
Taken
57,620
23,108
Mitigated
33,088
22,405
Healing
19,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,245
754
875
2,904
9,365
8,111
0
5,805
3,560
19,200
0
W
Camazotz
BasicPoint
Camazotz
9,733
2,319
0
3,385
12,435
3,964
0
3,050
9,130
0
76,475
L
Scylla
Hechecero
Scylla
9,448
1,132
0
780
5,905
1,792
0
1,672
4,233
94,694
0
W
10,514
3,607
0
5,884
11,109
6,196
0
2,358
7,914
0
68,651
L
Guan Yu
Pandita-Max
Guan Yu
6,998
1,125
273
7,663
16,028
15,406
439
684
14,071
11,602
48,715
L
Medusa
Rsz-Maxi7
Medusa
6,559
2,514
0
2,912
12,582
3,428
0
1,096
11,486
0
66,523
W
Vulcan
SH1NKI
Vulcan
9,127
2,048
65
1,761
5,864
2,231
0
2,307
3,439
97,258
0
W
Hachiman
SalvajiBestia
Hachiman
10,306
5,958
0
5,573
12,828
3,504
268
2,088
10,686
0
72,913
W
3,084
618
2,464
3,273
12,097
7,213
0
4,478
7,458
18,350
0
L
5,012
799
0
3,970
13,740
4,351
0
2,954
10,702
0
56,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,630
Gold Earned
40,840
591
Minions Killed
590
0
Camps Cleared
0
1,868,133
Distance Traveled
1,789,653
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,867
382
20
1
0
346,651
8
W
Camazotz
9,580
532
108
6
0
403,355
5
L
Scylla
8,789
488
199
11
0
365,527
7
W
Nemesis
9,720
540
134
7
0
372,256
4
L
Guan Yu
8,725
485
135
8
0
364,957
2
L
Medusa
8,329
463
128
7
0
303,973
4
W
Vulcan
9,656
536
202
11
0
387,273
3
W
Hachiman
9,552
531
128
7
0
325,249
8
W
Geb
8,122
451
19
1
0
380,000
6
L
Cliodhna
8,130
452
108
6
0
408,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role