Player Matchup

Zeus
Zeus
Diamond II
 
Zeus
Diamond II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond III
 
Ares
Diamond III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum I
 
Tyr
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond IV
JungleDiffff
Fenrir
Diamond IV
Level 122
God Stats
3W - 1L
1,754 SR
Queue Stats
27W - 4L
2,455 MMR
Solo
Hou Yi
Hou Yi
Diamond I
denjel
Hou Yi
Diamond I
Level 148
God Stats
3W - 2L
1,593 SR
Queue Stats
100W - 77L
2,418 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,569 SR
1,875 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,515 SR
1,862 MMR
Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
 
Ra
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Diamond II
 
Hercules
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond III
CAR0L0
Mercury
Diamond III
Level 148
God Stats
6W - 11L
1,487 SR
Queue Stats
244W - 242L
2,423 MMR
Solo
Hachiman
Hachiman
Masters
Erìksson
Hachiman
Masters
Level 160
God Stats
3W - 1L
1,587 SR
Queue Stats
408W - 360L
2,389 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
5 / 2 / 3
8,935
687
7,390
4,315
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
 
Ares
12
7 / 0 / 9
8,128
625
5,922
9,150
9,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
 
Tyr
14
0 / 2 / 2
7,930
610
4,917
13,996
8,012
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
14
13 / 2 / 1
8,921
686
14,342
10,948
6,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
denjel
Hou Yi
13
4 / 1 / 9
8,087
622
8,630
6,470
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CliodhnaCamazotz

VS

Bans
GebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 2 / 0
7,704
593
10,826
11,639
8,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
 
Ra
11
0 / 7 / 1
6,304
485
3,386
8,175
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
 
Hercules
9
0 / 4 / 1
5,766
444
2,806
13,770
8,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
CAR0L0
Mercury
11
3 / 6 / 2
7,145
550
4,548
10,686
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Erìksson
Hachiman
10
1 / 10 / 1
6,727
517
5,429
11,776
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
29
Kills
7
7
Deaths
29
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
2
3
3.25
W
Ares
 
Ares
7
0
9
11.5
W
Tyr
 
Tyr
0
2
2
0.5
L
Achilles
 
Achilles
3
2
0
1.5
L
Ra
 
Ra
0
7
1
0.07
L
Hercules
 
Hercules
0
4
1
0.13
L
Mercury
CAR0L0
Mercury
3
6
2
0.67
L
Hachiman
Erìksson
Hachiman
1
10
1
0.15
W
Fenrir
13
2
1
6.75
W
Hou Yi
denjel
Hou Yi
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,201
Damage
26,995
44,879
Taken
56,046
27,042
Mitigated
24,339
13,730
Healing
13,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,390
1,656
0
454
4,315
1,348
80
1,047
3,148
64,672
0
W
Ares
 
Ares
5,922
465
0
1,994
9,150
9,560
0
922
8,116
21,888
0
W
Tyr
 
Tyr
4,917
434
0
6,468
13,996
8,012
0
250
12,567
0
51,510
L
Achilles
 
Achilles
10,826
2,055
0
5,369
11,639
8,094
0
0
11,639
933
47,623
L
Ra
 
Ra
3,386
389
261
1,512
8,175
2,602
238
3,249
4,782
48,666
0
L
Hercules
 
Hercules
2,806
743
0
2,419
13,770
8,289
0
4,871
8,791
0
16,648
L
Mercury
CAR0L0
Mercury
4,548
2,988
0
2,388
10,686
3,221
0
3,006
7,564
0
31,072
L
Hachiman
Erìksson
Hachiman
5,429
2,103
0
1,381
11,776
2,133
0
1,818
9,958
0
28,885
W
Fenrir
14,342
4,647
0
2,265
10,948
6,022
0
1,268
9,485
0
62,975
W
Hou Yi
denjel
Hou Yi
8,630
4,956
0
2,549
6,470
2,100
0
150
6,320
0
46,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,001
Gold Earned
33,646
481
Minions Killed
341
0
Camps Cleared
0
1,376,963
Distance Traveled
1,302,850
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,935
687
134
10
0
261,114
1
W
Ares
8,128
625
25
2
0
269,908
7
W
Tyr
7,930
610
134
10
0
290,197
4
L
Achilles
7,704
593
106
8
0
261,829
5
L
Ra
6,304
485
91
7
0
231,989
7
L
Hercules
5,766
444
22
2
0
274,092
3
L
Mercury
7,145
550
66
5
0
287,221
3
L
Hachiman
6,727
517
56
4
0
247,719
6
W
Fenrir
8,921
686
89
7
0
305,023
3
W
Hou Yi
8,087
622
99
8
0
250,721
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role