Player Matchup

Achilles
Achilles
AtivaSeuWindows
Achilles
Level 81
God Stats
34W - 32L
1,539 SR
Queue Stats
286W - 247L
1,539 Elo+
Solo
Bacchus
Bacchus
Hexays
Bacchus
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
319W - 334L
1,556 Elo+
Solo
Mercury
Mercury
MolinariKun
Mercury
Level 143
God Stats
4W - 5L
1,373 SR
Queue Stats
221W - 207L
1,560 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SH1NKI
Ah Muzen Cab
Level 129
God Stats
7W - 0L
1,734 SR
Queue Stats
110W - 119L
1,558 Elo+
Party 1
Agni
Agni
SalvajiBestia
Agni
Level 139
God Stats
1W - 0L
1,410 SR
Queue Stats
108W - 119L
1,558 Elo+
Party 1
Team Averages
Level 126
1,511 SR
1,554 Elo+

VS

Team Averages
Level 127
1,640 SR
1,605 Elo+
Izanami
Izanami
BasicPoint
Izanami
Level 104
God Stats
3W - 1L
1,664 SR
Queue Stats
115W - 90L
1,552 Elo+
Solo
Ymir
Ymir
CrøwnlessKing
Ymir
Level 157
God Stats
1W - 4L
1,589 SR
Queue Stats
413W - 368L
1,605 Elo+
Solo
Achilles
Achilles
ICheGuevara
Achilles
Level 148
God Stats
10W - 11L
1,654 SR
Queue Stats
401W - 281L
1,631 Elo+
Party 2
Zhong Kui
Zhong Kui
Logan942
Zhong Kui
Level 105
God Stats
8W - 6L
1,471 SR
Queue Stats
430W - 327L
1,676 Elo+
Party 2
Loki
Loki
digitalanatec
Loki
Level 123
God Stats
3W - 2L
1,824 SR
Queue Stats
290W - 272L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
6 / 0 / 2
9,109
607
11,624
11,050
8,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bacchus
Hexays
Bacchus
12
1 / 2 / 7
8,302
553
5,814
9,560
7,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
MolinariKun
Mercury
13
1 / 3 / 2
7,539
503
3,146
10,565
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
SH1NKI
Ah Muzen Cab
15
2 / 2 / 2
9,154
610
6,005
5,722
1,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 0
7,337
489
4,512
6,665
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BasicPoint
Izanami
15
5 / 3 / 0
8,820
588
6,606
9,471
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 1 / 4
6,384
426
6,403
9,520
6,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
ICheGuevara
Achilles
10
0 / 1 / 1
6,382
425
4,546
7,959
5,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Logan942
Zhong Kui
11
0 / 1 / 2
6,861
457
4,788
6,366
4,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 4 / 0
7,926
528
4,046
11,111
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
10
Kills
8
8
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
6
0
2
7
L
Izanami
BasicPoint
Izanami
5
3
0
1.67
L
0
1
4
2
W
Bacchus
Hexays
Bacchus
1
2
7
2.25
L
Achilles
ICheGuevara
Achilles
0
1
1
0.5
L
Zhong Kui
Logan942
Zhong Kui
0
1
2
1
W
Mercury
MolinariKun
Mercury
1
3
2
0.67
W
Ah Muzen Cab
SH1NKI
Ah Muzen Cab
2
2
2
1.5
W
0
1
0
0
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,101
Damage
26,389
43,562
Taken
44,427
22,900
Mitigated
22,587
15,475
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
11,624
4,017
383
4,781
11,050
8,229
963
1,279
9,331
0
43,967
L
Izanami
BasicPoint
Izanami
6,606
4,066
0
2,349
9,471
3,240
750
1,654
7,775
0
78,985
L
6,403
1,694
0
1,810
9,520
6,037
0
2,995
6,413
18,753
0
W
Bacchus
Hexays
Bacchus
5,814
912
1,839
1,621
9,560
7,814
238
3,163
6,361
16,827
0
L
Achilles
ICheGuevara
Achilles
4,546
836
0
3,671
7,959
5,244
0
423
7,536
0
26,280
L
Zhong Kui
Logan942
Zhong Kui
4,788
283
0
3,088
6,366
4,119
0
3,324
2,889
35,329
0
W
Mercury
MolinariKun
Mercury
3,146
1,623
0
4,452
10,565
3,538
0
2,699
7,787
0
45,018
W
Ah Muzen Cab
SH1NKI
Ah Muzen Cab
6,005
1,399
0
1,230
5,722
1,352
0
977
4,745
0
71,774
W
4,512
544
0
1,169
6,665
1,967
384
3,073
3,592
48,244
0
L
4,046
880
0
3,210
11,111
3,947
0
1,560
9,421
0
51,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,441
Gold Earned
36,373
447
Minions Killed
434
0
Camps Cleared
0
1,549,150
Distance Traveled
1,246,392
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,109
607
90
6
0
310,064
4
L
Izanami
8,820
588
165
11
0
244,369
6
L
Ymir
6,384
426
26
2
0
228,531
7
W
Bacchus
8,302
553
21
1
0
291,453
6
L
Achilles
6,382
425
45
3
0
213,747
1
L
Zhong Kui
6,861
457
89
6
0
247,627
2
W
Mercury
7,539
503
91
6
0
344,566
5
W
Ah Muzen Cab
9,154
610
136
9
0
313,422
4
W
Agni
7,337
489
109
7
0
289,645
8
L
Loki
7,926
528
109
7
0
312,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role