Player Matchup

Izanami
Izanami
BloodyCheatahFur
Izanami
Level 126
God Stats
10W - 5L
1,472 SR
Queue Stats
73W - 89L
1,423 Elo+
Party 1
Loki
Loki
please_be_maad
Loki
Level 156
God Stats
6W - 6L
1,606 SR
Queue Stats
202W - 109L
1,788 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
τoυchmyvajanna
Morgan Le Fay
Level 17
God Stats
5W - 3L
1,510 SR
Queue Stats
18W - 10L
1,508 Elo+
Party 1
Team Averages
Level 100
1,529 SR
1,573 Elo+

VS

Team Averages
Level 85
1,815 SR
1,543 Elo+
Scylla
Scylla
Damita_9613
Scylla
Level 89
God Stats
0W - 1L
1,827 SR
Queue Stats
16W - 28L
1,358 Elo+
Solo
Achilles
Achilles
Luxen1997
Achilles
Level 8
God Stats
5W - 2L
1,925 SR
Queue Stats
7W - 5L
1,666 Elo+
Party 2
Chiron
Chiron
xXdownpinXx
Chiron
Level 159
God Stats
31W - 17L
1,693 SR
Queue Stats
184W - 147L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 10
7,765
647
5,171
7,180
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
9 / 2 / 5
9,079
757
6,134
7,308
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
τoυchmyvajanna
Morgan Le Fay
13
4 / 1 / 10
8,794
733
14,844
6,511
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 6 / 1
6,958
580
2,775
7,596
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Luxen1997
Achilles
10
0 / 7 / 2
7,070
589
4,202
12,602
8,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
13
3 / 2 / 1
8,523
710
8,786
10,630
3,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
15
Kills
4
4
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
L
Scylla
1
6
1
0.25
L
Achilles
Luxen1997
Achilles
0
7
2
0.14
W
9
2
5
5.75
L
Chiron
3
2
1
1.75
W
Morgan Le Fay
τoυchmyvajanna
Morgan Le Fay
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,149
Damage
15,763
20,999
Taken
30,828
8,034
Mitigated
14,219
4,935
Healing
6,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,171
2,997
0
1,580
7,180
2,900
570
687
6,221
0
24,704
L
Scylla
2,775
129
63
245
7,596
2,235
0
3,259
4,109
11,752
0
L
Achilles
Luxen1997
Achilles
4,202
983
0
538
12,602
8,561
0
4,667
7,581
310
12,184
W
6,134
1,432
0
1,461
7,308
2,647
333
728
6,420
0
26,997
L
Chiron
8,786
1,688
581
4,662
10,630
3,423
0
5,882
4,202
0
37,032
W
Morgan Le Fay
τoυchmyvajanna
Morgan Le Fay
14,844
1,388
0
1,894
6,511
2,487
507
1,411
4,688
26,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,638
Gold Earned
22,551
138
Minions Killed
128
6
Camps Cleared
4
685,044
Distance Traveled
606,556
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,765
647
54
5
0
202,249
1
L
Scylla
6,958
580
20
2
0
183,423
0
L
Achilles
7,070
589
25
2
1
210,647
0
W
Loki
9,079
757
38
3
6
242,404
4
L
Chiron
8,523
710
83
7
3
212,486
6
W
Morgan Le Fay
8,794
733
46
4
0
240,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role