Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AzazelPriest
Ra
Level 145
God Stats
2W - 0L
1,529 SR
Queue Stats
217W - 231L
1,467 Elo+
Party 2
Sobek
Sobek
KiwiiBlack
Sobek
Level 106
God Stats
3W - 2L
1,478 SR
Queue Stats
189W - 191L
1,464 Elo+
Party 2
Da Ji
Da Ji
dragonelaw55
Da Ji
Level 139
God Stats
8W - 5L
1,704 SR
Queue Stats
376W - 378L
1,453 Elo+
Party 2
Team Averages
Level 135
1,542 SR
1,477 Elo+

VS

Team Averages
Level 83
1,493 SR
1,475 Elo+
Cabrakan
Cabrakan
IICooLII
Cabrakan
Level 86
God Stats
3W - 9L
1,462 SR
Queue Stats
123W - 127L
1,346 Elo+
Solo
Bellona
Bellona
Nq_CrypticX
Bellona
Level 56
God Stats
1W - 6L
1,446 SR
Queue Stats
27W - 35L
1,473 Elo+
Party 3
Rama
Rama
Nq_DarkFlowzZ-
Rama
Level 87
God Stats
3W - 5L
1,405 SR
Queue Stats
111W - 115L
1,556 Elo+
Party 3
Pele
Pele
Nq_EternalBlaze
Pele
Level 118
God Stats
2W - 2L
1,715 SR
Queue Stats
186W - 181L
1,543 Elo+
Party 3
Hera
Hera
Nq_NighT
Hera
Level 67
God Stats
10W - 18L
1,437 SR
Queue Stats
181W - 195L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 2 / 3
5,653
565
4,773
4,016
924
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
 
Ah Muzen Cab
10
2 / 2 / 4
5,244
524
5,387
3,185
638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 2 / 0
6,811
681
2,997
4,201
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
11
3 / 0 / 1
6,641
664
4,852
7,702
5,574
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
3 / 1 / 5
6,125
613
3,341
5,354
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
IICooLII
Cabrakan
8
0 / 2 / 4
5,055
506
1,495
7,035
4,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Nq_CrypticX
Bellona
9
0 / 4 / 0
5,107
511
4,317
7,243
5,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 1 / 0
5,230
523
1,080
6,448
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 3
6,239
624
4,951
6,978
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
11
2 / 5 / 1
6,060
606
2,964
5,972
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
15
Kills
7
7
Deaths
15
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
2
3
2.25
W
Ah Muzen Cab
 
Ah Muzen Cab
2
2
4
2
W
4
2
0
2
L
Cabrakan
IICooLII
Cabrakan
0
2
4
1
W
Sobek
3
0
1
3.5
L
Bellona
Nq_CrypticX
Bellona
0
4
0
0
L
2
1
0
2
L
3
3
3
1.5
L
Hera
2
5
1
0.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,350
Damage
14,807
24,458
Taken
33,676
10,170
Mitigated
15,078
11,310
Healing
11,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,773
3,081
20
1,397
4,016
924
28
1,232
2,784
0
22,299
W
Ah Muzen Cab
 
Ah Muzen Cab
5,387
1,803
66
1,021
3,185
638
170
263
2,922
0
26,359
W
2,997
337
165
1,746
4,201
1,303
560
1,499
2,702
40,737
0
L
Cabrakan
IICooLII
Cabrakan
1,495
340
329
2,506
7,035
4,942
0
0
7,035
12,139
0
W
Sobek
4,852
264
0
5,027
7,702
5,574
0
905
6,140
36,183
0
L
Bellona
Nq_CrypticX
Bellona
4,317
777
0
1,696
7,243
5,076
0
4,386
2,857
4,696
20,521
L
1,080
969
0
2,879
6,448
1,518
78
0
6,448
0
26,080
L
4,951
1,291
0
2,704
6,978
1,902
0
906
6,006
0
33,082
L
Hera
2,964
1,056
0
1,089
5,972
1,640
0
2,273
3,481
39,700
0
W
3,341
616
0
1,868
5,354
1,731
0
1,492
3,862
0
21,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,474
Gold Earned
27,691
314
Minions Killed
306
0
Camps Cleared
0
993,517
Distance Traveled
967,724
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,653
565
50
5
0
179,181
3
W
Ah Muzen Cab
5,244
524
41
4
0
194,444
4
W
Ra
6,811
681
94
9
0
198,922
4
L
Cabrakan
5,055
506
25
3
0
174,850
2
W
Sobek
6,641
664
83
8
0
201,355
1
L
Bellona
5,107
511
64
6
0
204,630
3
L
Rama
5,230
523
68
7
0
173,965
0
L
Pele
6,239
624
71
7
0
230,560
5
L
Hera
6,060
606
78
8
0
183,719
6
W
Da Ji
6,125
613
46
5
0
219,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role