Player Matchup

Merlin
Merlin
Bronze III
DarkEmperor118
Merlin
Bronze III
Level 80
God Stats
0W - 4L
1,491 SR
Queue Stats
0W - 7L
1,220 MMR
Party 1
Sobek
Sobek
Bronze III
nachoaast
Sobek
Bronze III
Level 67
God Stats
0W - 1L
1,673 SR
Queue Stats
1W - 7L
1,265 MMR
Party 1
Medusa
Medusa
Bronze III
quiquealvaro
Medusa
Bronze III
Level 66
God Stats
1W - 2L
1,784 SR
Queue Stats
1W - 6L
1,340 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 71
1,650 SR
1,275 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 133
1,584 SR
1,178 MMR
Agni
Agni
Bronze III
Egregio
Agni
Bronze III
Level 116
God Stats
3W - 6L
1,556 SR
Queue Stats
5W - 11L
1,223 MMR
Party 2
Bellona
Bellona
Bronze III
Idiorrome
Bellona
Bronze III
Level 129
God Stats
4W - 1L
1,680 SR
Queue Stats
22W - 28L
1,223 MMR
Party 2
Khepri
Khepri
Silver II
immperius
Khepri
Silver II
Level 155
God Stats
4W - 1L
1,514 SR
Queue Stats
75W - 93L
1,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 4
12,148
639
12,410
15,057
6,660
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
nachoaast
Sobek
13
2 / 6 / 4
11,625
612
8,368
26,364
46,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
14
2 / 6 / 1
10,711
564
11,467
13,898
6,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ZeusVamanaGebFenrirCthulhu

VS

Bans
BastetXing TianHelAresAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Egregio
Agni
17
9 / 2 / 9
13,151
692
17,598
9,361
4,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Idiorrome
Bellona
17
10 / 4 / 9
13,236
697
20,199
16,034
19,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Khepri
immperius
Khepri
15
1 / 2 / 16
12,437
655
10,980
19,281
26,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
20
20
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
4
8
4
0.75
W
Agni
Egregio
Agni
9
2
9
6.75
W
Bellona
Idiorrome
Bellona
10
4
9
3.63
W
Khepri
immperius
Khepri
1
2
16
4.5
L
Sobek
nachoaast
Sobek
2
6
4
0.67
L
Medusa
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,245
Damage
48,777
55,319
Taken
44,676
59,898
Mitigated
50,399
7,348
Healing
3,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,410
805
0
500
15,057
6,660
708
8,609
6,448
50,261
0
W
Agni
Egregio
Agni
17,598
1,368
0
1,619
9,361
4,287
710
5,866
3,495
57,091
0
W
Bellona
Idiorrome
Bellona
20,199
7,877
0
1,128
16,034
19,174
1,238
6,251
9,783
0
49,652
W
Khepri
immperius
Khepri
10,980
591
0
909
19,281
26,938
291
8,948
10,333
30,437
0
L
Sobek
nachoaast
Sobek
8,368
662
0
4,391
26,364
46,348
0
13,702
12,662
16,703
0
L
Medusa
11,467
5,309
0
2,457
13,898
6,890
469
6,575
7,323
0
49,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
38,824
202
Minions Killed
189
7
Camps Cleared
6
926,138
Distance Traveled
1,064,540
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,148
639
91
5
3
301,640
3
W
Agni
13,151
692
102
5
2
349,222
3
W
Bellona
13,236
697
51
3
4
368,096
6
W
Khepri
12,437
655
36
2
0
347,222
0
L
Sobek
11,625
612
16
1
1
314,291
4
L
Medusa
10,711
564
95
5
3
310,207
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role