Player Matchup

Neith
Neith
Dante00666
Neith
Level 8
God Stats
0W - 1L
1,481 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Chang'e
Chang'e
Gyaurkutya
Chang'e
Level 59
God Stats
0W - 1L
1,472 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Da Ji
Da Ji
Sigrún
Da Ji
Level 37
God Stats
1W - 1L
1,468 SR
Queue Stats
1W - 6L
1,239 Elo+
Party 1
Team Averages
Level 35
1,474 SR
1,413 Elo+

VS

Team Averages
Level 56
1,561 SR
1,454 Elo+
Baron Samedi
Baron Samedi
P-U-S-G-O
Baron Samedi
Level 34
God Stats
12W - 4L
1,684 SR
Queue Stats
105W - 133L
1,389 Elo+
Party 2
Loki
Loki
devilax18
Loki
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 91L
1,550 Elo+
Solo
Atlas
Atlas
ghost_lee_zockt
Atlas
Level 66
God Stats
5W - 2L
1,500 SR
Queue Stats
246W - 306L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 6 / 2
8,948
639
8,790
12,623
3,544
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Gyaurkutya
Chang'e
13
2 / 5 / 2
8,750
625
6,768
12,876
4,583
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Sigrún
Da Ji
11
1 / 5 / 1
7,914
565
6,500
11,722
3,400
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
P-U-S-G-O
Baron Samedi
14
6 / 1 / 9
10,284
735
10,513
8,643
4,439
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
14
5 / 2 / 10
10,250
732
11,779
11,168
5,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 2 / 11
11,021
787
9,513
14,346
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
16
16
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
2
6
2
0.5
L
Chang'e
Gyaurkutya
Chang'e
2
5
2
0.6
W
Baron Samedi
P-U-S-G-O
Baron Samedi
6
1
9
10.5
L
Da Ji
Sigrún
Da Ji
1
5
1
0.3
W
Loki
5
2
10
5
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,058
Damage
31,805
37,221
Taken
34,157
11,527
Mitigated
18,733
9,960
Healing
17,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
8,790
3,349
0
2,821
12,623
3,544
0
7,946
4,124
0
26,098
L
Chang'e
Gyaurkutya
Chang'e
6,768
500
2,877
3,917
12,876
4,583
0
6,926
5,671
29,559
0
W
Baron Samedi
P-U-S-G-O
Baron Samedi
10,513
427
3,954
5,640
8,643
4,439
469
2,309
6,334
43,954
0
L
Da Ji
Sigrún
Da Ji
6,500
1,194
0
345
11,722
3,400
0
5,330
5,915
0
11,367
W
Loki
11,779
853
0
3,810
11,168
5,210
830
2,821
8,347
0
41,408
W
9,513
1,503
0
3,934
14,346
9,084
696
2,732
11,066
27,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,612
Gold Earned
31,555
99
Minions Killed
154
1
Camps Cleared
11
693,867
Distance Traveled
798,498
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,948
639
31
2
0
206,541
4
L
Chang'e
8,750
625
43
3
1
249,940
0
W
Baron Samedi
10,284
735
85
6
2
260,705
1
L
Da Ji
7,914
565
25
2
0
237,386
1
W
Loki
10,250
732
43
3
7
274,850
6
W
Atlas
11,021
787
26
2
2
262,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role