Player Matchup

Chaac
Chaac
 
Chaac
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ArmyOfCorgis
Bacchus
Level 129
God Stats
7W - 2L
1,644 SR
Queue Stats
235W - 261L
1,400 Elo+
Solo
Nox
Nox
Bigmattboi
Nox
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 126L
1,495 Elo+
Solo
Team Averages
Level 124
1,548 SR
1,465 Elo+

VS

Team Averages
Level 88
1,540 SR
1,378 Elo+
Mercury
Mercury
Black_Bunnnyyy
Mercury
Level 42
God Stats
17W - 28L
1,414 SR
Queue Stats
232W - 307L
1,418 Elo+
Solo
Hercules
Hercules
PUMP1505
Hercules
Level 99
God Stats
1W - 3L
1,817 SR
Queue Stats
2W - 9L
1,354 Elo+
Solo
Aphrodite
Aphrodite
Vurniz
Aphrodite
Level 124
God Stats
18W - 17L
1,391 SR
Queue Stats
134W - 170L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 0 / 8
10,563
704
16,348
16,056
12,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
ArmyOfCorgis
Bacchus
14
4 / 3 / 4
9,820
655
9,155
12,888
13,704
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
4 / 1 / 5
10,101
673
9,344
7,314
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
8,664
578
5,602
12,533
4,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
PUMP1505
Hercules
14
1 / 1 / 3
8,989
599
8,059
16,214
15,561
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
Vurniz
Aphrodite
13
2 / 2 / 2
9,208
614
9,945
16,252
7,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
10
Kills
4
4
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
8
6
W
Bacchus
ArmyOfCorgis
Bacchus
4
3
4
2
W
4
1
5
6.5
L
1
7
2
0.29
L
Hercules
PUMP1505
Hercules
1
1
3
2.5
L
Aphrodite
Vurniz
Aphrodite
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,847
Damage
23,606
36,258
Taken
44,999
29,347
Mitigated
26,983
9,976
Healing
22,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,348
2,728
0
6,939
16,056
12,522
232
4,647
11,409
5,390
30,590
W
Bacchus
ArmyOfCorgis
Bacchus
9,155
879
582
1,495
12,888
13,704
451
3,129
9,759
18,103
0
W
9,344
702
0
960
7,314
3,121
0
2,766
4,548
40,868
0
L
5,602
2,370
0
673
12,533
4,379
0
5,160
7,373
0
31,515
L
Hercules
PUMP1505
Hercules
8,059
1,938
0
3,665
16,214
15,561
0
8,460
7,754
0
20,639
L
Aphrodite
Vurniz
Aphrodite
9,945
600
7,211
10,639
16,252
7,043
0
8,264
7,988
33,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,484
Gold Earned
26,861
136
Minions Killed
141
4
Camps Cleared
9
907,077
Distance Traveled
897,258
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,563
704
48
3
1
322,242
2
W
Bacchus
9,820
655
19
1
0
293,869
4
W
Nox
10,101
673
69
5
3
290,966
3
L
Mercury
8,664
578
57
4
5
274,336
4
L
Hercules
8,989
599
30
2
0
320,325
0
L
Aphrodite
9,208
614
54
4
4
302,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role