Player Matchup

Neith
Neith
Baptera
Neith
Level 106
God Stats
96W - 104L
1,385 SR
Queue Stats
123W - 133L
1,396 Elo+
Solo
Jing Wei
Jing Wei
Intudive
Jing Wei
Level 58
God Stats
0W - 2L
1,272 SR
Queue Stats
68W - 62L
1,395 Elo+
Solo
Chaac
Chaac
debilcz8744
Chaac
Level 63
God Stats
2W - 2L
1,563 SR
Queue Stats
89W - 101L
1,370 Elo+
Solo
Sol
Sol
gtrlek
Sol
Level 106
God Stats
9W - 10L
1,488 SR
Queue Stats
230W - 249L
1,375 Elo+
Solo
Ymir
Ymir
nephelim914
Ymir
Level 102
God Stats
15W - 11L
1,204 SR
Queue Stats
258W - 287L
1,315 Elo+
Solo
Team Averages
Level 87
1,382 SR
1,370 Elo+

VS

Team Averages
Level 62
1,436 SR
1,331 Elo+
Thanatos
Thanatos
Cimmerier
Thanatos
Level 122
God Stats
6W - 9L
1,360 SR
Queue Stats
266W - 309L
1,268 Elo+
Solo
Nox
Nox
EnKrY_pTeD
Nox
Level 67
God Stats
5W - 4L
1,424 SR
Queue Stats
209W - 240L
1,380 Elo+
Party 1
Khepri
Khepri
jorge_1913
Khepri
Level 60
God Stats
6W - 2L
1,652 SR
Queue Stats
127W - 133L
1,423 Elo+
Party 1
Chaac
Chaac
sergioloru2002
Chaac
Level 43
God Stats
25W - 30L
1,366 SR
Queue Stats
149W - 167L
1,362 Elo+
Party 1
Neith
Neith
xXkioticXx
Neith
Level 16
God Stats
10W - 18L
1,379 SR
Queue Stats
10W - 25L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baptera
Neith
14
0 / 10 / 3
8,493
447
7,910
16,761
5,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Intudive
Jing Wei
6
0 / 0 / 0
6,184
325
609
1,575
409
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 4 / 2
10,315
543
14,766
20,488
16,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
gtrlek
Sol
16
1 / 2 / 1
9,254
487
12,538
11,603
4,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
5 / 3 / 2
10,810
569
8,574
12,004
6,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cimmerier
Thanatos
16
4 / 3 / 8
9,773
514
7,468
18,185
7,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 3 / 1
11,215
590
9,399
9,049
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
jorge_1913
Khepri
14
2 / 1 / 4
8,944
471
5,321
12,363
14,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
3 / 1 / 6
9,973
525
15,936
16,223
14,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
14
2 / 1 / 3
8,539
449
6,838
8,362
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
19
19
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
Baptera
Neith
0
10
3
0.15
W
Thanatos
Cimmerier
Thanatos
4
3
8
2.67
W
8
3
1
2.83
L
Jing Wei
Intudive
Jing Wei
0
0
0
0
L
3
4
2
1
L
Sol
gtrlek
Sol
1
2
1
0.75
W
Khepri
jorge_1913
Khepri
2
1
4
4
L
5
3
2
2
W
3
1
6
6
W
Neith
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,397
Damage
44,962
62,431
Taken
64,182
34,004
Mitigated
44,153
22,464
Healing
28,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Baptera
Neith
7,910
4,565
171
4,586
16,761
5,803
2,298
6,157
10,400
0
52,434
W
Thanatos
Cimmerier
Thanatos
7,468
2,796
0
14,230
18,185
7,607
0
3,882
14,303
0
58,416
W
9,399
1,198
115
973
9,049
4,005
1,122
2,196
6,853
85,565
0
L
Jing Wei
Intudive
Jing Wei
609
432
0
881
1,575
409
0
784
791
0
10,843
L
14,766
2,035
0
8,264
20,488
16,872
252
4,416
14,872
0
69,218
L
Sol
gtrlek
Sol
12,538
3,270
0
5,138
11,603
4,583
3,466
2,345
9,258
57,338
4,880
W
Khepri
jorge_1913
Khepri
5,321
566
0
1,741
12,363
14,736
129
6,621
5,742
28,781
0
L
8,574
1,362
0
3,424
12,004
6,337
361
2,470
9,357
58,162
0
W
15,936
2,695
0
9,791
16,223
14,187
271
1,892
14,331
4,464
54,714
W
Neith
6,838
2,378
0
1,475
8,362
3,618
136
5,536
2,826
0
47,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,056
Gold Earned
48,444
485
Minions Killed
491
0
Camps Cleared
0
1,362,995
Distance Traveled
1,808,006
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,493
447
102
5
0
288,762
0
W
Thanatos
9,773
514
103
5
0
382,577
5
W
Nox
11,215
590
168
9
0
379,690
2
L
Jing Wei
6,184
325
30
2
0
89,047
0
L
Chaac
10,315
543
134
7
0
343,302
0
L
Sol
9,254
487
121
6
0
356,391
3
W
Khepri
8,944
471
31
2
0
375,745
5
L
Ymir
10,810
569
98
5
0
285,493
2
W
Chaac
9,973
525
94
5
0
345,456
2
W
Neith
8,539
449
95
5
0
324,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role