Player Matchup

Fenrir
Fenrir
Macho11bebe1
Fenrir
Level 64
God Stats
13W - 26L
1,248 SR
Queue Stats
73W - 164L
1,214 Elo+
Solo
Mercury
Mercury
Nicooo9702
Mercury
Level 87
God Stats
1W - 5L
1,237 SR
Queue Stats
204W - 208L
1,377 Elo+
Solo
Anhur
Anhur
Xrama75
Anhur
Level 98
God Stats
1W - 10L
1,241 SR
Queue Stats
647W - 749L
1,398 Elo+
Solo
Ra
Ra
noobmaster98
Ra
Level 85
God Stats
3W - 3L
1,353 SR
Queue Stats
87W - 110L
1,318 Elo+
Solo
Hercules
Hercules
pontus-10
Hercules
Level 64
God Stats
1W - 6L
1,238 SR
Queue Stats
101W - 106L
1,455 Elo+
Solo
Team Averages
Level 80
1,263 SR
1,353 Elo+

VS

Team Averages
Level 67
1,422 SR
1,331 Elo+
Chaac
Chaac
ChaelStorm
Chaac
Level 60
God Stats
6W - 2L
1,463 SR
Queue Stats
155W - 177L
1,348 Elo+
Solo
Cabrakan
Cabrakan
SamSparks99
Cabrakan
Level 69
God Stats
1W - 2L
1,316 SR
Queue Stats
111W - 148L
1,430 Elo+
Solo
Agni
Agni
TheGodUnleashed
Agni
Level 48
God Stats
3W - 1L
1,548 SR
Queue Stats
159W - 182L
1,332 Elo+
Solo
Arachne
Arachne
in-ya-mouff21
Arachne
Level 76
God Stats
6W - 9L
1,377 SR
Queue Stats
130W - 168L
1,253 Elo+
Solo
Cupid
Cupid
kstrotek
Cupid
Level 83
God Stats
12W - 20L
1,409 SR
Queue Stats
240W - 327L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
4
0 / 6 / 0
3,909
355
742
5,131
1,136
Mercury
Nicooo9702
Mercury
10
0 / 1 / 2
5,582
507
2,700
7,251
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Xrama75
Anhur
9
0 / 3 / 0
5,260
478
3,434
7,431
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 4 / 0
5,567
506
3,091
7,441
2,055
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
pontus-10
Hercules
10
1 / 2 / 0
5,539
504
4,388
10,472
5,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
4 / 1 / 0
6,759
614
8,764
8,343
6,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
SamSparks99
Cabrakan
10
4 / 0 / 3
6,260
569
5,377
7,024
3,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 1
6,024
548
3,304
4,933
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
10
4 / 0 / 2
6,162
560
5,772
6,001
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
kstrotek
Cupid
10
3 / 0 / 4
5,925
539
3,640
4,142
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
16
16
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
1
0
4
L
Fenrir
0
6
0
0
L
Mercury
Nicooo9702
Mercury
0
1
2
1
W
Cabrakan
SamSparks99
Cabrakan
4
0
3
5.5
W
1
2
1
0.75
L
Anhur
Xrama75
Anhur
0
3
0
0
W
Arachne
4
0
2
5
W
Cupid
kstrotek
Cupid
3
0
4
5
L
2
4
0
0.5
L
Hercules
pontus-10
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,355
Damage
26,857
37,726
Taken
30,443
12,739
Mitigated
15,140
11,457
Healing
13,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
8,764
2,852
0
4,564
8,343
6,966
0
0
7,979
0
36,454
L
Fenrir
742
131
0
0
5,131
1,136
0
1,452
3,637
0
1,893
L
Mercury
Nicooo9702
Mercury
2,700
800
0
2,522
7,251
2,226
514
1,164
5,797
0
29,396
W
Cabrakan
SamSparks99
Cabrakan
5,377
753
184
3,265
7,024
3,723
245
760
6,165
21,244
0
W
3,304
0
0
2,074
4,933
1,446
328
1,641
3,192
31,927
0
L
Anhur
Xrama75
Anhur
3,434
1,431
67
1,623
7,431
1,765
0
2,917
4,514
0
28,022
W
Arachne
5,772
3,665
0
1,711
6,001
1,793
20
225
5,674
0
26,658
W
Cupid
kstrotek
Cupid
3,640
1,813
188
1,946
4,142
1,212
0
186
3,910
0
27,733
L
3,091
594
192
2,929
7,441
2,055
423
2,804
4,415
26,027
0
L
Hercules
pontus-10
Hercules
4,388
2,040
0
4,124
10,472
5,557
0
0
9,746
0
25,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,857
Gold Earned
31,130
244
Minions Killed
287
0
Camps Cleared
0
969,893
Distance Traveled
1,090,143
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,759
614
81
7
0
226,738
2
L
Fenrir
3,909
355
3
0
0
162,648
0
L
Mercury
5,582
507
63
6
0
252,068
2
W
Cabrakan
6,260
569
26
2
0
203,728
2
W
Agni
6,024
548
78
7
0
213,620
2
L
Anhur
5,260
478
64
6
0
186,210
0
W
Arachne
6,162
560
38
3
0
249,360
3
W
Cupid
5,925
539
64
6
0
196,697
2
L
Ra
5,567
506
55
5
0
176,571
3
L
Hercules
5,539
504
59
5
0
192,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role