Player Matchup

Anhur
Anhur
 
Anhur
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Actuaallly
Awilix
Level 28
God Stats
3W - 1L
1,848 SR
Queue Stats
189W - 52L
1,725 Elo+
Party 2
King Arthur
King Arthur
BA1SH
King Arthur
Level 158
God Stats
6W - 6L
1,527 SR
Queue Stats
319W - 271L
1,540 Elo+
Party 2
Geb
Geb
SilverZD
Geb
Level 62
God Stats
3W - 0L
1,538 SR
Queue Stats
25W - 20L
1,600 Elo+
Party 2
Janus
Janus
Strugglenet
Janus
Level 156
God Stats
45W - 28L
1,669 SR
Queue Stats
388W - 211L
1,714 Elo+
Party 2
Team Averages
Level 90
1,616 SR
1,616 Elo+

VS

Team Averages
Level 34
1,388 SR
1,419 Elo+
Gilgamesh
Gilgamesh
Borasco
Gilgamesh
Level 24
God Stats
13W - 13L
1,470 SR
Queue Stats
78W - 130L
1,403 Elo+
Party 1
Scylla
Scylla
DrakoG0dFall
Scylla
Level 38
God Stats
2W - 5L
1,266 SR
Queue Stats
138W - 158L
1,463 Elo+
Solo
Izanami
Izanami
PAAAAAAAAAAAAAPI
Izanami
Level 45
God Stats
20W - 16L
1,482 SR
Queue Stats
175W - 242L
1,369 Elo+
Party 1
Terra
Terra
SupuuTai
Terra
Level 38
God Stats
6W - 8L
1,263 SR
Queue Stats
118W - 134L
1,431 Elo+
Party 3
Cernunnos
Cernunnos
elnefasto0
Cernunnos
Level 26
God Stats
3W - 4L
1,461 SR
Queue Stats
35W - 43L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
10 / 3 / 0
7,388
672
11,590
8,329
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
Actuaallly
Awilix
13
7 / 2 / 4
7,324
666
6,912
8,600
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
BA1SH
King Arthur
12
1 / 0 / 3
6,846
622
4,490
5,458
2,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 1 / 8
6,060
551
2,504
7,213
4,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 2 / 3
7,812
710
4,040
5,431
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Borasco
Gilgamesh
8
0 / 3 / 0
4,860
442
1,181
7,221
3,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
8
1 / 5 / 0
5,312
483
2,026
6,219
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 7 / 1
5,557
505
3,699
9,566
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
SupuuTai
Terra
8
0 / 3 / 3
5,300
482
2,222
8,472
5,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
elnefasto0
Cernunnos
9
4 / 7 / 0
5,840
531
4,727
9,888
1,383
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
25
Kills
6
8
Deaths
25
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
3
0
3.33
W
Awilix
Actuaallly
Awilix
7
2
4
4.5
W
King Arthur
BA1SH
King Arthur
1
0
3
2.5
L
Gilgamesh
Borasco
Gilgamesh
0
3
0
0
L
Scylla
1
5
0
0.2
L
1
7
1
0.21
W
0
1
8
4
W
7
2
3
4.25
L
Terra
SupuuTai
Terra
0
3
3
0.5
L
Cernunnos
elnefasto0
Cernunnos
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,536
Damage
13,855
35,031
Taken
41,366
13,610
Mitigated
14,197
13,335
Healing
9,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,590
4,987
0
3,440
8,329
2,415
0
1,008
7,321
0
41,140
W
Awilix
Actuaallly
Awilix
6,912
2,733
0
3,318
8,600
2,933
0
692
7,794
0
43,089
W
King Arthur
BA1SH
King Arthur
4,490
420
44
2,385
5,458
2,773
0
372
5,080
0
40,512
L
Gilgamesh
Borasco
Gilgamesh
1,181
198
0
538
7,221
3,794
290
347
6,432
0
21,090
L
Scylla
2,026
43
0
730
6,219
1,543
0
1,924
4,155
25,261
0
L
3,699
2,203
0
2,311
9,566
1,989
0
907
8,552
0
25,856
W
2,504
710
0
2,008
7,213
4,043
0
928
6,285
13,458
0
W
4,040
432
132
2,008
5,431
1,446
0
996
4,303
46,788
0
L
Terra
SupuuTai
Terra
2,222
834
390
2,855
8,472
5,488
0
2,382
6,001
13,708
0
L
Cernunnos
elnefasto0
Cernunnos
4,727
3,058
0
2,423
9,888
1,383
0
733
9,155
0
21,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,430
Gold Earned
26,869
352
Minions Killed
205
0
Camps Cleared
0
1,128,676
Distance Traveled
957,581
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,388
672
66
6
0
187,455
0
W
Awilix
7,324
666
86
8
0
258,550
0
W
King Arthur
6,846
622
88
8
0
227,450
0
L
Gilgamesh
4,860
442
37
3
0
177,592
0
L
Scylla
5,312
483
46
4
0
196,662
3
L
Izanami
5,557
505
62
6
0
205,055
1
W
Geb
6,060
551
23
2
0
228,861
4
W
Janus
7,812
710
89
8
0
226,360
2
L
Terra
5,300
482
21
2
0
212,519
2
L
Cernunnos
5,840
531
39
4
0
165,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role