Player Matchup

Achilles
Achilles
BossMEOW92
Achilles
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,339 Elo+
Party 1
Horus
Horus
Devictos
Horus
Level 144
God Stats
4W - 4L
1,653 SR
Queue Stats
484W - 324L
1,745 Elo+
Party 1
Aphrodite
Aphrodite
datdudedb32
Aphrodite
Level 93
God Stats
4W - 9L
1,574 SR
Queue Stats
462W - 342L
1,585 Elo+
Party 1
Team Averages
Level 82
1,576 SR
1,557 Elo+

VS

Team Averages
Level 55
1,532 SR
1,604 Elo+
Sol
Sol
Cynpth
Sol
Level 28
God Stats
9W - 7L
1,568 SR
Queue Stats
89W - 40L
1,643 Elo+
Party 2
Ares
Ares
DixieNormusXx9
Ares
Level 29
God Stats
4W - 1L
1,484 SR
Queue Stats
90W - 49L
1,600 Elo+
Party 2
Ullr
Ullr
heatron
Ullr
Level 109
God Stats
20W - 15L
1,544 SR
Queue Stats
762W - 651L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BossMEOW92
Achilles
13
1 / 7 / 5
10,351
575
7,360
24,236
21,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
Devictos
Horus
15
5 / 4 / 2
11,469
637
18,736
30,607
27,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
datdudedb32
Aphrodite
15
1 / 5 / 6
10,908
606
13,548
15,580
9,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Cynpth
Sol
17
6 / 2 / 8
12,773
710
20,531
10,391
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 15
12,453
692
11,858
24,161
29,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
heatron
Ullr
16
9 / 3 / 5
12,450
692
27,430
14,471
7,562
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
7
Kills
16
16
Deaths
7
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
BossMEOW92
Achilles
1
7
5
0.5
W
Sol
Cynpth
Sol
6
2
8
5
L
Horus
Devictos
Horus
5
4
2
1.5
W
1
2
15
4.25
L
Aphrodite
datdudedb32
Aphrodite
1
5
6
0.8
W
Ullr
heatron
Ullr
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,644
Damage
59,819
70,423
Taken
49,023
58,229
Mitigated
40,719
26,069
Healing
14,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BossMEOW92
Achilles
7,360
1,334
0
1,594
24,236
21,276
354
12,184
11,623
4,758
14,307
W
Sol
Cynpth
Sol
20,531
7,622
0
5,008
10,391
3,873
1,295
3,683
6,406
71,179
0
L
Horus
Devictos
Horus
18,736
5,843
1,972
5,695
30,607
27,910
246
13,613
16,134
8,884
27,926
W
11,858
356
0
6,251
24,161
29,284
335
8,875
12,671
23,193
0
L
Aphrodite
datdudedb32
Aphrodite
13,548
1,975
9,265
7,543
15,580
9,043
344
6,804
8,213
50,909
0
W
Ullr
heatron
Ullr
27,430
7,980
0
3,735
14,471
7,562
946
5,324
8,255
0
51,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,728
Gold Earned
37,676
144
Minions Killed
185
6
Camps Cleared
8
965,057
Distance Traveled
992,506
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,351
575
14
1
0
291,035
0
W
Sol
12,773
710
126
7
4
329,154
4
L
Horus
11,469
637
34
2
1
380,460
0
W
Ares
12,453
692
10
1
1
339,818
4
L
Aphrodite
10,908
606
96
5
5
293,562
1
W
Ullr
12,450
692
49
3
3
323,534
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role