Player Matchup

Chaac
Chaac
AlexHatzRod
Chaac
Level 137
God Stats
1W - 1L
1,436 SR
Queue Stats
65W - 54L
1,523 Elo+
Solo
Ravana
Ravana
Guite_or_White
Ravana
Level 106
God Stats
0W - 1L
1,476 SR
Queue Stats
8W - 16L
1,366 Elo+
Party 1
Thanatos
Thanatos
H99HECTOR
Thanatos
Level 146
God Stats
0W - 3L
1,280 SR
Queue Stats
142W - 132L
1,497 Elo+
Party 1
Hera
Hera
Wh1tty
Hera
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,310 Elo+
Solo
Chiron
Chiron
seergi-_-7
Chiron
Level 126
God Stats
7W - 5L
1,610 SR
Queue Stats
890W - 939L
1,475 Elo+
Solo
Team Averages
Level 106
1,461 SR
1,434 Elo+

VS

Team Averages
Level 95
1,485 SR
1,486 Elo+
Agni
Agni
 
Agni
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Cestrin
Hercules
Level 119
God Stats
3W - 1L
1,592 SR
Queue Stats
431W - 469L
1,473 Elo+
Solo
Vulcan
Vulcan
maloy9889
Vulcan
Level 95
God Stats
3W - 2L
1,513 SR
Queue Stats
63W - 59L
1,466 Elo+
Solo
Anhur
Anhur
soryp
Anhur
Level 154
God Stats
4W - 11L
1,108 SR
Queue Stats
453W - 480L
1,548 Elo+
Solo
Odin
Odin
trikitaka9
Odin
Level 17
God Stats
3W - 1L
1,709 SR
Queue Stats
30W - 30L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 10
9,087
757
12,879
16,285
23,086
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
0 / 8 / 3
7,100
592
5,007
10,933
5,367
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
H99HECTOR
Thanatos
15
5 / 5 / 4
9,045
754
9,153
14,435
5,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Wh1tty
Hera
14
1 / 6 / 3
8,133
678
9,526
8,558
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
seergi-_-7
Chiron
18
6 / 3 / 5
10,720
893
12,817
12,430
5,473
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
7 / 3 / 7
9,411
784
13,400
8,649
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
Cestrin
Hercules
17
1 / 2 / 12
9,701
808
8,600
23,457
19,936
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
maloy9889
Vulcan
16
6 / 3 / 13
10,134
845
18,496
11,951
4,981
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
soryp
Anhur
17
3 / 2 / 10
9,487
791
10,772
9,490
4,244
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 3 / 12
10,456
871
6,965
13,964
13,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
79
12
Kills
25
25
Deaths
13
25
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
3
7
3.5
L
0
3
10
1.67
W
Hercules
Cestrin
Hercules
1
2
12
3.5
L
0
8
3
0.19
L
Thanatos
H99HECTOR
Thanatos
5
5
4
1.4
L
Hera
Wh1tty
Hera
1
6
3
0.42
W
Vulcan
maloy9889
Vulcan
6
3
13
4.17
L
Chiron
seergi-_-7
Chiron
6
3
5
2.83
W
Anhur
soryp
Anhur
3
2
10
4
W
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,382
Damage
58,233
62,641
Taken
67,511
43,130
Mitigated
46,383
30,120
Healing
28,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
13,400
975
2,341
1,800
8,649
3,255
774
724
7,879
24,543
0
L
12,879
507
1,140
7,237
16,285
23,086
70
6,503
9,782
0
23,128
W
Hercules
Cestrin
Hercules
8,600
2,578
1,560
10,516
23,457
19,936
638
3,947
19,278
0
24,418
L
5,007
938
1,344
2,012
10,933
5,367
282
6,118
4,815
0
8,449
L
Thanatos
H99HECTOR
Thanatos
9,153
1,891
830
7,853
14,435
5,681
0
7,873
6,562
0
13,714
L
Hera
Wh1tty
Hera
9,526
2,453
924
757
8,558
3,523
0
4,772
3,786
17,386
0
W
Vulcan
maloy9889
Vulcan
18,496
2,655
1,385
3,241
11,951
4,981
568
1,701
10,186
32,721
0
L
Chiron
seergi-_-7
Chiron
12,817
3,490
2,688
5,335
12,430
5,473
1,487
6,630
5,800
0
42,004
W
Anhur
soryp
Anhur
10,772
3,985
2,216
1,984
9,490
4,244
1,066
1,270
8,170
0
24,404
W
6,965
1,515
1,955
1,682
13,964
13,967
1,763
1,398
12,472
0
14,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,085
Gold Earned
49,189
142
Minions Killed
136
0
Camps Cleared
0
1,122,818
Distance Traveled
1,152,445
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,411
784
23
2
0
223,780
0
L
Chaac
9,087
757
17
1
0
265,959
0
W
Hercules
9,701
808
32
3
0
227,349
0
L
Ravana
7,100
592
13
1
0
216,500
0
L
Thanatos
9,045
754
9
1
0
222,352
1
L
Hera
8,133
678
25
2
0
204,664
4
W
Vulcan
10,134
845
29
2
0
244,236
3
L
Chiron
10,720
893
78
7
0
213,343
4
W
Anhur
9,487
791
36
3
0
221,644
1
W
Odin
10,456
871
16
1
0
235,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role