Player Matchup

Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold III
 
Jing Wei
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver IV
Bronzefivemaster
Yemoja
Silver IV
Level 145
God Stats
1W - 1L
1,617 SR
Queue Stats
13W - 14L
1,405 MMR
Solo
Nike
Nike
Gold V
MsVanjie
Nike
Gold V
Level 122
God Stats
2W - 2L
1,688 SR
Queue Stats
55W - 64L
1,501 MMR
Solo
Kali
Kali
Gold III
Verizial
Kali
Gold III
Level 160
God Stats
14W - 9L
1,699 SR
Queue Stats
631W - 626L
1,480 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,601 SR
1,477 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,601 SR
1,475 MMR
Artio
Artio
Silver I
Fezziwig
Artio
Silver I
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
43W - 38L
1,402 MMR
Solo
Janus
Janus
Gold IV
Jiordie
Janus
Gold IV
Level 159
God Stats
23W - 10L
1,674 SR
Queue Stats
366W - 369L
1,481 MMR
Solo
Cliodhna
Cliodhna
Gold II
SourNug
Cliodhna
Gold II
Level 159
God Stats
9W - 6L
1,646 SR
Queue Stats
649W - 656L
1,513 MMR
Solo
Achilles
Achilles
Gold I
StatMech27
Achilles
Gold I
Level 160
God Stats
17W - 15L
1,543 SR
Queue Stats
150W - 147L
1,526 MMR
Solo
Medusa
Medusa
Platinum IV
WEEDCANSAVEWORLD
Medusa
Platinum IV
Level 69
God Stats
66W - 63L
1,639 SR
Queue Stats
157W - 157L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
1 / 3 / 3
8,542
475
15,864
8,245
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
 
Jing Wei
14
0 / 5 / 0
8,065
448
5,538
14,836
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 2
7,560
420
2,095
12,112
8,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
14
1 / 2 / 1
8,403
467
5,796
11,500
9,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
14
3 / 3 / 1
8,259
459
5,557
15,281
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
MulanMorgan Le FayGeb

VS

Bans
CamazotzBastetCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Fezziwig
Artio
14
1 / 0 / 5
8,913
495
4,735
13,205
13,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Jiordie
Janus
15
3 / 2 / 0
9,790
544
9,413
12,280
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
SourNug
Cliodhna
16
1 / 3 / 3
9,416
523
8,035
12,586
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Achilles
StatMech27
Achilles
16
1 / 1 / 2
9,976
554
9,340
11,450
9,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
8 / 0 / 0
10,970
609
14,919
12,160
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
14
14
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
3
3
0.83
L
Jing Wei
 
Jing Wei
0
5
0
0
L
1
1
2
2
W
Artio
Fezziwig
Artio
1
0
5
3.5
W
Janus
Jiordie
Janus
3
2
0
1.5
L
Nike
1
2
1
0.75
W
Cliodhna
SourNug
Cliodhna
1
3
3
0.83
W
Achilles
StatMech27
Achilles
1
1
2
2
L
Kali
3
3
1
1.17
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,850
Damage
46,442
61,974
Taken
61,681
30,117
Mitigated
35,907
23,301
Healing
24,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
15,864
554
0
816
8,245
2,794
0
5,026
3,170
72,702
0
L
Jing Wei
 
Jing Wei
5,538
4,250
0
3,668
14,836
3,520
0
1,177
13,659
0
66,684
L
2,095
1,045
3,750
4,879
12,112
8,755
0
4,576
7,490
9,807
0
W
Artio
Fezziwig
Artio
4,735
568
875
4,393
13,205
13,114
0
6,425
6,318
20,683
0
W
Janus
Jiordie
Janus
9,413
158
0
2,392
12,280
3,483
269
6,762
5,032
70,070
0
L
Nike
5,796
570
0
3,718
11,500
9,694
90
204
10,186
0
47,578
W
Cliodhna
SourNug
Cliodhna
8,035
578
0
7,096
12,586
4,936
0
2,176
10,087
0
80,070
W
Achilles
StatMech27
Achilles
9,340
2,305
0
4,618
11,450
9,527
560
593
10,162
0
59,383
L
Kali
5,557
2,410
0
6,470
15,281
5,354
0
3,165
12,116
0
47,175
W
14,919
7,127
0
5,465
12,160
4,847
3,105
1,099
11,027
0
95,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,829
Gold Earned
49,065
498
Minions Killed
574
0
Camps Cleared
0
1,737,495
Distance Traveled
1,830,898
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,542
475
145
8
0
360,847
7
L
Jing Wei
8,065
448
131
7
0
358,900
6
L
Yemoja
7,560
420
19
1
0
346,753
7
W
Artio
8,913
495
34
2
0
382,365
3
W
Janus
9,790
544
133
7
0
369,794
3
L
Nike
8,403
467
108
6
0
328,402
1
W
Cliodhna
9,416
523
132
7
0
380,119
4
W
Achilles
9,976
554
130
7
0
373,584
3
L
Kali
8,259
459
95
5
0
342,593
5
W
Medusa
10,970
609
145
8
0
325,036
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role