Player Matchup

Hachiman
Hachiman
BoullesQuiPuent-
Hachiman
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,489 Elo+
Solo
Scylla
Scylla
Dominik23Nier
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,269 Elo+
Solo
Mulan
Mulan
KitsuneFujin
Mulan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 58L
1,417 Elo+
Solo
Zhong Kui
Zhong Kui
Myst DANGER
Zhong Kui
Level 109
God Stats
2W - 5L
1,306 SR
Queue Stats
293W - 283L
1,490 Elo+
Solo
Jing Wei
Jing Wei
josh211292
Jing Wei
Level 105
God Stats
4W - 7L
1,382 SR
Queue Stats
301W - 364L
1,395 Elo+
Solo
Team Averages
Level 83
1,438 SR
1,412 Elo+

VS

Team Averages
Level 101
1,480 SR
1,450 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Miusnik
Artemis
Level 107
God Stats
2W - 1L
1,666 SR
Queue Stats
169W - 172L
1,408 Elo+
Solo
Fenrir
Fenrir
robart06
Fenrir
Level 105
God Stats
1W - 1L
1,234 SR
Queue Stats
93W - 62L
1,479 Elo+
Solo
Geb
Geb
turicchiu
Geb
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
232W - 251L
1,411 Elo+
Solo
Bastet
Bastet
Добрыйжук
Bastet
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 8
8,289
921
10,508
9,875
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 9 / 5
8,327
925
4,215
11,059
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 12
7,235
804
4,715
11,974
13,580
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
Myst DANGER
Zhong Kui
14
5 / 7 / 10
8,409
934
9,717
12,345
5,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
josh211292
Jing Wei
14
4 / 6 / 11
8,053
895
10,870
9,835
3,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 5 / 17
8,329
925
8,634
11,156
7,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Miusnik
Artemis
16
11 / 3 / 8
9,939
1,104
14,613
6,819
3,390
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
robart06
Fenrir
15
8 / 5 / 17
9,347
1,039
8,974
12,639
8,225
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 4 / 20
8,544
949
7,259
13,500
11,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
9 / 4 / 13
9,511
1,057
11,901
9,809
4,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
107
19
Kills
32
32
Deaths
21
46
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
5
17
2.3
L
6
5
8
2
L
4
9
5
0.72
L
0
5
12
1.2
W
Artemis
Miusnik
Artemis
11
3
8
5
L
Zhong Kui
Myst DANGER
Zhong Kui
5
7
10
1.43
L
Jing Wei
josh211292
Jing Wei
4
6
11
1.58
W
Fenrir
robart06
Fenrir
8
5
17
3.3
W
1
4
20
2.75
W
9
4
13
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,025
Damage
51,381
55,088
Taken
53,923
29,913
Mitigated
34,971
10,954
Healing
15,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,634
1,104
1,574
1,458
11,156
7,866
0
3,771
7,355
0
19,856
L
10,508
3,869
437
1,608
9,875
3,475
231
982
8,704
0
19,246
L
4,215
649
51
742
11,059
3,314
132
1,562
9,393
13,293
0
L
4,715
739
936
1,825
11,974
13,580
65
1,810
9,972
0
8,999
W
Artemis
Miusnik
Artemis
14,613
7,188
1,150
1,085
6,819
3,390
3,096
1,160
5,617
0
29,185
L
Zhong Kui
Myst DANGER
Zhong Kui
9,717
1,091
833
1,983
12,345
5,921
112
905
11,236
13,387
0
L
Jing Wei
josh211292
Jing Wei
10,870
7,679
875
1,664
9,835
3,623
440
2,000
7,721
0
18,046
W
Fenrir
robart06
Fenrir
8,974
2,072
1,128
2,574
12,639
8,225
347
2,549
10,082
0
14,534
W
7,259
284
494
2,506
13,500
11,207
634
3,537
9,823
11,291
0
W
11,901
2,122
702
2,610
9,809
4,283
1,484
2,663
7,114
0
20,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,313
Gold Earned
45,670
82
Minions Killed
86
0
Camps Cleared
0
653,937
Distance Traveled
849,417
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,329
925
20
2
0
179,124
1
L
Hachiman
8,289
921
18
2
0
126,762
0
L
Scylla
8,327
925
20
2
0
143,592
1
L
Mulan
7,235
804
7
1
0
132,133
0
W
Artemis
9,939
1,104
40
4
0
112,677
0
L
Zhong Kui
8,409
934
18
2
0
117,516
1
L
Jing Wei
8,053
895
19
2
0
133,934
1
W
Fenrir
9,347
1,039
6
1
0
185,369
0
W
Geb
8,544
949
3
0
0
181,518
1
W
Bastet
9,511
1,057
17
2
0
190,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role