Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Monkey47
Serqet
Level 160
God Stats
10W - 14L
1,275 SR
Queue Stats
663W - 714L
1,352 Elo+
Solo
Ah Puch
Ah Puch
Pinguisaur
Ah Puch
Level 81
God Stats
2W - 1L
1,813 SR
Queue Stats
235W - 251L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
Vaeglos
Sun Wukong
Level 57
God Stats
11W - 13L
1,467 SR
Queue Stats
55W - 34L
1,427 Elo+
Solo
Team Averages
Level 87
1,511 SR
1,453 Elo+

VS

Team Averages
Level 78
1,506 SR
1,403 Elo+
Osiris
Osiris
 
Osiris
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Premiumnixx
Loki
Level 67
God Stats
21W - 10L
1,528 SR
Queue Stats
26W - 16L
1,485 Elo+
Party 2
Medusa
Medusa
RRG_Shinigami
Medusa
Level 64
God Stats
6W - 7L
1,554 SR
Queue Stats
157W - 258L
1,268 Elo+
Party 1
Ymir
Ymir
Senteqx
Ymir
Level 15
God Stats
2W - 2L
1,403 SR
Queue Stats
14W - 10L
1,417 Elo+
Party 2
Hel
Hel
SuginSoul
Hel
Level 105
God Stats
5W - 2L
1,542 SR
Queue Stats
520W - 595L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 3 / 1
7,046
391
2,858
8,347
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
 
Heimdallr
12
0 / 4 / 2
6,814
379
5,703
7,183
1,776
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Monkey47
Serqet
11
0 / 3 / 2
7,013
390
3,361
13,676
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Pinguisaur
Ah Puch
15
1 / 4 / 0
8,895
494
7,456
9,894
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Vaeglos
Sun Wukong
12
0 / 3 / 0
7,101
395
7,174
13,774
6,519
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
3 / 1 / 1
9,846
547
12,260
20,016
17,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 0 / 3
8,860
492
8,002
7,036
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 1 / 0
9,093
505
10,121
8,558
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Senteqx
Ymir
13
1 / 1 / 5
8,660
481
2,579
13,920
14,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 0 / 3
8,793
489
2,716
8,222
5,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
17
17
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
1
0.83
L
Heimdallr
 
Heimdallr
0
4
2
0.25
W
Osiris
 
Osiris
3
1
1
3.5
L
Serqet
Monkey47
Serqet
0
3
2
0.33
L
Ah Puch
Pinguisaur
Ah Puch
1
4
0
0.25
W
7
0
3
8.5
W
6
1
0
6
W
Ymir
Senteqx
Ymir
1
1
5
3.5
W
0
0
3
1.5
L
Sun Wukong
Vaeglos
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,552
Damage
35,678
52,874
Taken
57,752
22,936
Mitigated
43,471
14,282
Healing
25,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,858
684
0
2,359
8,347
2,619
0
733
7,421
0
26,121
L
Heimdallr
 
Heimdallr
5,703
1,573
0
755
7,183
1,776
0
702
6,481
0
35,109
W
Osiris
 
Osiris
12,260
2,465
0
8,460
20,016
17,553
1,125
498
19,474
5,447
65,361
L
Serqet
Monkey47
Serqet
3,361
390
0
3,463
13,676
9,520
0
1,697
11,965
0
21,774
L
Ah Puch
Pinguisaur
Ah Puch
7,456
511
0
3,533
9,894
2,502
0
2,124
7,522
60,356
0
W
8,002
1,183
0
3,886
7,036
2,278
0
1,317
5,641
0
44,149
W
10,121
2,958
0
3,914
8,558
2,782
1,156
272
8,142
0
72,104
W
Ymir
Senteqx
Ymir
2,579
509
0
3,317
13,920
14,911
410
620
12,927
18,845
0
W
2,716
213
902
4,632
8,222
5,947
328
4,197
3,629
44,234
0
L
Sun Wukong
Vaeglos
Sun Wukong
7,174
1,767
0
4,172
13,774
6,519
1,068
931
11,772
0
37,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,869
Gold Earned
45,252
368
Minions Killed
487
0
Camps Cleared
0
1,530,740
Distance Traveled
1,703,735
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,046
391
58
3
0
238,151
0
L
Heimdallr
6,814
379
65
4
0
308,692
5
W
Osiris
9,846
547
134
7
0
308,446
5
L
Serqet
7,013
390
29
2
0
379,232
7
L
Ah Puch
8,895
494
137
8
0
315,513
3
W
Loki
8,860
492
71
4
0
388,236
7
W
Medusa
9,093
505
130
7
0
370,750
2
W
Ymir
8,660
481
32
2
0
309,641
0
W
Hel
8,793
489
120
7
0
326,662
7
L
Sun Wukong
7,101
395
79
4
0
289,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role