Player Matchup

Janus
Janus
BenitOurense
Janus
Level 125
God Stats
2W - 10L
1,323 SR
Queue Stats
347W - 323L
1,530 Elo+
Solo
Chernobog
Chernobog
KidJuer
Chernobog
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
40W - 38L
1,421 Elo+
Party 1
Bacchus
Bacchus
Noegocentric
Bacchus
Level 49
God Stats
2W - 1L
1,322 SR
Queue Stats
94W - 64L
1,527 Elo+
Solo
Neith
Neith
kotonyak
Neith
Level 47
God Stats
99W - 94L
1,546 SR
Queue Stats
142W - 144L
1,427 Elo+
Solo
Kali
Kali
zDxrk_Souls
Kali
Level 149
God Stats
6W - 0L
1,800 SR
Queue Stats
106W - 97L
1,440 Elo+
Party 1
Team Averages
Level 79
1,498 SR
1,469 Elo+

VS

Team Averages
Level 35
1,530 SR
1,461 Elo+
Pele
Pele
AsiGamers
Pele
Level 106
God Stats
7W - 5L
1,589 SR
Queue Stats
219W - 178L
1,493 Elo+
Party 2
Osiris
Osiris
FaithfulSword
Osiris
Level 35
God Stats
4W - 4L
1,548 SR
Queue Stats
62W - 63L
1,533 Elo+
Solo
Chaac
Chaac
Lumaj013
Chaac
Level 26
God Stats
16W - 16L
1,515 SR
Queue Stats
66W - 73L
1,431 Elo+
Party 2
Neith
Neith
Quizzle_Pinguin
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Skadi
Skadi
VanillaGorillaNL
Skadi
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 30L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
6,232
623
4,399
3,666
2,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
KidJuer
Chernobog
12
7 / 0 / 9
7,471
747
5,390
3,077
1,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Noegocentric
Bacchus
10
3 / 1 / 5
5,911
591
3,942
4,272
4,491
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
kotonyak
Neith
11
1 / 2 / 0
6,278
628
2,021
6,005
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
9 / 1 / 5
7,487
749
8,093
6,416
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
4 / 5 / 0
5,958
596
4,282
8,736
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 0
5,908
591
4,079
7,997
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Lumaj013
Chaac
6
0 / 6 / 1
4,703
470
1,521
7,831
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 4 / 2
5,043
504
861
4,743
1,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

6
0 / 5 / 0
4,097
410
608
5,578
1,033
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
22
Kills
6
6
Deaths
22
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
4
5
0
0.8
W
2
2
6
2.5
L
2
2
0
1
W
Chernobog
KidJuer
Chernobog
7
0
9
11.5
L
Chaac
Lumaj013
Chaac
0
6
1
0.08
W
Bacchus
Noegocentric
Bacchus
3
1
5
5.5
L
0
4
2
0.25
L
0
5
0
0
W
Neith
kotonyak
Neith
1
2
0
0.5
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,845
Damage
11,351
23,436
Taken
34,885
12,537
Mitigated
15,312
7,210
Healing
7,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
4,282
1,046
0
2,258
8,736
2,465
0
2,122
6,614
0
30,455
W
4,399
582
0
452
3,666
2,694
0
0
3,666
27,232
0
L
4,079
978
0
3,571
7,997
3,918
195
94
7,903
0
29,337
W
Chernobog
KidJuer
Chernobog
5,390
3,379
0
460
3,077
1,024
221
60
3,017
0
49,141
L
Chaac
Lumaj013
Chaac
1,521
203
0
1,255
7,831
6,253
0
2,471
5,360
0
17,080
W
Bacchus
Noegocentric
Bacchus
3,942
871
0
669
4,272
4,491
234
0
4,272
18,679
0
L
861
369
0
89
4,743
1,643
0
2,419
2,324
0
18,256
L
608
211
0
96
5,578
1,033
0
1,235
4,343
0
9,419
W
Neith
kotonyak
Neith
2,021
749
0
2,394
6,005
1,630
452
0
6,005
0
33,606
W
8,093
4,709
0
3,235
6,416
2,698
579
0
6,416
0
31,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,379
Gold Earned
25,709
315
Minions Killed
210
0
Camps Cleared
0
1,059,601
Distance Traveled
946,476
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,958
596
51
5
0
207,268
2
W
Janus
6,232
623
55
6
0
213,928
0
L
Osiris
5,908
591
67
7
0
189,121
4
W
Chernobog
7,471
747
88
9
0
220,706
4
L
Chaac
4,703
470
35
4
0
177,746
2
W
Bacchus
5,911
591
39
4
0
212,090
5
L
Neith
5,043
504
33
3
0
185,389
0
L
Skadi
4,097
410
24
2
0
186,952
0
W
Neith
6,278
628
78
8
0
185,952
0
W
Kali
7,487
749
55
6
0
226,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role