Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
KEVINN_AC
Yemoja
Level 156
God Stats
9W - 12L
1,507 SR
Queue Stats
371W - 349L
1,511 Elo+
Solo
Charybdis
Charybdis
Vile_Twin
Charybdis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,277 Elo+
Solo
Raijin
Raijin
eduserafina
Raijin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 57L
1,285 Elo+
Solo
Ah Puch
Ah Puch
rsg777
Ah Puch
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,432 Elo+
Solo
Team Averages
Level 89
1,501 SR
1,401 Elo+

VS

Team Averages
Level 111
1,450 SR
1,439 Elo+
Heimdallr
Heimdallr
BeefHand
Heimdallr
Level 160
God Stats
16W - 25L
1,392 SR
Queue Stats
893W - 935L
1,565 Elo+
Solo
Hel
Hel
ChrisRevers
Hel
Level 133
God Stats
2W - 3L
1,314 SR
Queue Stats
175W - 193L
1,439 Elo+
Solo
Skadi
Skadi
FogtwnKorean
Skadi
Level 87
God Stats
1W - 1L
1,313 SR
Queue Stats
63W - 55L
1,449 Elo+
Solo
Scylla
Scylla
Im PDA
Scylla
Level 79
God Stats
5W - 2L
1,639 SR
Queue Stats
89W - 100L
1,293 Elo+
Solo
Sobek
Sobek
职业打深井
Sobek
Level 98
God Stats
5W - 2L
1,589 SR
Queue Stats
373W - 392L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
0 / 3 / 3
8,970
528
3,601
16,859
6,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
KEVINN_AC
Yemoja
18
1 / 3 / 9
10,234
602
4,904
19,238
22,855
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
Vile_Twin
Charybdis
18
4 / 8 / 7
10,847
638
11,717
19,290
8,689
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Raijin
15
1 / 8 / 6
9,298
547
12,118
21,119
8,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
rsg777
Ah Puch
20
9 / 3 / 5
12,462
733
38,586
16,869
7,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BeefHand
Heimdallr
20
5 / 2 / 16
11,684
687
24,137
13,767
5,968
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 7 / 8
10,281
605
5,032
19,345
8,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 5 / 12
12,862
757
19,001
19,490
9,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Im PDA
Scylla
20
11 / 0 / 13
13,540
796
24,811
15,229
6,154
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 1 / 14
12,065
710
4,766
13,285
10,763
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
88
15
Kills
25
25
Deaths
15
30
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
3
0.5
W
Heimdallr
BeefHand
Heimdallr
5
2
16
6.5
W
1
7
8
0.71
W
6
5
12
2.4
W
Scylla
Im PDA
Scylla
11
0
13
17.5
L
Yemoja
KEVINN_AC
Yemoja
1
3
9
1.83
L
Charybdis
Vile_Twin
Charybdis
4
8
7
0.94
L
Raijin
1
8
6
0.5
L
Ah Puch
rsg777
Ah Puch
9
3
5
3.83
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,926
Damage
77,747
93,375
Taken
81,116
54,507
Mitigated
40,980
42,267
Healing
38,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,601
3,202
1,362
4,215
16,859
6,512
216
4,111
12,748
0
8,453
W
Heimdallr
BeefHand
Heimdallr
24,137
10,737
2,351
2,732
13,767
5,968
1,570
9,858
3,779
0
47,880
W
5,032
951
12,308
6,743
19,345
8,580
763
14,372
4,657
10,631
0
W
19,001
7,650
388
1,964
19,490
9,515
1,765
11,941
7,317
0
52,362
W
Scylla
Im PDA
Scylla
24,811
998
934
2,100
15,229
6,154
684
9,601
5,309
53,409
0
L
Yemoja
KEVINN_AC
Yemoja
4,904
1,114
16,320
7,505
19,238
22,855
267
9,311
9,927
14,866
0
L
Charybdis
Vile_Twin
Charybdis
11,717
3,889
249
1,011
19,290
8,689
0
5,748
13,542
0
20,418
L
Raijin
12,118
1,335
1,210
1,912
21,119
8,521
19
9,535
11,584
26,615
0
L
Ah Puch
rsg777
Ah Puch
38,586
388
3,692
4,791
16,869
7,930
0
5,904
10,965
75,151
0
W
4,766
693
5,077
3,902
13,285
10,763
220
8,776
4,315
8,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,811
Gold Earned
60,432
158
Minions Killed
215
0
Camps Cleared
0
1,442,608
Distance Traveled
1,507,297
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,970
528
9
1
0
248,632
0
W
Heimdallr
11,684
687
57
3
0
337,800
0
W
Hel
10,281
605
14
1
0
316,380
0
W
Skadi
12,862
757
69
4
0
315,235
0
W
Scylla
13,540
796
72
4
0
376,272
0
L
Yemoja
10,234
602
23
1
0
289,042
7
L
Charybdis
10,847
638
16
1
0
309,614
5
L
Raijin
9,298
547
36
2
0
261,716
0
L
Ah Puch
12,462
733
74
4
0
333,604
0
W
Sobek
12,065
710
3
0
0
161,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role