Player Matchup

Gilgamesh
Gilgamesh
ArteMatik
Gilgamesh
Level 69
God Stats
4W - 4L
1,533 SR
Queue Stats
51W - 53L
1,462 Elo+
Party 1
Aphrodite
Aphrodite
Bleckabee
Aphrodite
Level 88
God Stats
10W - 11L
1,649 SR
Queue Stats
177W - 160L
1,552 Elo+
Solo
Freya
Freya
ĻάήςέĻόţ
Freya
Level 73
God Stats
1W - 1L
1,330 SR
Queue Stats
64W - 74L
1,489 Elo+
Party 1
Team Averages
Level 77
1,504 SR
1,501 Elo+

VS

Team Averages
Level 118
1,627 SR
1,615 Elo+
Atlas
Atlas
Balamare
Atlas
Level 140
God Stats
5W - 3L
1,634 SR
Queue Stats
345W - 214L
1,683 Elo+
Party 2
Xbalanque
Xbalanque
Uzumatyi
Xbalanque
Level 150
God Stats
10W - 7L
1,654 SR
Queue Stats
227W - 155L
1,666 Elo+
Party 2
Baron Samedi
Baron Samedi
venom100104
Baron Samedi
Level 63
God Stats
23W - 18L
1,592 SR
Queue Stats
164W - 202L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArteMatik
Gilgamesh
18
7 / 4 / 5
14,239
712
21,870
21,353
12,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Bleckabee
Aphrodite
18
1 / 3 / 10
12,718
636
11,894
19,380
12,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
5 / 7 / 4
13,445
672
22,041
23,418
8,641
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Balamare
Atlas
14
2 / 4 / 9
12,138
607
14,672
31,971
35,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Xbalanque
Uzumatyi
Xbalanque
16
6 / 4 / 7
12,755
638
18,362
17,702
7,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
venom100104
Baron Samedi
17
6 / 5 / 7
13,673
684
20,287
16,230
14,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
37
13
Kills
14
14
Deaths
13
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArteMatik
Gilgamesh
7
4
5
2.38
L
Atlas
Balamare
Atlas
2
4
9
1.63
W
Aphrodite
Bleckabee
Aphrodite
1
3
10
2
L
Xbalanque
Uzumatyi
Xbalanque
6
4
7
2.38
L
Baron Samedi
venom100104
Baron Samedi
6
5
7
1.9
W
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,805
Damage
53,321
64,151
Taken
65,903
33,633
Mitigated
57,765
35,539
Healing
15,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArteMatik
Gilgamesh
21,870
7,386
0
3,139
21,353
12,585
1,715
12,308
8,709
0
41,947
L
Atlas
Balamare
Atlas
14,672
3,645
1,451
5,239
31,971
35,627
209
15,285
16,686
28,221
0
W
Aphrodite
Bleckabee
Aphrodite
11,894
1,634
11,260
13,467
19,380
12,407
786
10,125
8,913
67,993
0
L
Xbalanque
Uzumatyi
Xbalanque
18,362
8,548
0
513
17,702
7,169
880
9,537
8,165
0
61,321
L
Baron Samedi
venom100104
Baron Samedi
20,287
871
3,989
4,679
16,230
14,969
223
9,446
6,784
64,575
0
W
22,041
7,248
0
7,673
23,418
8,641
1,034
12,054
10,956
54,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,402
Gold Earned
38,566
220
Minions Killed
229
9
Camps Cleared
7
1,128,814
Distance Traveled
1,044,466
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,239
712
41
2
5
367,278
2
L
Atlas
12,138
607
30
2
0
348,968
3
W
Aphrodite
12,718
636
120
6
1
400,227
1
L
Xbalanque
12,755
638
97
5
5
342,851
3
L
Baron Samedi
13,673
684
102
5
2
352,647
13
W
Freya
13,445
672
59
3
3
361,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role