Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
AllStatic-
Baron Samedi
Level 62
God Stats
1W - 1L
1,518 SR
Queue Stats
38W - 43L
1,417 Elo+
Party 2
Sun Wukong
Sun Wukong
GlossCity
Sun Wukong
Level 78
God Stats
45W - 62L
1,461 SR
Queue Stats
214W - 224L
1,483 Elo+
Party 3
Athena
Athena
SL4LRyy
Athena
Level 41
God Stats
6W - 4L
1,451 SR
Queue Stats
71W - 76L
1,466 Elo+
Party 2
Bakasura
Bakasura
nopulloutken
Bakasura
Level 65
God Stats
1W - 4L
1,250 SR
Queue Stats
151W - 141L
1,573 Elo+
Party 2
Team Averages
Level 55
1,436 SR
1,488 Elo+

VS

Team Averages
Level 47
1,385 SR
1,218 Elo+
Cupid
Cupid
DrealRauseo
Cupid
Level 83
God Stats
13W - 16L
1,467 SR
Queue Stats
371W - 417L
1,428 Elo+
Solo
Ymir
Ymir
Fluffy Chief
Ymir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,090 Elo+
Party 1
Ra
Ra
RagingRex36
Ra
Level 38
God Stats
0W - 3L
1,206 SR
Queue Stats
5W - 31L
1,038 Elo+
Party 1
Gilgamesh
Gilgamesh
Rigcakes
Gilgamesh
Level 38
God Stats
10W - 8L
1,460 SR
Queue Stats
45W - 64L
1,305 Elo+
Party 1
Da Ji
Da Ji
justANoldDUDE
Da Ji
Level 36
God Stats
1W - 7L
1,291 SR
Queue Stats
12W - 27L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 2 / 3
7,647
478
3,390
5,779
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
AllStatic-
Baron Samedi
14
2 / 0 / 5
8,274
517
5,175
5,327
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
GlossCity
Sun Wukong
17
8 / 0 / 0
10,286
643
9,728
10,435
6,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
SL4LRyy
Athena
12
2 / 0 / 6
7,710
482
4,228
7,528
6,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
nopulloutken
Bakasura
16
7 / 0 / 2
9,320
583
11,211
10,411
5,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,614
413
4,625
6,483
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 3 / 1
6,772
423
3,846
9,801
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 6 / 0
6,571
411
3,277
8,626
2,194
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Rigcakes
Gilgamesh
10
0 / 4 / 0
6,226
389
6,368
11,408
6,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 5 / 0
6,611
413
3,603
10,182
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
20
Kills
2
2
Deaths
20
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
3
1.25
W
Baron Samedi
AllStatic-
Baron Samedi
2
0
5
4.5
L
1
2
1
0.75
L
0
3
1
0.17
W
Sun Wukong
GlossCity
Sun Wukong
8
0
0
8
L
0
6
0
0
L
Gilgamesh
Rigcakes
Gilgamesh
0
4
0
0
W
Athena
SL4LRyy
Athena
2
0
6
5
L
1
5
0
0.2
W
Bakasura
nopulloutken
Bakasura
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,732
Damage
21,719
39,480
Taken
46,500
21,681
Mitigated
20,786
19,314
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,390
2,365
131
2,238
5,779
1,298
814
472
5,307
0
49,774
W
Baron Samedi
AllStatic-
Baron Samedi
5,175
402
104
2,691
5,327
2,220
648
1,013
4,235
46,178
0
L
4,625
2,520
0
1,377
6,483
2,158
821
1,960
4,218
0
42,268
L
3,846
1,140
0
1,481
9,801
7,003
135
1,926
7,059
19,733
0
W
Sun Wukong
GlossCity
Sun Wukong
9,728
2,269
0
6,052
10,435
6,327
106
384
9,475
0
70,196
L
3,277
222
227
1,510
8,626
2,194
735
2,713
4,335
37,253
0
L
Gilgamesh
Rigcakes
Gilgamesh
6,368
1,051
0
1,460
11,408
6,076
84
997
9,838
1,500
31,205
W
Athena
SL4LRyy
Athena
4,228
1,514
134
2,167
7,528
6,392
337
3,169
4,359
16,143
0
L
3,603
1,011
0
2,936
10,182
3,355
0
1,359
8,466
0
33,073
W
Bakasura
nopulloutken
Bakasura
11,211
7,120
0
5,797
10,411
5,444
0
2,540
7,791
0
77,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,237
Gold Earned
32,794
504
Minions Killed
314
0
Camps Cleared
0
1,540,510
Distance Traveled
1,368,591
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,647
478
109
7
0
281,203
0
W
Baron Samedi
8,274
517
95
6
0
264,202
0
L
Cupid
6,614
413
84
5
0
273,681
3
L
Ymir
6,772
423
39
2
0
303,899
3
W
Sun Wukong
10,286
643
148
9
0
318,560
3
L
Ra
6,571
411
63
4
0
211,096
0
L
Gilgamesh
6,226
389
60
4
0
304,624
2
W
Athena
7,710
482
20
1
0
306,221
1
L
Da Ji
6,611
413
68
4
0
275,291
0
W
Bakasura
9,320
583
132
8
0
370,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role